!Across the Worlds!
This is a transformation game based on being transported to various worlds and solving puzzles within these worlds. Your character's appearance changes based on which world you are in, with various interactions within this world.
The goal is to solve the puzzle within each of these worlds to gather the pieces of your original identity. There are various endings depending on how you decide to end your journey and when you decide to end your journey.
This is also my first game I've ever made so this might be rough around the edges. So please enjoy the game!
[[Let's get started!->Opening]]
<<if recall('seenOpening', false)>>[[Skip the opening.->Quick Opening]]<</if>><<timed 1s>>Beep <<next>>Beep <<next>>Beep!<</timed>>
<<timed 3.5s>>
Slamming your hand down on the alarm clock on the side of your bed, you slowly creak open your eyes. Sunlight shone in through the crack in your blinds, eventually forcing you to get out of bed.
You knew you had a big day today, with all of your hard work finally about to pay off. The rest of your day was set aside for the job interview you had schedule for today. All you could hope was that you'd finally get the big job you had always been aiming for.
But that meant that you needed to get up to start your day, slipping on the clothes you had tossed to the side before heading to sleep last night. It seemed that you had a few things to do today.
What is your name?
<<textbox "$name" "Jack">>
What is the color of your hair?
<<cycle "$type" autoselect>>
<<option "Blond" "blond">>
<<option "Brown" "brown">>
<<option "Black" "black">>
<</cycle>>
<<link [[Get out of bed.->Opening Bedroom]]>>
<<set $maleName to $name>>
<<set $profile to "earth-1" + $type>>
<<set $openingKitchen to false>>
<<set $openingBathroom to false>>
<<set $openingLivingroom to false>>
<<set $showProfile to true>>
<</link>><</timed>><<silently>>
<<set $fem = -1>>
<<set $name = "Jack">>
<<set $maleName = "Jack">>
<<set $type = "blond">> /*blond, black, brown*/
<<set $showProfile to false>>
<<set $seenOpening to false>>
<<set $inventory = "null">> /*orb, oats, corn, hay, feed, bottle, potion*/
<<set $world = "earth">> /*earth, pirate, farm, ancient, medieval*/
<<set $profile to $world + $fem + $type>>
<<set $seenPirate to false>>
<<set $finishedPirate to false>>
<<set $seenFarm to false>>
<<set $finishedFarm to false>>
<<set $seenAncient to false>>
<<set $finishedAncient to false>>
<<set $seenMedieval to false>>
<<set $finishedMedieval to false>>
<<set $ending to false>>
<</silently>>
<<widget "updatebar">><<silently>>
<<replace "#story-caption">><<include "StoryCaption">><</replace>>
<</silently>><</widget>><img src="pics/objects/fruitbowl.jpg" class="centerPerson"/>
Grabbing a banana from the bowl of fruit, you reach into one of your cabinets to grab one of the many breakfast bars that laid within, You had several choices, but you went with some plain strawberry to keep with the fruity breakfast you had in mind.
Peeling back the banana and starting to chomp it down, you think about how your mother had kept on telling you that you needed to eat more healthily. Eventually having brought you to a farmer's market, you found that you felt better with a nice fruit in the morning, especially with how fresh it all was.
Taking off the wrapper on the breakfast bar, it acted as your guilty pleasure, a compromise of sorts with the health fruit. It was a bit sugary, but you had bought it all in bulk and needed to get through them all before they went to waste. It wasn't your fault that you could get a year's supply for a quarter of the price!
Finishing the last of your food, you feel more satisfied now that your stomach was filled, crumbling up the scraps into a ball. They did say that breakfast was the most important meal of the day after all.
[[Throw away your trash.->Opening Kitchen][$openingKitchen to true]]<<silently>><<set _path = "pics/" + $profile + ".png">><</silently>><<if $showProfile is true>><img @src=_path class="centerProfile"/>
Your name is [[$name->Player]].<<if $fem != -1>>
Your current femininity is <<- $fem>>.<</if>>
Inventory: <<include [[Inventory]]>><</if>>
[[Endings->Ending List]]Pulling open your wardrobe, something suddenly slips out of the cabinet, thumping against the floor as it rolls to your feet. Glancing down, you spot what appears to be an crystal-like orb, tinted a strange pink color. You never recall having bought such a thing before in your life, nor was it something that your mother had given you as a present, so you had absolutely no idea what it was.
<img src="pics/objects/orb4.png" class="centerPerson"/>
However, there was something enticing about the orb that brought you in. As you inched ever closer to it, you could almost feel like as if there was something emenating from it, a low hum almost perceptable to your mind.
[[Grab the orb.->Opening Transformation]]<h2 style="color:pink;"><i>Flash!</i></h2>
<<type 1000ms>>...<</type>><<timed 3s>>
<<silently>><<set $fem to 0>><<set $profile to $world + $fem + $type>><<updatebar>><</silently>>The pink flash that had consumed your vision fades away, your hands leaving the cool surface of the crystal orb that you had found on the ground. Blinking your eyes open, you look back at the orb you had touched, the pink color that had filled it no longer present.
Looking around to see what had caused the pink flash, you notice that your entrance around you was slightly bigger than you were used to, a long strand of <<- $type>> hair fluttering down before your eyes.
Brushing it aside, you see your newly smooth and dainty hands, fingernails well manicured as your lithe arms hung loosely through your shirt sleeve. Checking the rest of your body, you see that you hips were slightly wide, your feet smaller, and yep, checking under your shirt were a pair of small budding breasts.
Well, it seemed that you had turned into a girl. At least, you hoped you looked like a pretty one. It would probably be best if you at least pick a more suited name in case someone ran into you.
What is your new name?
<<textbox "$name" $maleName>>
However that led you into one small roadblock. The people you had contacted for the job knew that you were a guy, and last you checked magical gender swapping transformations were not part of the liability clause you had signed.
With no other options, you look down at the now-clear crystal orb on the ground. It must've been part of your transformation but you could feel the faint magical presense in the orb still there. Maybe it would reveal something to you if you grabbed it once more.
<<link [[Take a look around.->Bedroom]]>><<run memorize('seenOpening', true)>><<set $seenOpening to true>><</link>><</timed>><img src="pics/bg/foyer.jpg " class="center"/>
You're in your foyer.
Before you is your front door, the gateway to the open world and the blue sky. You even heard you could touch the mythical grass out there.
Near the door, a coat rack sat with your jackets, as well as a handful of coats that your friends and family had left forgotten. Below that is a table with your keys, some spare change, a few pocket bags, a packet of beef jerky, and miniature model of the Effiel Tower. The bare essentials.
<<include [[Earth Endings]]>>
<u>Navigation:</u>
[[Living Room->Living Room]]
[[Kitchen->Kitchen]]
[[Bedroom->Bedroom]]
[[Bathroom->Bathroom]]<img src="pics/bg/kitchen.jpg " class="center"/>
You're in your kitchen.
It's decently well stocked thanks to a recent trip to the grocery store. <<if $fem != -1>>[[A bowl of fruit->Travel To][$world to "farm"]]<<else>>A bowl of fruit<</if>> sat at the end of the counter, a constant reminder of your commitment to healthy eating. The forgotten bag of takeout says otherwise.
A few documents were spread out across your kitchen table, various tax forms and boring bureaucratic letters that came with your new potential employment. The longer you stared at them, the more intimating they got.
<u>Navigation:</u>
[[Foyer->Foyer]]
[[Living Room->Living Room]]
[[Bedroom->Bedroom]]
[[Bathroom->Bathroom]]<img src="pics/bg/livingroom.jpg " class="center"/>
You're in your living room.
Still playing on the TV is that super hero movie that you had put on to help distract yourself. The flashy action was eye-catching, but studying it for a moment made the CGI effects blatantly obvious. But it was still entertaining none-the-less.
On the coffee table, your <<if $fem != -1>>[[half completed puzzle->Travel To][$world to "medieval"]]<<else>>half completed puzzle<</if>> sat waiting for more of your attention. Your friend had gotten you it for your birthday, the full picture promising to be of a collage of classical knights and dragons and such, reminding you of your table top game with your friends. You definitely needed to get back into your campaign soon enough.
<u>Navigation:</u>
[[Foyer->Foyer]]
[[Kitchen->Kitchen]]
[[Bedroom->Bedroom]]
[[Bathroom->Bathroom]]<img src="pics/bg/bedroom.jpg " class="center"/>
You're in your bedroom.
Your bed is nice and comfortable, sheets tucked in neat with an alien-inspired stuffed animal sitting atop one of the pillows. You knew how good it would be to take a nap right now in your comfy bed, but you have slightly more pressing matters. <i>Slightly.</i>
On your nightstand is a copy of <<if $fem != -1>>[[Homer's Odyssey->Travel To][$world to "ancient"]]<<else>>Homer's Odyssey<</if>>. Your mother gave it to you as a gift because she thought that you would appreciate the classical literature. It's been a journey to read through it.
Against a wall is your wardrobe, filled to the brim with clothes that you had gathered over the years. Hung up inside is your suit, <<if $fem < 2>>what would now be loose and ill fitted to your stature.<<elseif $fem < 4>>what would be just a bit too small for your curvy body.<<else>>what would be way to small on your voluptuous form.<</if>>
<u>Navigation:</u>
[[Foyer->Foyer]]
[[Living Room->Living Room]]
[[Kitchen->Kitchen]]
[[Bathroom->Bathroom]]<img src="pics/bg/bathroom.jpg " class="center"/>
You're in your bathroom.
For living alone at the moment, your bathroom is surprisingly spacious for the whole one of you. It even had its own bathtub, primed and ready with an <<if $fem != -1>>[[eyepatch rubber ducky->Travel To][$world to "pirate"]]<<else>>eyepatch rubber ducky<</if>> that your friend got you as joke-y housewarming gift.
A wide window at the top allowed bright light to bath the tiled room. Your attempts at gardening sat up there, soaking in the rays as you smiled to yourself pleased at their progress. Your friend had given you a set of different plants to try out and grow, apparently being a fast-growing kind from a lab. But at least your work seemed to be keeping them healthy.
Looking into the mirror, you see <<include [[Player Description]]>>
<u>Navigation:</u>
[[Foyer->Foyer]]
[[Living Room->Living Room]]
[[Kitchen->Kitchen]]
[[Bedroom->Bedroom]]<<silently>>
<<set _one to recall('endingOne', false)>>
<<set _two to recall('endingTwo', false)>>
<<set _three to recall('endingThree', false)>>
<<set _four to recall('endingFour', false)>>
<<set _five to recall('endingFive', false)>>
<<set _six to recall('endingSix', false)>>
<<set _seven to recall('endingSeven', false)>>
<<set _eight to recall('endingEight', false)>>
<<set _nine to recall('endingNine', false)>>
<<set _ten to recall('endingTen', false)>>
<<set _eleven to recall('endingEleven', false)>>
<<set _twelve to recall('endingTwelve', false)>>
<<set _thirteen to recall('endingThirteen', false)>>
<<set _fourteen to recall('endingFourteen', false)>>
<<set _fifteen to recall('endingFifteen', false)>>
<<set _sixteen to recall('endingSixteen', false)>>
<<set _seventeen to recall('endingSeventeen', false)>>
<<set _eighteen to recall('endingEighteen', false)>>
<<set _nineteen to recall('endingNineteen', false)>>
<<set _twenty to recall('endingTwenty', false)>>
<<set _twentyone to recall('endingTwentyone', false)>>
<<set _twentytwo to recall('endingTwentytwo', false)>><</silently>><<link "Reset Endings">><<silently>>
<<run memorize('endingOne', false)>>
<<run memorize('endingTwo', false)>>
<<run memorize('endingThree', false)>>
<<run memorize('endingFour', false)>>
<<run memorize('endingFive', false)>>
<<run memorize('endingSix', false)>>
<<run memorize('endingSeven', false)>>
<<run memorize('endingEight', false)>>
<<run memorize('endingNine', false)>>
<<run memorize('endingTen', false)>>
<<run memorize('endingEleven', false)>>
<<run memorize('endingTwelve', false)>>
<<run memorize('endingThirteen', false)>>
<<run memorize('endingFourteen', false)>>
<<run memorize('endingFifteen', false)>>
<<run memorize('endingSixteen', false)>>
<<run memorize('endingSeventeen', false)>>
<<run memorize('endingEighteen', false)>>
<<run memorize('endingNineteen', false)>>
<<run memorize('endingTwenty', false)>>
<<run memorize('endingTwentyone', false)>>
<<run memorize('endingTwentytwo', false)>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</silently>><</link>>
<b><u>Ending One:</u></b> <<if _one>>[[Mom, I got the job!->Ending 1]]<<else>><i>Undiscovered</i><</if>>
<b><u>Ending Two:</u></b> <<if _two>>[[Might as well go->Ending 2]]<<else>><i>Undiscovered</i><</if>>
<b><u>Ending Three:</u></b> <<if _three>>[[Always wanted a daughter->Ending 3]]<<else>><i>Undiscovered</i><</if>>
<b><u>Ending Four:</u></b> <<if _four>>[[A new family->Ending 4]]<<else>><i>Undiscovered</i><</if>>
<b><u>Ending Five:</u></b> <<if _five>>[[Fun in the sun->Ending 5]]<<else>><i>Undiscovered</i><</if>>
<b><u>Ending Six:</u></b> <<if _six>>[[All eyes on me->Ending 6]]<<else>><i>Undiscovered</i><</if>>
<b><u>Ending Seven:</u></b> <<if _seven>>[[Left at port->Ending 7]]<<else>><i>Undiscovered</i><</if>>
<b><u>Ending Eight:</u></b> <<if _eight>>[[Can I get your order?->Ending 8]]<<else>><i>Undiscovered</i><</if>>
<b><u>Ending Nine:</u></b> <<if _nine>>[[Whelp, that was a myth->Ending 9]]<<else>><i>Undiscovered</i><</if>>
<b><u>Ending Ten:</u></b> <<if _ten>>[[I'm going on an adventure!->Ending 10]]<<else>><i>Undiscovered</i><</if>>
<b><u>Ending Eleven:</u></b> <<if _eleven>>[[Lost at sea->Ending 11]]<<else>><i>Undiscovered</i><</if>>
<b><u>Ending Twelve:</u></b> <<if _twelve>>[[I'm just drawn that way->Ending 12]]<<else>><i>Undiscovered</i><</if>>
<b><u>Ending Thirteen:</u></b> <<if _thirteen>>[[Horsing around->Ending 13]]<<else>><i>Undiscovered</i><</if>>
<b><u>Ending Fourteen:</u></b> <<if _fourteen>>[[You have my sword->Ending 14]]<<else>><i>Undiscovered</i><</if>>
<b><u>Ending Fifteen:</u></b> <<if _fifteen>>[[Ahead of her time->Ending 15]]<<else>><i>Undiscovered</i><</if>>
<b><u>Ending Sixteen:</u></b> <<if _sixteen>>[[An apple a day->Ending 16]]<<else>><i>Undiscovered</i><</if>>
<b><u>Ending Seventeen:</u></b> <<if _seventeen>>[[War... War never changes->Ending 17]]<<else>><i>Undiscovered</i><</if>>
<b><u>Ending Eighteen:</u></b> <<if _eighteen>>[["You're a witch, " + $name + "!"->Ending 18]]<<else>><i>Undiscovered</i><</if>>
<b><u>Ending Nineteen:</u></b> <<if _nineteen>>[[Yar Har you're a pirate!->Ending 19]]<<else>><i>Undiscovered</i><</if>>
<b><u>Ending Twenty:</u></b> <<if _twenty>>[[Manifest Destiny->Ending 20]]<<else>><i>Undiscovered</i><</if>>
<b><u>Ending Twenty One:</u></b> <<if _twentyone>>[[Et tu?->Ending 21]]<<else>><i>Undiscovered</i><</if>>
<b><u>Ending Twenty Two:</u></b> <<if _twentytwo>>[[Introucing your Highness->Ending 22]]<<else>><i>Undiscovered</i><</if>>
<<back "Back">>Not sure how you got here, but good job!
Please let me know on the forum that you've managed to reach this point with a description of how you got here so that I can attempt to fix this bug.
[[Back->Foyer]]<<silently>><<run memorize('endingTwo', true)>><<set _end to "pics/ending2" + $type + ".png">><</silently>>You really, <i>really</i> didn't want to risk being late to your job interview. It was incredible important after all.
Unfortunately, your suit wasn't much of a match and you didn't have much of a choice, shambling into the suit as best you could before hobbling out of the door. Your feet could just barely touch the pedal of your car, but with your decision to leave meaning that you arrived plenty early for your job interview.
They had several questions about who you were and why you were showing up with an ID of someone of the opposite sex, but you were able to easily confirm your identity through some security questions and a reCaptcha. Apparently their liability forms <i>did</i> include the possibility of magical interference so you were able to go ahead with the job interview.
It was stressful, but with your preparation and leaving any pending stress about your new form to the back of your mind and future self, you were able to leave the interview with your head held high.
And with your interview out of the way, the days passed by in a flash. In good news, you got the job! In bad news, you accidently dropped the crystal orb when you picked it up after your job interview and shattered it into a million impossibly tiny pieces.
So, with your fate sealed, you start up your new chapter in life, now a bit more different than you had expected.
<img @src="_end" class="center"/>
<b>Ending Two: Might as well go</b>
<<if !$ending>><<back "Back">><</if>><<silently>>
<<if $type == "blond">>
<<set _skin to "white">>
<<set _color to "blue">>
<<elseif $type == "black">>
<<set _skin to "dark">>
<<set _color to "yellow">>
<<else>>
<<set _skin to "tan">>
<<set _color to "red">>
<</if>>
<<if $fem == 0>>
<<set _size to "lithe">>
<<elseif $fem == 1>>
<<set _size to "healthy">>
<<elseif $fem == 2>>
<<set _size to "attractive">>
<<elseif $fem == 3>>
<<set _size to "curvy">>
<<elseif $fem == 4>>
<<set _size to "voluptuous">>
<<elseif $fem == 5>>
<<set _size to "impossibly busty">>
<</if>><</silently>><<switch $world>><<case "earth">><<if $fem == -1>>a tall, decently muscular man with <<- _skin>> skin wearing a <<- _color>> t-shirt and a simple set of jeans.<<else>>a <<- _size>>, young woman with _skin skin wearing a _color, <<if $fem < 2>>loose<<elseif $fem < 4>>tight<<else>>revealing<</if>> t-shirt and a <<if $fem < 3>>simple<<else>>straining<</if>> set of jeans.<</if>><<case "pirate">>a set of leather straps and a fabric shirt layered on itself with _color highlights, <<if $fem > 1 && $fem < 4>>your _skin breasts pushing out from your top.<<elseif $fem > 3>> revealing a very healthy amount of cleavage for the world to see.<<else>>helping to protect yourself from the elements.<</if>> A classic pirate's hat sat on your head with a feather sticking out of the top.<<case "farm">>a set of overalls and a nice button shirt, <<if $fem < 2>>something that you could see yourself wearing at home.<<elseif $fem < 4>>a few button undone to reveal some cleavage.<<else>>stretched to its limits to try to contain your heaving breasts.<</if>> <<if $fem < 3>>On top of your head, a wide brimmed straw hat sat to help protect you from the shining sun.<<else>>Your long hair was pulled back into a ponytail, kept out of the way in the case of hard work.<</if>><<case "ancient">>a loose <<if $type == "blond">>set of blue robes, tied into a toga<<elseif $type == "brown">>traditional kimono, stylized nicely<<elseif $type == "black">>black and gold egyptian garbs, covering yourself with jewels<</if>> and a set of old sandals. <<if $fem < 2>>Your clothes were nice and neat, fitting for the time<<elseif $fem < 4>>Some cleavage was made with your robes pushed out, revealing your _skin flesh<<else>>Barely able to be covered, your breasts<</if>>.<<case "medieval">>a fancy _color dress draped across your smooth _skin skin, clearly having been taken well care of. <<if $fem > 1>>Your _size breasts are shown off to the world with your $type hair falling across your shoulders.<<else>>The long skirt hides your heels, somehow knowing how to perfectly walk in them.<</if>><</switch>><<silently>>
<<set $inventory to "null">><<switch $world>>
<<case "pirate">><<set _object to "rubber ducky">>
<<case "farm">><<set _object to "fruit bowl">>
<<case "ancient">><<set _object to "history book">>
<<case "medieval">><<set _object to "jigsaw puzzle">>
<</switch>><</silently>>You reach over to touch the strange pink glow emenating from the <<- _object>> before you. A pink energy swirls around you, wind coming from nowhere are your hair flows through the sudden breeze.
You're not sure what had happened, but you hope that it's nothing bad. The world around you is consumed by the strange magic, your feet lifting slightly off the ground as the light floods your very being.
<<silently>><<if $world == "pirate">><<if !$seenPirate>><<set _location to "Pirate Opening">><<else>><<set _location to "Pirate Deck">><</if>><<elseif $world == "farm">><<if !$seenFarm>><<set _location to "Farm Opening">><<else>><<set _location to "Farm Barn">><</if>><<elseif $world == "ancient">><<if !$seenAncient>><<set _location to "Ancient Opening">><<else>><<set _location to "Ancient Palace">><</if>><<elseif $world == "medieval">><<if !$seenMedieval>><<set _location to "Medieval Opening">><<else>><<set _location to "Medieval Throne Room">><</if>><</if>><</silently>><<link "Continue" _location>><<set $profile to $world + $fem + $type>><<set $inventory to "null">><</link>>The soft sound of waves rolling across the sea catch your attention first, the shriek of a seagull as it flies over your head. Your feet settled back down on the ground, boots thudding against salt-dried wood.
A bright sun shone down on you, a few clouds floating through the blue sky as the small of salt and brine fills your senses. Looking around, a classic interpretation of an old galleon seemed to be where the strange magic had took you. Large sails fluttered in the window, the rock of the ship against the waves and the strange sense of sea legs finally taking hold.
Glancing back, you can see what looks like a tropical island in the distance with a small port filled with various shacks and stores. A small rowbot was docked underneath the ship with a rope leading up to where you were standing at the edge of the deck. And right in the air where the rope was connected to was a floating pink orb, with a similar glow to what the rubber ducky had.
Checking your own body, you spot <<include [[Player Description]]>>
In front of you, you spot another pirate in front of you, his large brimmed hat and flintlock pistol at his hip giving him an aura of authority.
[[Approach the pirate.->Pirate Captain Opening]]<img src="pics/other/mark.png" class="centerPerson"/>
"Eh, who's you?"
The pirate captain looks you up and down, a flicker of recognition flashing in his eyes as he gives you a toothy grin, several gaps present.
"You must be <<- $name>>, Frank told me we'd be getting some new muscle for the crew. The name's Captain Mark, leader of this here crew and beauty of a ship. Now c'mon, we've got some work to do."
Captain Mark gestures towards his quarters underneath the large steering wheel at the back of the ship. Despite the size of the ship, there weren't too many people that you could see, just a small handful before the Captain halts before the room.
"I know that you're new here and all that, but my crew's been near mutiny ever since we finally aquired that old treasure map from the witch at the port. I had been recovering from our fight against those feral sirens and in my rest, they had each taken a piece of the map for themselves."
Captain Mark grips his holster, gritting his teeth as he gives you a dangerous look.
"So what I've got for you is to get me my map back. If you can manage that, then I'll give you a bigger share of the booty. Only four others in the crew remain from that battle, so we've got to take what we can get."
And with that, you're left alone as the Captain retreats to his quarters, left on the ship's deck to your own devices.
<<link [[Explore the ship.->Pirate Deck]]>>
<<set $seenPirate to true>>
<<set $cannonCounter to 1>>
<<set $mapPiece = 0>>
<<set $isaacPiece to false>>
<<set $gruntPiece to false>>
<<set $frankPiece to false>>
<<set $seenSeamen to false>>
<<set $seenFrank to false>>
<<set $seenIsaac to false>>
<<set $seamenPiece to false>>
<<set $seamenTF to false>>
<<set $markTF to false>>
<<set $frankTF to false>>
<<set $isaacTF to false>>
<<set $gruntTF to false>>
<<set $seenShelly to false>>
<<set $seenIsla to false>>
<<set $seenGrunt to false>>
<<set $seenFiona to false>>
<<set $isaacCounter to 0>>
<<set $frankCounter to 0>>
<<set $seenMark to false>>
<</link>><img src="pics/bg/piratedeck.jpg " class="center"/>
You're on the deck of the ship.
The scent of the sea breeze reminds you of the time you had gone to the beach with your mother, making sand castles and swimming along the coast. But you weren't feeling like this was the more appropriate time to go for a swim, especially based on the fin you spot darting back into the water.
Off to one side, you spot <<if !$gruntTF>>[[a hunched over crew member->Pirate Grunt][$answer to 0]]<<else>>[[a stout pirate->Female Grunt]]<</if>>, using a mop to wash repeatedly over the same spot over and over again. <<if !$gruntTF>>There was some kind of growth on his back, a barnacle perhaps to your best guess<<else>>She seemed to be happy with her work, humming to herself as she dunks her mop in the bucket right next to her<</if>>.
[[Approach the pink orb in the air.->Travel Back]]
<u>Navigation</u>
[[Captain's Quarters->Pirate Captain's Quarters]]
[[Bow->Pirate Bow]]
[[Mast->Pirate Mast]]
[[Lower Deck->Pirate Lower]]<<silently>><<switch $world>>
<<case "pirate">><<set _room to "Bathroom">>
<<case "farm">><<set _room to "Kitchen">>
<<case "ancient">><<set _room to "Bedroom">>
<<case "medieval">><<set _room to "Living Room">>
<</switch>><</silently>>Once again touching the floating pink orb before you, the world seems to shift around you once more. The pink magic swirls around you, a wind coming from nowhere are your hair flows through the sudden breeze.
The pink energy consumes the world around you, your vision blinded as it grows more and more powerful as you're transported through the realms. You weren't sure how this magic even worked, but at least it seemed to transport you safely. If you could figure it out, it could probably save you on a lot of gas money.
<<link "Head back home." _room>><<set $world to "earth">><<set $profile to $world + $fem + $type>><<set $inventory to "null">><</link>><img src="pics/bg/piratebow.jpg " class="center"/>
You're at the bow of the ship.
Right at the front of the ship, you could see where it was destined to go, out and beyond the high seas. A carving of a beautiful mermaid guided the ship, parts of it chipped away by the cruelness of nature, but it still stood strong in defiance.
A lone cannon sat at the front, as another one of your crewmates tended to the weapon. Looking back to see who was approaching <<if !$frankTF>>him, [[the muscular, handsome man->Gunner Frank][$answer to 0]] gives you a small nod before returning his<<else>>her, [[the beautiful, stunning woman->Gunner Fiona]] gives you a small smile before returing her<</if>> attention back to the cannon, checking it over for the <<include [[Cannon Counter]]>> time.
<u>Navigation</u>
[[Upper Deck->Pirate Deck]]
[[Captain's Quarters->Pirate Captain's Quarters]]
[[Mast->Pirate Mast]]
[[Lower Deck->Pirate Lower]]
<<silently>>
<<set $cannonCounter to $cannonCounter + 1>>
<</silently>><img src="pics/bg/piratequarters.jpg " class="center"/>
You're in the Captain's Quarters.
It was a rather lavish room compared to the rest of the ship, filled with fine fabrics and a comfy bed. Shows of wealth were hung all around the room, treasures and trophies found in abundance in quite the impressive gallery. It's taken a lot in you to not leap for the cushioned sheets for a good nap.
<<if !$markTF>>[[Captain Mark->Captain Mark]] sat at his desk, pouring over his notes as a parrot sat on his shoulders. The Captain glances up at you for a moment before returning to his<<else>>[[Captain Megan->Captain Megan]] sat at her desk, pouring over the map as a parrot sat on his shoulders. The Captain glances up at you for a moment before returning to her<</if>> work, the parrot studying you with its beady black eyes. You almost wanted to ask it if it wanted a cracker.
<u>Navigation</u>
[[Upper Deck->Pirate Deck]]
[[Bow->Pirate Bow]]
[[Mast->Pirate Mast]]
[[Lower Deck->Pirate Lower]]<img src="pics/bg/piratemast.jpg " class="center"/>
You're up on the mast in the Crow's Nest.
It's a good view up here, letting you see the crystal blue waters as far as the eyes could see. It was however, completely exhausting to climb up all of the ropes to get to this point<<if $fem > 2>>, especially with how your breasts kept on getting in the way<</if>>.
Up at the top of the ship with you was another one of your crewmates, <<if !$isaacTF>>[[a skinny, tattooed pirate->Navigator Isaac][$answer to 0]] with his eye kept up to a long spyglass as it peered over the ocean. He seemed to be quitely muttering to himself, his words unperceivable with the low winds, keeping your hand on the railing to stay upright.<<if $fem > 3>> And with how curvy you had gotten, your hips brushed up against him, your breasts nearly pressing up to his back as he stood completely oblivious to your presense.<</if>><<else>>[[a cute, redhead pirate->Bard Isla][$answer to 0]] who was strumming on her lute all alone. She seemed to be quitely singing some lyrics to herself, quite the soothing tune.<<if $fem > 3>> And with how curvy you had gotten, your hips brushed up against her, your breasts nearly pressing up to her lute as she kept her focus on her music.<</if>><</if>>
<u>Navigation</u>
[[Upper Deck->Pirate Deck]]
[[Captain's Quarters->Pirate Captain's Quarters]]
[[Bow->Pirate Bow]]
[[Lower Deck->Pirate Lower]]<img src="pics/bg/piratelower.jpg " class="center"/>
You're down in the lower deck.
Rows of guns lined the edge of the deck, left unmanned as the faint scent of gunpowered lingered in the air, mixed in with the stench of salt and brine. It would've made for a powerful offensive, that was if you could even figure out how to use one of them. Farther down, a series of hammock were hung to allow the crew to rest, dangerously close to all of the explosive materials. You think for a moment about climbing into one of the hammocks to a quick nap, but decide otherwise for now.
<<if !$seamenTF>>Whistling to himself at the end of the deck, another one of your crewmates swung back and forth slowly in his hammock, [[a lecherous looking man->Sailor Seamen][$answer to 0]] with a smirk plastered on his face as he spots you entering the lower levels.<<if $fem > 1>> His eyes roamed your body greedily, soaking in ever last piece of you as you ignored his stare.<<if $fem > 3>> It certainly didn't help as your curvy parts jiggled with your every step, your nipples almost peeking out of your shirt and your ass barely kept still as you came to a stop.<</if>><</if>><<else>>Checking farther down in the lower deck, you come across the washroom where a familiar figure lied. [[A curvy mermaid->Mermaid Shelly]] sat in the wooden bathtub, her eyes stick down at her large chest where she slowly played with her own naked breasts.<</if>>
<u>Navigation</u>
[[Upper Deck->Pirate Deck]]
[[Captain's Quarters->Pirate Captain's Quarters]]
[[Bow->Pirate Bow]]
[[Mast->Pirate Mast]]<img src="pics/other/isaac.png" class="centerPerson"/>
<<if !$isaacPiece>><<if !$seenIsaac>>"It appears that a new being has graced us with her presence. My name is Isaac the Navigator, at your service $name."
<<silently>><<set $seenIsaac to true>><</silently>><</if>>Isaac turns towards you, collapsing his spyglass into his hand as he leans back against the railing, giving you just enough personal space as he studies you for a brief moment.
"It seems clear that you want my piece of the greater puzzle that we find ourselves in. In order to do this, I require a battle of wits"
You give him a firm nod, knowing that you don't have too much of a choice. Plus this wasn't necessarily the best place to take a nap, even if the breeze felt nice.
"You cannot see me, but I’m always near,
In the sails and the decks, I appear.
Guiding the ship with a gentle steer,
Yet, in a tempest, I’m what pirates fear."
<<if $isaacCounter > 0>>
<i>A tempest is usually pretty windy.</i>
<</if>>
[[Power.->Isaac 1]]
[[The Waves.->Isaac 1]]
[[The Wind.->Isaac 1][$answer to 1]]<<else>>"I do hope that our work can come to fruitition. I only aim to play my part in the bigger picture."
Isaac makes another note on the wooden railing, written in the indecipherable code that you couldn't even wrap your head around. His attention remained firmly in whatever it was that he was looking for across the horizon.
"I wish you the best in whatever it is that you are aiming to achieve."<<if $finishedPirate>>
[["Care for another bout?"->Isaac TF 1][$answer to 0]]<</if>><</if>>
[[Back.->Pirate Mast]]<img src="pics/other/grunt.png" class="centerPerson"/>
The hunched over pirate is sweeping using his mop across the deck, pushing aside any froth and sea foam that had splashed up onto the deck. Hearing you approaching him, the pirate looks at you with a flat look, his expression unchanging as you hear him speak.
<<if !$gruntPiece>>"Hrnh."
[[Excuse me?->Grunt 2][$answer to $answer + 1]]
[[Hrnh.->Grunt 2][$answer to $answer + 2]]
[[Pardon?->Grunt 2][$answer to $answer + 1]]
[[What's your name?->Grunt 2][$answer to $answer + 1]]<<else>>"Hhhn!"
The pirate gives you a happy grunt before heading back to his work, satisfied with your earlier conversation.<<if $finishedPirate>>
[[That's good to hear.->Grunt TF 1][$answer to $answer + 1]]
[[Hhhn!->Grunt TF 1][$answer to $answer + 2]]
[[Do you know the muffin man?->Grunt TF 1][$answer to $answer + 1]]
[[I'm not too sure about that.->Grunt TF 1][$answer to $answer + 1]]<</if>><</if>>
[[Head back to the deck.->Pirate Deck]]<img src="pics/other/seamen.png" class="centerPerson"/>
<<if !$seamenPiece && !$finishedPirate>><<if !$seenSeamen>>"Hey there pretty, whatcha doing down here? Name's Seamen and I do jobs here and there."
<<silently>><<set $seenSeamen to true>><</silently>><</if>>The greasy-looking pirate leans up from his hammock, giving you a strange look that gives you an immediate warning to be on guard. So much for thinking about taking a nap down here.
"So whatcha want from ol' me?"
[[Can you give me your map?->Seamen 1]]
[[How about you stay away from me?->Seamen 1]]
[[Well I was wondering if you could do something for me.->Seamen 1][$answer to 1]]<<elseif !$finishedPirate>>"Thanks for the advice, I'll have to take it up the next time we end up in port. All that gold's gonna give me quite the look."
Seamen gets a creepy grin as he leans back into his hammock, raising his arms behind his head.<<else>>"Ya know, we managed to capture one of 'em sirens in the hold after our fight with them. Captain says that we gotta leave 'em alone cause of how danger they are but they're a real beauty."
[[I've heard they eat men's dicks at the first sight of them, clean off!->Seamen TF Convince]]
[[It can't hurt to take a look right?->Seamen TF Convince][$answer to 1]]
[[I'd say that a nap right now would be a much better option.->Seamen TF Convince]]<</if>>
[[Back.->Pirate Lower]]<img src="pics/other/mark.png" class="centerPerson"/>
<<if !$finishedPirate && $mapPiece < 4>>"How's things coming along?"
Captain Mark regards you as the parrot eyes you suspiscious. His quill is set back into the inkwell, closing his captain's log as he turns his attention to you. Quickly explaining the current situation, Captain Mark nods his head understandingly.
"Ah, so you've got <<- $mapPiece>> piece<<if $mapPiece != 1>>s<</if>> so far. Hopefully the rest of the crew will be understanding. The treasure calls for us all."<<elseif !$finishedPirate>>"Ah! So you've gotten all the pieces! That's good, we can finally get to work on planning what to do."
Handing over the four pieces of the map, Captain Mark lays them out and starts to put them into place on his table. His parrot takes flight, hovering in the air around him as you approach the table.
"I see, I see. There's something of a plan here, a code of sorts that I'm going to need some time to piece together. But for now, I think a reward is due for your efforts."
Standing up, the Captain grabs out a small locked box from under his desk, pulling out a key attached to a string around his neck. Ripping it off, Captain Mark turns the key in the lock, flipping open the lid to reveal a familiar looking pink crystal, a shard of it however.
"I can into this strange jewel the other day, a told me it contained some form of untold magic. Perhaps you could use it for something, or at least sell it for some doubloons."
[[Take the shard.->Transformation][$finishedPirate to true]]<<elseif $finishedPirate && !$seenMark>>"It seems that I've been making progress on this map. It should only be a fortnight until we set sail if the weather permits."
Captain Mark looks up at you with a grin, pointing to the stitched together map where a trail had been slowly marked down. The parrot on his shoulder squawks with a flap of its wings,
"So what do you say? Shall we find this treasure then?"<<if $gruntTF && $frankTF && $seamenTF && $isaacTF>>
[["Something's up with your crew..."->Mark Check]]<</if>>
<<include [[Pirate Endings]]>><<else>>"So, have you managed to talk to the rest of the crew yet?"
<<if $seenFiona && $seenGrunt && $seenIsla && $seenShelly>>[[Yes, I've managed to do it.->Mark Explain]]<<else>>You shake your head still having more of the crew to speak to. With a wave of his hand, you leave him to his work with your mission still at hand.<</if>><</if>>
<<if $mapPiece != 4 || $finishedPirate>>[[Back.->Pirate Captain's Quarters]]<</if>>$cannonCounter<<if ($cannonCounter % 10) == 1 && $cannonCounter != 11>>st<<elseif ($cannonCounter % 10) == 2 && $cannonCounter != 12>>nd<<elseif ($cannonCounter % 10) == 3 && $cannonCounter != 13>>rd<<else>>th<</if>><img src="pics/other/frank.png" class="centerPerson"/>
<<if !$frankPiece>><<if !$seenFrank>>Hearing your footsteps, the pirate looks up at you with a neutral expression. Patting the cannon next to him, he stands up to give you his attention.
"You must be the new hire. The name's Frank and this is my beauty."
<<silently>><<set $seenFrank to true>><</silently>><</if>>Frank pats the cannon next to him fondly, his gorgeous blond hair flowing in the sea breeze as he turns back to you. It made you quite jealous with how good he looked, it almost made you want to go take a nap to try to ignore it.
"Well then $name, I believe it would be a good idea for the crew to know each other well. So then, who are you exactly?"
[[Just another woman.->Frank 1]]
[[A man from another world.->Frank 1][$answer to 1]]
[[The greatest pirate to have ever lived.->Frank 1]]<<else>>"Well I hope that you can figure out your problem. Always feel free to come back if you need any help."
Frank gives you a curt nod with a small smile, resting his arm against his cannon. His blond hair blew through the breeze, always looking picturesque in a way that you were still jealous in all honesty.
"But for now, my beauty needs her attention. She's not quite at the polish that I'd be happy with."<<if $finishedPirate>>
[["Actually, I have a question for you..."->Frank TF 1][$answer to 0]]<</if>><</if>>
[[Back.->Pirate Bow]]<<silently>><<run memorize('endingThree', true)>><<set _end to "pics/ending3" + $type + ".png">><</silently>>Having gotten used to your new form, you had managed to get to your job interview in time and talk to them about your situation. Everything appeared fine and you got the job, but you had the particular feeling that your outfit didn't really fit you too well, especially with how your hands didn't even stick out of the sleeves.
Not really knowing what to do, you managed to build up the courage to call your Mom about your situation. It took a minute for her to head on over, and another to explain your situation.
As it turns out, your mother was quite supportive of your new body, mentioned that she had always wanted a daugher to pamper and talk to. And being the closest person to help with out with your problem, you let your Mom guide you through your journey in learning what it's like to be a woman.
And naturally, that led you straight to the mall, to get all of the necessities to being a woman. Your lone outfit that had transformed with you was helpful enough, but all of your old clothes were either too big or didn't suit your figure so a whole new wardrobe was needed.
"Aww, you look great in this one, $name!"
Your mother gives you a kind smile as you take a step out from the changing room. Piles of new clothes sat behind you, with many more outfits to go. At least you think you look really cute in them.
<img @src="_end" class="center"/>
<b>Ending Three: Always wanted a daughter</b>
<<if !$ending>><<back "Back">><</if>><<silently>><<run memorize('endingSeven', true)>><<set _end to "pics/ending7" + $type + ".png">><</silently>>As it turns out, the pirate's life wasn't for you. Who would've guessed that a random person from the modern era wouldn't have been ready for the full burden that was needed to sail the high seas.
Unfortunately, the treasure map was left a difficult mystery and your resolve was running out. Fortunately, Captain <<if !$markTF>>Mark<<else>>Megan<</if>> was willing to help you along your way by dropping you off at the nearest major port with a small severance in a pouch of doubloons.
Traversing the town was dangerous, but you managed to find your footing doing odd jobs here and there, especially after you realized that you had left your own return back to your time with the ship. Frequent trips to the tavern were your only coping mechanism after that realization, but with new friends you managed to pull through it.
The tavern even offered you a job as a barmaid, letting you work and live in the social life you found yourself in. It took some time to adjust to your new life and body, but it was one that you were happy with.
<img @src="_end" class="center"/>
<b>Ending Seven: Left at port</b>
<<if !$ending>><<back "Back">><</if>><img src="pics/other/shelly.png" class="centerPerson"/>
"You know, these things are quite nice.<<if $fem > 1>> I don't see why you aren't playing with your own right now even!<<if $fem > 3>> Especially with how big your honkers are!<</if>><</if>>"
Shelly comments as she continues to play with her breasts, reaching up to brush over her erect nipples as she stifles a moan. A red flush crosses her face as she calms herself back down.
<<if !$seenMark>>"I should probably go and find the rest of my sisters sometime soon. I don't want the Captain to find me like this right now. I don't know if I would be able to hold myself back with any of them."<<else>>"Well at least the captain seems fine with my new body, even if <<if $markTF>>s<</if>>he wasn't too happy about letting my sister out by accident. And it seems that I've been able to manage my urges, even if they feel so good..."<</if>>
With a sigh, you leave Shelly to her devices, clearly more entertained by her new toys than anything else.<<if $seenMark && !$seenShelly>>
<<linkreplace "Actually, I have something to ask you...">>"<i>Actually, I have something to ask you...</i>"
"Huh? Oh yeah, I'm plenty happy with how I look. I mean, have you seen these puppies?"
With a sigh, you watch as Shelly plays with her breasts some more, tossling them around with pleasure as you can only watch. At least she <i>is</i> happy.<<silently>><<set $seenShelly to true>><</silently>><</linkreplace>><</if>>
[[Head back to the deck.->Pirate Lower]]<<silently>><<switch $world>><<case "earth">><<set _travel to "Bedroom">><<case "pirate">><<set _travel to "Pirate Captain's Quarters">><<case "farm">><<set _travel to "Farm House">><<case "ancient">><<set _travel to "Ancient Palace">><<case "medieval">><<set _travel to "Medieval Throne Room">><<default>><<set _travel to "Error">><</switch>><</silently>>Grabbing the pink shard, you feel the familiar energy swirl around you, your senses dulling as smoke curls around your figure. Another part of that strange crystal orb returns to where it once came.
<<switch $fem>><<case -1>>Swirling with energy, the pink smoke from the start emerges once more and swallows your form. Its an intense experience, feeling your body change as your entire being seems to be focused into the magical orb you had found.
After an unknowable amount of time passes, it all comes to a stop, revealing your body as back to being the man you had started as. Your journey was over, the orb now inert and all of the magic gone as you find yourself back in your bedroom where this whole adventure began. Glancing at your watch, you spot that you still had time to make it to your job appointment.<<case 0>>But the magic that had been contained within the shard is released, finding the nearest target with yourself being the obvious choice. Your once lithe form swelling slightly as the unfamiliar parts of your body expand as your breasts press outwards, now getting something that would be noticeable at a glance.
Your clothes seem to conform around your new figure, fitting your form. That was pretty handy to at least not need to find some new clothes, since you had no clue how difficult it would be to go shopping right now.<<case 1>>The magic that had been contained within the shard is released once more, targeting your feminine form as it all floods into your being. Your admittedly figure swells out more, your breasts pushing out to the point of revealing a bit of cleavage for the world to see.
Your hips expand outwards, giving you a more curvy form, with your hair growing out to your shoulders. Your clothes conform to your new form, having pulled back at your chest to make sure that your feminine form is ready for the world to see.<<case 2>>The familiar magic is released from the shard, soaking into your feminine form as it returns back to the crystal orb you had found. But its side effects aren't forgotten as you begin to transform once more.
Your hair continues to grow out, now reaching past your shoulder as you feel yourself become more of a woman. Your breasts continue to grow, reaching near the size of your head and to near the largest you had ever seen in real life. And not to be forgotten, your hips and ass swells out too to finish off your curvy body.
Your clothes transform with you too, conforming to your attractive flesh and leaving you with a healthy amount of cleavage. It seems that would be something you would be cursed with no matter what you wore.<<case 3>>Once more, the magic power that's held in the pink shard is released as soon as you touch it, smoke swirling around your being as you continue to change. Your breasts swell even larger in size, weighing down on your back and making you truly understand the purpose of bras. Your hips go along with it, crafting an hourglass shape you had ever seen in models.
And eventually it calms back down, with your clothes morphing to contain your lush flesh, however unable to be any less sexy. But you get the feeling that you've finally gathered enough magic to turn back into a man. It would probably be best if you went back home to check.
<i>Look at the shard in your inventory back on Earth!</i><</switch>>
<<link "Come back to your senses." _travel>>
<<if $fem != -1>><<set $fem to $fem + 1>><<else>><<set $name to $maleName>><</if>>
<<set $profile to $world + $fem + $type>>
<</link>><img src="pics/other/grunt.png" class="centerPerson"/>
"Grnph."
<<if $answer % 2 == 0>>[[Grrha.->Grunt 3][$answer to $answer + 10]]<<else>>[[The weather's nice out, isn't it?->Grunt 3]]<</if>>
[[You have a good point.->Grunt 3]]
[["My name is " + $name + "."->Grunt 3]]
[[Grnph.->Grunt 3][$answer to $answer + 20]]
<img src="pics/other/grunt.png" class="centerPerson"/>
"Mhrmm."
[[Mhrmm.->Grunt 4][$answer to $answer + 200]]
<<if $answer % 2 == 0>>[[Rrrthg.->Grunt 4][$answer to $answer + 100]]<<else>>[[Now that's an interesting name.->Grunt 4]]<</if>>
<<if $answer - 10 > 0>>[[Nnnnn.->Grunt 4]]<<else>>[[I just hope that isn't rain coming in.->Grunt 4][$answer to $answer + 100]]<</if>>
[[No, I haven't heard anything about a magic compass.->Grunt 4]]<img src="pics/other/grunt.png" class="centerPerson"/>
<<if $answer == 1222>>The pirate looks at you with an impressed look, nodding for a moment as he leans against his mop. Reaching into the bucket, the pirate pulls out a somewhat soggy piece of paper, wringing it in his fingers before handing it over to you.
Quickly orienting the now dry paper, it seems that you've earned yourself his piece of the map. Looking back up, you see the pirate entranced back into his work mopping the ship floor.<<silently>><<set $gruntPiece to true>><<set $mapPiece to $mapPiece + 1>><</silently>><<else>>The pirate regards you with a flat look before heading back to his work, his mopping clearly more interesting than whatever it was that you had to say. Perhaps he could do with a good nap.
<i>He doesn't really seem to be saying any words. Perhaps it would be better to try and talk in his terms instead.</i><</if>>
[[Head back to the deck.->Pirate Deck]]<img src="pics/other/grunt.png" class="centerPerson"/>
"Nmnmrgh."
<<if $answer % 2 == 0>>[[Mnrmgh.->Grunt Answer]]<<else>>[[Well I have to say it's nice to meet you.->Grunt Answer]]<</if>>
<<if $answer - 105 > 0>>[[Grrggg.->Grunt Answer]]<<else>>[[Not sure how a earthquake would hit us here.->Grunt Answer]]<</if>>
<<if $answer - 10 > 0>>[[Rrrrrrghph.->Grunt Answer]]<<else>>[[Perhaps another day.->Grunt Answer]]<</if>>
[[Nmnmrgh.->Grunt Answer][$answer to $answer + 1000]]<img src="pics/other/seamen.png" class="centerPerson"/>
<<if $answer == 1>>"Hmm, you've maybe got a point. They real pretty and I could get a lot of materials from that..."
Seamen's eye glaze over as he starts to fantasize about what he could possible see, sending a shiver down your spine.
[[Peeking through the eyehold would probably be your best bet.->Seamen TF Runoff]]
[[I'm sure she'd be open to talking, it couldn't hurt to try.->Seamen TF Runoff][$answer to 2]]
[[Maybe I could make a drawing for you? A sketch perhaps?->Seamen TF Runoff]]<<else>>"Yeah, you're probably got a point. I'll just stick to my imagination for now..."
Seamen leans back into his hammock with a grin on his face as he starts to stick his hand down his pants. Now you're definitely sure that you don't want to take a nap down here with him around.
[[Take a step back.->Pirate Lower]]<</if>><img src="pics/other/seamen.png" class="centerPerson"/>
<<if $answer == 2>>"You're right, I remember hearin' from some of the fellas that talkin's the best way to get some attention from a girl. I bet that'd be a great way to get a good look at her. And maybe to get a feel in too!"
Spurred with newfound motivation, Seamen rushes down the lower deck, disappearing from sight as you're left behind with a slightly worried feeling. You knew that he was a bit of a creep, but perhaps learning more about consent would do him some good.
But just as you are about to head back above deck, you hear a loud, high-pitched screech echoing throughout the ship. Fearing the worst, you decide that the best course of action would be to try to help whoever it was, hoping that Seamen didn't royally screw up somehow.
[[Rush towards the scream.->Seamen TF]]<<else>>"Well, it's just not the same as being right up close and person to them. I guess I'll just leave it to future me to decide on."
Leaning back against his hammock, Seamen starts to drift off to sleep, a lecherous grin on his face as you can only imagine what kind of dirty things he's thinking about. It'd probably be best if you gave him some time to himself.
[[Take a step back.->Pirate Lower]]
<</if>><img src="pics/other/shelly.png" class="centerPerson"/>
Before you is a beautiful mermaid sat behind an open set of jail bars, the window bar spread open with a wide enough of a cap for someone to squeeze through as you spot a scaly fishtail dive underneath the water.
"Well, that didn't go as planned. And just when I was about to get some more action, she ditches me as well!"
The mermaid, who you gather to be most likely a transformed Seamen, slams her dainty fists against the wooden boards below her, her tail flailing about frustrated. Hearing your footsteps, Seamen looks up at you with a slightly embarrassed look, but not bothering to keep her decency.
"Oh, I guess you caught me in quite the funny situation then $name. Just call me Shelly... I think I might be stuck like this for now."
The newly named Shelly's eyes drift down to her nude breasts, her attention fully entranced by the sight before her. You try calling out to her a few times, but nothing seems to catch her away from her own body. It was probably best if you left her alone for a bit to get adjusted after all.
[[Head back to the deck.->Pirate Lower][$seamenTF to true]]<img src="pics/other/seamen.png" class="centerPerson"/>
<<if $answer == 1>>"Oh yeah? I'm sure we can work something out."
Seamen sits on the edge of his hammock, stringy legs handing off of its edge as you take a step back. His intentions were quite clear, but one that you might be able to use in your favor.
"You know, I've been trying to get the attention of some of the weathly ladies back at port. I'd love to be able to retire from this pirate stuff with a cute girl and all that, but they all seem to just take a step back."<<else>>"Now there's no need to act so rough."
Seamen sits on the edge of his hammock, stringy legs handing off of its edge as you take a step back. His intentions were quite clear, but one that you might be able to use in your favor.
"I think we could be friendly, since if we're going to be in the same crew together. Gotta be in a happy work place, ya know?"<</if>>
[[You should change the way you act.->Seamen 2][$answer to $answer + 10]]
[[Stop being creepy.->Seamen 2]]
[[Eww.->Seamen 2]]<img src="pics/other/seamen.png" class="centerPerson"/>
<<if $answer == 11>>"How's that then? I'm looking fine as is."
Seamen looks down at himself, his greasy, stringy hair draping across his face as he sniffs himself. With a shrug, he looks back up at you expectantly, appearing to be still confused.
"I mean, pirates are cool right?"<<else>>"Wow, rude much?"
Seamen gives you a angry look as he sneers, crossing his arms across his chest as he tries to make himself look larger than he actually was.
"What am I to you? Just a joke or somethin'?"<</if>>
[[You gotta look the part.->Seamen Answer][$answer to $answer + 100]]
[[A smelly pirate suits you well.->Seamen Answer]]
[[You just look at him blanky.->Seamen Answer]]<img src="pics/other/seamen.png" class="centerPerson"/>
<<if $answer == 111>>"Alright, you've got a point. Maybe some gold would get the attention of the ladies."
With a nod after having been fully convinced, Seamen reached into his pocket and pulls out a small piece of paper. It was a bit damp, leaving you slightly worried, but at least it was still legible.
"If I'm gonna get the gold I need, we're gonna need to find whatever that treasure is. This probably wasn't the best for leverage at port anyway."<<silently>><<set $seamenPiece to true>><<set $mapPiece to $mapPiece + 1>><</silently>><<else>>"Tsk, whatever. Come back when you've got something actually useful for me."
Seamen rolls his eyes before leaning back into his hammock, deciding that you weren't worth it. It seems that you won't get the chance to take the nap as soon as you were hoping to.
<i>He seems to be pretty weak-willed. Maybe I can convince him nicely to hand over his piece.</i><</if>>
[[Leave him be.->Pirate Lower]]<img src="pics/other/frank.png" class="centerPerson"/>
"I see... We all have our different tales and backstories. My own is to try and find the greatest threat for me and my beauty to take down in a blaze of glory."
Frank clenches his fist as he imagines his future conquest, the faint sounds of gunpowder explosions and battle cries filling the air around you. The cannon almost seems to give off a determined expression as well somehow. It left you quite curious.
"But then that leads me to my next question. What exactly led you to here? Everyone has an interesting story and I'd like to hear yours."
[[To take a really good nap.->Frank 2]]
[[Some magical nonsense.->Frank 2][$answer to $answer + 10]]
[[I just thought pirates were cool.->Frank 2]]<img src="pics/other/frank.png" class="centerPerson"/>
"I see, that is certainly a goal that one could strive for. But I can only imagine that you had approached me for a reason beyond simply socializing."
Frank turns towards you, his arms crossed across his muscular chest as his built arms bulge outwards. Your jealous continues to build at his figure, almost one of perfection that the gods would be in awe of.
"So then why exactly do you need my piece of the grand map? It was hard fought for and my beauty was injured in the process so I'm not the most open to give away this hard work."
[[I thought it would be funny.->Frank Answer]]
[[The captain asked me for it.->Frank Answer][$answer to $answer + 100]]
[[I've been wanting to make a paper airplane.->Frank Answer]]<img src="pics/other/frank.png" class="centerPerson"/>
<<if $answer == 111>>"Hmm, well you seem honest in your intentions. I'm sure you situation is something you can figure out soon."
Frank then reaches into the opening at the front of the cannon, whispering something to it before pulling out a rolled up piece of paper. Furling it carefully, Frank hands it over to you, the next map piece kept nice and neat, if not for the slight smell of gunpowder.
"If we're going to set sail, we're going to need to be able to defend ourselves. My beauty needs me, her fuse isn't quite up to scuff."<<silently>><<set $frankPiece to true>><<set $mapPiece to $mapPiece + 1>><</silently>><<else>>"Hmm, well if you're going to keep lying like that, there isn't much of a reason for me to trust you with my own treasure."
Frank gives you a stern glare, making you feel like a child being told off by a parent. It definitely meant that you wouldn't get the chance to take a nap anywhere soon.
"Feel free to come back again if you would like to talk. But not if you want to leave this veil before me."
<i>He seems pretty straight-forward. Maybe I should be a bit more honest with him about things.</i><</if>>
[[Leave him alone with his cannon.->Pirate Bow]]<img src="pics/other/isaac.png" class="centerPerson"/>
"At night I come without being fetched,
By day I’m lost without being snatched.
In the stars, my brothers shine,
Guiding sailors through brine."
<<if $isaacCounter > 1>>
<i>The moon is pretty bright at night.</i>
<</if>>
[[Magnetism.->Isaac 2]]
[[The Moon.->Isaac 2][$answer to $answer + 10]]
[[Constellations.->Isaac 2]]<img src="pics/other/isaac.png" class="centerPerson"/>
"I’m the pirate’s dilemma, unseen but felt,
In a game of power, a hand not dealt.
I bind the crew with a silent pact,
Invisible chains, an unspoken fact."
<<if $isaacCounter > 2>>
<i>If they didn't trust each other as much, I bet that things would be a lot more difficult.</i>
<</if>>
[[The Pirate's Code.->Isaac Answer]]
[[Experience.->Isaac Answer]]
[[Loyalty.->Isaac Answer][$answer to $answer + 100]]<img src="pics/other/isaac.png" class="centerPerson"/>
<<if $answer == 111>>"You are quite the curious person. Your wits appears to be stronger than one would first think."
Ignoring the slight insult thrown your way, you watch as Isaac unscrews the top off of his spyglass, peeling out a thing piece of paper that had been wrapped around the lens before handing it over to you.
"Now I believe you have earned this from me. I can only hope that this leads to the next step of our next adventure."<<silently>><<set $isaacPiece to true>><<set $isaacCounter to 0>><<set $mapPiece to $mapPiece + 1>><</silently>><<else>>"Unfortunately, I haven't heard exactly what I wanted to hear. It seems that another chance is what you need."
Isaac returns back to his spyglass, leaving you to sigh in disappointment as you're left stumped. Despite your best efforts, Isaac's wits have bettered your own, not a doubt about that remaining.<<silently>><<set $isaacCounter to $isaacCounter + 1>><</silently>><</if>>
[[Give him some space.->Pirate Mast]]A crow's caw is what first catches your attention, a blue sky and a few clouds rolling by as lush green hills litter the distance. Closer by, vast swaths of tall grass and grain reach as far as your eyes could see.
In the farm around you, a classic red barn was just a short walk away, a tall silo standing tall just behind it. Various cattle and farm animals roam the lands and field, cows mooing and horses neighing. A group of chicken walks right past you, clucking as they're completely unbothered by your presence.
Checking your own body, you spot <<include [[Player Description]]>>
Looking behind you, you see a traditional looking farmer up a set of stairs up to a large farm house. He gives you a slight wave as he makes his way down past you.
<img src="pics/other/donald.png" class="centerPerson"/>
"Ah, you must be $name. Mac said he's brought in a new farmhand. C'mon, I'll show you what's up for work at the moment."
The older farm waves his hand as he heads towards the impressive red barn, stepping through the open doors and inside.
[[Follow him->Farm Barn Opening]]<img src="pics/bg/farmbarn.jpg " class="center"/>
You're at the farm's barn.
<<if !$mechanicTF>>[[Mac->Mechanic Mac]] was still working over the machines, hunched over as they hum and sputtered as they try to operate. He doesn't even acknowledge you entering the barn with all of his attention on his work.<<else>>[[May->Mechanic May]] stood by the humming machine, large jugs of milk being slowly filled up. Hearing your approach, May gives you a small smile and wave before taking a closer look at the milking machine.<</if>>
A series of stalls line one of the walls of the barn with various equipment hanging from the ceiling that lead to the machines in the back. Most of the stalls were empty, with their backs open to the fields behind, with [[a spotted cow->Cow]] <<if !$cowFood>>waiting patiently<<else>>happily eating away at its oats<</if>>.
Off to the side, a muddy pen sat with its back to an outdoor section, with a feeding hopper leading down into a long trough. [[A few pigs->Pig]] <<if !$pigFood>>notice you heading over to them, squealing with excitement<<else>> manage to look up from their buffet of feed, before returning right back to their food<</if>>.
[[Approach the pink orb in the air.->Travel Back]]
<u>Navigation:</u>
[[House->Farm House]]
[[Field->Farm Field]]
[[Silo->Farm Silo]]Walking into the massive red barn, your eyes adjust as you see all of the various stalls and booths framing the interior. Various farm machines hums around you as a younger looking man tinkered with a few of them.
"Mac! I've got $name, the one you hired the other day. Whatcha want her to do?"
The farmer Mac pulls his head up from the machines, wiping his hand with a rag as he heads on over to the two of you. Holding a hand out for you to shake, you notice his firmer grip as he gives you a grin.
<img src="pics/other/mac.png" class="centerPerson"/>
"Nice to meetcha. We've misplaced a few of the animal's food for the day and while Donald's a bit too old to be heaving that around, I've got to make sure that we can get this other stuff out of the way. Just let me know if you need anything else."
Mac heads back to a series of metal jugs that were connected to the machines as his brother coughs to grab your attention.
"We'll that's about it. I think that should be pretty doable, so I'll leave ya to it. I'll be back at the house dealing with some paperwork. Good luck!"
Donald gives a small wave before hobbling back towards the farm house, leaving you on your own as the few farm animals mull around you.
<<link [[Take a look around.->Farm Barn]]>>
<<set $seenFarm to true>>
<<set $farmerTF to false>>
<<set $mechanicTF to false>>
<<set $cowFood to false>>
<<set $horseFood to false>>
<<set $chickenFood to false>>
<<set $pigFood to false>>
<<set $chickens to 1>>
<<set $inventory to "null">>
<<set $seenHorse to false>>
<<set $seenMac to false>>
<<set $seenDolly to false>>
<</link>><img src="pics/objects/corn.jpg" class="centerPerson"/>
<b>We go <i>Cluck Cluck</i> for <i>Corn Corn!</i></b>
A bag full of corn. Hopefully enough to pop for the Lord of the Rings Trilogy.
<<if $inventory == "corn">>[[Drop.->previous()][$inventory to "null"]]<<else>>[[Pick up.->previous()][$inventory to "corn"]]<</if>>
<<back "Back.">><img src="pics/objects/feed.jpg" class="centerPerson"/>
<b>Plenty of food to get stuffed like a pig!</b>
A smelly bag of feed, but that's what you'd have to get used to on a farm.
<<if $inventory == "feed">>[[Drop.->previous()][$inventory to "null"]]<<else>>[[Pick up.->previous()][$inventory to "feed"]]<</if>>
<<back "Back.">><img src="pics/objects/hay.jpg" class="centerPerson"/>
<b>We say <i>Neigh</i> for Hay!</b>
A handful of hay. You wonder if it would be a great place to take a nap.
<<if $inventory == "hay">>[[Drop.->previous()][$inventory to "null"]]<<else>>[[Pick up.->previous()][$inventory to "hay"]]<</if>>
<<back "Back.">><img src="pics/objects/oats.jpg" class="centerPerson"/>
<b>Great for making milk!</b>
A bag full of oats. This looks a lot different than the Cheerios you used to have.
<<if $inventory == "oats">>[[Drop.->previous()][$inventory to "null"]]<<else>>[[Pick up.->previous()][$inventory to "oats"]]<</if>>
<<back "Back.">><img src="pics/bg/farmhouse.jpg " class="center"/>
You're at the farm house.
<<if !$farmerTF>>[[Donald->Farmer Donald]] sat inside, rocking back and forth in an old chair as he looked over a few papers. He chewed on a stray piece of straw, glancing up at you before returning his attention to the work.<<else>>An empty rocking chair sat in the corner of the room, a few scattered papers across a side table. A lone pipe was left in its chair, remaining unmoving and unknowing.<</if>>
In the kitchen, fresh produce was easily in reach, tempting if it wasn't for the fact that you had just had breakfast. <<if $finishedFarm && $inventory != "bottle" && !$mechanicTF && $seenMac>>[[A few empty milk bottles->Bottle]]<<else>>A few empty milk bottles<</if>> rested in the sink, waiting to be refilled at any moment. <<if $inventory != "corn" && !$chickenFood>>Next to the counter, [[a bag of corn->Corn]] was tied up and ready to be taken out.<</if>>
Out in the back, a long trough filled with various grains sat inside. A scooper was sat in <<if $inventory != "oats" && !$cowFood>>a partially filled [[bag of oats->Oats]], ready for you to finish preparing.<<else>>the trough, having a few scoops taken out as part of your job.<</if>>
<u>Navigation:</u>
[[Barn->Farm Barn]]
[[Field->Farm Field]]
[[Silo->Farm Silo]]<img src="pics/bg/farmfield.jpg " class="center"/>
You're at the field right next to the farm.
A long fence blocked off the wide expanse to the rest of the farm. Roaming across the field, you spot a few horses galloping by, with <<if !$horseFood>>[[a beautiful brown horse->Horse]] stalling a bit as it spots you approaching the larger field<<elseif !$finishedFarm>>[[the beautiful brown horse->Horse]] munching on the stack of hay that you had set aside for it<<elseif !$farmerTF>>[[the brown horse->Horse]] braying as it kicks against the fence angrily<<elseif !$seenDolly>>[[a strange person->Donald TF]] calming down the hurried horse, who brays under her hand but appearing to be much calmer<<else>>[[Dolly->Farmer Dolly]] tending to the horse at the edge of the fence, brushing through its fur with a content smile on her face<</if>>.
Closer to the barn on your side of the fence, a flock of chicken walked past you as a few of them clucked. <<if !$chickenFood>>But with your presence, a <<if $chickens < 6>>few of them tilt their head in your direction<<elseif $chickens < 16>>handful of them wander around you<<else>>large flock of them surround you in a flash<</if>> with [[a group of chicken->Chicken]] staring at you expectantly<<else>>They all stopped to begin to pluck their way through the corn you had set aside, [[a group of chicken->Chicken]] stepping aside to let you approach them<</if>>.
<u>Navigation:</u>
[[House->Farm House]]
[[Barn->Farm Barn]]
[[Silo->Farm Silo]]<img src="pics/bg/farmsilo.jpg " class="center"/>
You're at the farm's silo.
Nearby a few bags sat unfilled, letting you to attach them to the front of the silo to get the latest batch. Seeing a few specks on the ground, you gather that there is <<if $inventory != "feed" && !$pigFood>>[[plenty of feed->Feed]]<<else>>plenty of feed<</if>> inside.
Next to it as well was <<if $inventory != "hay" && !$horseFood>>[[a large pile of hay->Hay]]<<else>>a large pile of hay<</if>>. Despite the size of it, you think you could probably grab enough of it to get an animal fed. You wonder if there's maybe a needle located somewhere inside of it.
<u>Navigation:</u>
[[House->Farm House]]
[[Barn->Farm Barn]]
[[Field->Farm Field]]<img src="pics/bg/bedroom.jpg " class="center"/>
You're in your bedroom.
Your bed is nice and comfortable, sheets tucked in neat with an alien-inspired stuffed animal sitting atop one of the pillows. You knew how good it would be to take a nap right now in your comfy bed, but you have slightly more pressing matters. <i>Slightly.</i>
On your nightstand is a copy of Homer's Odyssey. Your mother gave it to you as a gift because she thought that you would appreciate the classical literature. It's been a journey to read through it.
Against a wall is your wardrobe, filled to the brim with clothes that you had gathered over the years. Hung up inside is your suit, fitted nicely to your body to make sure that you looked as professional as possible, highlighted by your favorite color.<<if !$openingBathroom>>
<i>You should probably take a shower.</i><<elseif !$openingKitchen>>
<i>You should probably eat something for breakfast.</i><<elseif !$openingLivingroom>>
<i>You should probably check out that ringing coming from the living room.</i><<else>>
[[Put on your suit.->Opening Wardrobe]]<</if>>
<u>Navigation:</u>
[[Foyer->Opening Foyer]]
[[Living Room->Opening Living Room]]
[[Kitchen->Opening Kitchen]]
[[Bathroom->Opening Bathroom]]<img src="pics/bg/livingroom.jpg " class="center"/>
You're in your living room.
<<if $openingLivingroom>>Still playing on the TV is that super hero movie that you had put on to help distract yourself. The flashy action was eye-catching, but studying it for a moment made the CGI effects blatantly obvious. But it was still entertaining none-the-less.<<else>>Your TV was shut off, hung up on the wall with whatever you wanted to watch at your fingertips. Sitting on a small table next to the couch, [[your phone rang->Opening Call]] repeatedly with an annoying buzz.<</if>>
On the coffee table, your half completed puzzle sat waiting for more of your attention. Your friend had gotten you it for your birthday, the full picture promising to be of a collage of classical knights and dragons and such, reminding you of your table top game with your friends. You definitely needed to get back into your campaign soon enough.
<u>Navigation:</u>
[[Foyer->Opening Foyer]]
[[Kitchen->Opening Kitchen]]
[[Bedroom->Opening Bedroom]]
[[Bathroom->Opening Bathroom]]<img src="pics/bg/kitchen.jpg " class="center"/>
You're in your kitchen.
It's decently well stocked thanks to a recent trip to the grocery store. <<if !$openingKitchen>>[[A bowl of fruit->Opening Breakfast]]<<else>>A bowl of fruit<</if>> sat at the end of the counter, a constant reminder of your commitment to healthy eating. The forgotten bag of takeout says otherwise.
A few documents were spread out across your kitchen table, various tax forms and boring bureaucratic letters that came with your new potential employment. The longer you stared at them, the more intimating they got.
<u>Navigation:</u>
[[Foyer->Opening Foyer]]
[[Living Room->Opening Living Room]]
[[Bedroom->Opening Bedroom]]
[[Bathroom->Opening Bathroom]]<img src="pics/bg/bathroom.jpg " class="center"/>
You're in your bathroom.
For living alone at the moment, your bathroom is surprisingly spacious for the entirity of just you. <<if !$openingBathroom>>[[A spacious shower->Opening Shower]]<<else>>A spacious shower<</if>> made it comfortable whenever you took one. It even had its own bathtub, primed and ready with an eyepatch rubber ducky that your friend got you as joke-y housewarming gift.
A wide window at the top allowed bright light to bath the tiled room. Your attempts at gardening sat up there, soaking in the rays as you smiled to yourself pleased at their progress. Your friend had given you a set of different plants to try out and grow, apparently being a fast-growing kind from a lab. But at least your work seemed to be keeping them healthy.
Looking into the mirror, you see <<include [[Player Description]]>>
<u>Navigation:</u>
[[Foyer->Opening Foyer]]
[[Living Room->Opening Living Room]]
[[Kitchen->Opening Kitchen]]
[[Bedroom->Opening Bedroom]]<img src="pics/bg/foyer.jpg " class="center"/>
You're in your foyer.
Before you is your front door, the gateway to the open world and the blue sky. You even heard you could touch the mythical grass out there.
Near the door, a coat rack sat with your jackets, as well as a handful of coats that your friends and family had left forgotten. Below that is a table with your keys, some spare change, a few pocket bags, a packet of beef jerky, and miniature model of the Effiel Tower. The bare essentials.
<i>You should probably get dressed in your suit before heading to your appointment.</i>
<u>Navigation:</u>
[[Living Room->Opening Living Room]]
[[Kitchen->Opening Kitchen]]
[[Bedroom->Opening Bedroom]]
[[Bathroom->Opening Bathroom]]<img src="pics/objects/shower.jpg " class="center"/>
Quickly undressing, you step into the shower, turning it on as the water slowly warms in the morning. It always took a bit of effort to get in the shower, but once you got in it was always bliss.
Reaching the right temperature, steam starts to rise around you, masking your mirror as you reach for your shampoo. Squirting out a dollup of it, you make sure to wash yourself over, needing to be nice and clean for your appointment.
Looking down at yourself, you were quite proud of yourself, having made sure to keep yourself in a good form over the years. It had taken some effort to maintain your routine, but your dedication never waivered.
Thinking about it for a moment, you had been in the shower for quite a while now. You should probably get out before you got too comfortable.
[[Turn off the shower.->Opening Bathroom][$openingBathroom to true]]<img src="pics/objects/phone.jpg" class="centerPerson"/>
Grabbing your phone, you spot the name of the caller at the top: <b>Mom</b>. Knowing why she was calling, you gives a small sigh before answering the phone.
"<u>Oh $name, I just wanted to call in to make sure you were ready for your day today. I know how much your worries have been getting to you. They'll be lucky if they can hire someone as amazing as you.</u>"
Nodding your head, you can't help but smile as you think about how thoughtful your mother was. But this interview was something you had to do on your own.
"<u>Well good luck honey, I better let you finish gettng ready. I know you've got this, so just make sure to knock their socks off!</u>" <i>Click.</i>
Shutting off your phone and setting it to the side, you click on your TV to the first thing that came to mind. A generic action flick played with an iconic opening, the super hero storyline helping to take your mind off of our worries.
[[Relax to the TV.->Opening Living Room][$openingLivingroom to true]]<<silently>><<set _play to "pics/" + $profile + ".png">><</silently>><img @src=_play class="centerPerson"/>
You spot <<include [[Player Description]]>>
<<back "Back">>What is your original name?
<<textbox "$maleName" "Jack">>
What is your new name?
<<textbox "$name" "Jack">>
What is the color of your hair?
<<cycle "$type" autoselect>>
<<option "Blond" "blond">>
<<option "Brown" "brown">>
<<option "Black" "black">>
<</cycle>>
<<link [[Start the game.->Bedroom]]>><<set $fem to 0>><<set $showProfile to true>><<set $profile to $world + $fem + $type>><<set $seenOpening to true>><</link>><img src="pics/objects/horse.jpg" class="center"/>
<<if !$horseFood>>The brown horse approaches you cautiously, sniffing at you as it calms down once it realizes who you are. Its brown eyes do look a bit hungry though.
<<if $inventory == "hay">><<link [[Set down the hay.->Horse Food]]>><<set $horseFood to true>><<set $inventory to "null">><</link>><<elseif $inventory != "null">>[["Set down the " + $inventory + "."->Horse Food]]<<else>><i>You should probably grab something to bring to feed the horse.</i><</if>><<elseif !$finishedFarm>>The horse happily munches away at the hay you brought to it, its tail swishing back a forth. It seems though that you don't need to get any more hay for it, more than enough for the lone horse.
In the distance, you spot a few other horses looking on with what you can tell to be jealousy. At least, if horses can feel jealousy that is.<<elseif !$farmerTF>><<silently>><<set $seenHorse to true>><</silently>>Approaching the horse carefully, you try your best to calm the horse down as it continues to cause chaos around it. Its hay was still there, but for some reason it was extremely agitated.
You definitely weren't in the place to deal with the wild horse.
<i>Perhaps Donald would know what to do</i>.<<else>>The horse neighs happily as Dolly pats its nose, giggling as it huffs with excitement. The other horses galloped in the background, fully fed and with plenty of energy.<</if>>
[[Back.->Farm Field]]<<silently>><<if $chickens < 6>><<set _num to "1">><<elseif $chickens < 16>><<set _num to "2">><<else>><<set _num to "3">><</if>><<set _chick to "pics/objects/chicken" + _num + ".jpg">><</silently>><img @src=_chick class="center"/>
<<if !$chickenFood>>The group of chicken step up to your feet, looking up at you expectantly.
<<if $inventory == "corn">><<link [[Hand over the corn.->Chicken Food]]>><<set $chickenFood to true>><<set $inventory to "null">><</link>><<elseif $inventory != "null">>[["Hand over the " + $inventory + "."->Chicken Food]]<<else>><i>You should probably grab something to bring to feed them.</i><</if>><<else>>The group of chicken happily eat through the corn that you had spread across the ground. A few of them look up at you with the closest thing to a chicken's smile.<</if>>
[[Back.->Farm Field]]<<silently>><<set $chickens to $chickens + 2>><</silently>><img src="pics/other/donald.png" class="centerPerson"/>
<<if $finishedFarm>>"Ah $name, so you're back? As far as I know there's not too much work to do. Maybe if you can find something to do around the farm or if <<if !$mechanicTF>>Mac<<else>>May<</if>> has a new job, but I don't got anything for you for today."
Famer Donald taps his finger to his chin, humming to himself as he seems to think for a moment.
"I'm not sure what your long terms plans are however. Working at a small farm like ours isn't the most popular of career paths, but we'd be more than happy to have you around. I'll give you some time to think about it."
Donald flutters his papers as he returns to his work, leaving you to your devices. Perhaps you could stay around for some more work...<<if $seenHorse>>
[[Tell him about the wild horse.->Donald Leave]]<</if>>
<<include [[Farm Endings]]>><<elseif $cowFood && $horseFood && $chickenFood && $pigFood>>"Ah $name, so you've finished giving out the food then? That's good to hear."
Farmer Donald sets down his papers to the side as he pushes himself out of his chair. Heading over to you, he gestures towards a small jewelry box set on the windowsill.
"Mac will figure out your pay at the end of the week, but you've come in at just the right time. I've got something you might like."
Flipping the lid off of the box, you spot as a familiar looking pink crystal within the plush box, only a shard of it however.
"One of the pigs found it in their sty. I gave it a wash and it looks pretty, but I'm not sure if we can get anything for it. You can do with it what you want, but it's yours now."
[[Take the shard.->Transformation][$finishedFarm to true]]<<else>>"Ah $name, you're here for a break? I can imagine with all the work you've been doing. Some of those bags can get pretty heavy."
Farmer Donald leans out of the window, humming for a moment before nodding his head.
"Well it looks like the <<include [[Animals Left]]>> still need food. That should be all then."<</if>>
<<if $finishedFarm || !($cowFood && $horseFood && $chickenFood && $pigFood)>>[[Back.->Farm House]]<</if>><img src="pics/objects/cow.jpg" class="center"/>
<<if !$cowFood>>The cow leans forward slightly as you approach its stall, licking its lips in wait for its next meal.
<<if $inventory == "oats">><<link [[Give it the oats.->Cow Food]]>><<set $cowFood to true>><<set $inventory to "null">><</link>><<elseif $inventory != "null">>[["Give it the " + $inventory + "."->Cow Food]]<<else>><i>You should probably grab something to bring to feed the cow.</i><</if>><<else>>The cow continues to munch away at the oats you had given to it, its tail waggling happily behind it. Turning to you, the cow gives you a low, happy moo before heading back to its food.<</if>>
[[Back.->Farm Barn]]<img src="pics/objects/pig.jpg" class="center"/>
<<if $pigFood>>The pigs happily eat through the feed that you had poured into their trough. One manages to peel its head up from its food to give you a squeal as its little tail wags happily.<<else>>The pigs hurriedly move over to the through, looking up at you as they wait for their next meal to be poured into their trough.
<<if $inventory == "feed">><<link [[Pour the feed.->Pig Food]]>><<set $pigFood to true>><<set $inventory to "null">><</link>><<elseif $inventory != "null">>[["Pour the the " + $inventory + "."->Pig Food]]<<else>><i>You should probably grab something to bring to feed them.</i><</if>><</if>>
[[Back.->Farm Barn]]<img src="pics/other/mac.png" class="centerPerson"/>
<<if $finishedFarm>><<silently>><<set $seenMac to true>><</silently>>Heading over, you see Mac looking over the milking machine in the back, one hand on his hip while he scratches his back with a wrench.
"Oh, hey $name. I think I finally figure out the kinks in the machine, but all I've got to do now is make sure it's all working alright."
He tilts his head towards an empty slot in the machine where a tube hung down. A large red button sat on a panel with an ominous glow.
"If you can get me a bottle of milk, then I should be able to test if things are all in order."<<if $inventory == "bottle">>
[[Hand over the bottle.->Mac Test][$inventory to "null"]]<</if>><<else>>Approaching Mac, he seems to be completely entranced in his work. Letting out a cough, Mac quickly turns back to you with surprise before he lets out a sigh of relief.
"Oh, it's you, $name. Sorry about that, I've just been needing to get our milking machine working again. By chance, do you have any idea what could be getting things stuck here?"
Mac gestures to the large machine behind him, a series of tubes, pipes, and gears making for an increasingly complex mechanism. Shaking your head, Mac clicks his tongue with frustration.
"Well then I guess I've got to get back to the grinder then. This is one damn tricky problem I got here."<</if>>
[[Back.->Farm Barn]]<<silently>><<if $chickens < 6>><<set _num to "1">><<elseif $chickens < 16>><<set _num to "2">><<else>><<set _num to "3">><</if>><<set _chick to "pics/objects/chicken" + _num + ".jpg">><</silently>><img @src=_chick class="center"/>
<<if $chickenFood>>Reaching into the bag, you spread the corn across the ground as the chicken flock around you, quickly pecking away at their fresh meal.
The group of chicken happily eat through the corn that you had spread across the ground. A few of them look up at you with the closest thing to a chicken's smile.<<else>>The chickens approach the food cautiously, a braver few poking at it before they take a step back. Knowing that you've put down $inventory before them, the chickens turn away at the sight of it.
<i>It would probably be best to bring something else to them.</i><</if>>
[[Back.->Farm Field]]<img src="pics/objects/pig.jpg" class="center"/>
<<if $pigFood>>The pigs sniff at the feed in the through as it's spread evenly throughout it. And just as quickly as it's poured, the pigs dive into it, pushing against each other as they all manage to get a mouth into the food.<<else>>The pigs sniff at it for a moment before heading back to rolling in the mud.
<i>It seems that you need to get them a different kind of food.</i><</if>>
[[Back.->Farm Barn]]<img src="pics/objects/horse.jpg" class="center"/>
<<if $horseFood>>The horse neighs happily before it starts to munch on the hay you've brought it. It seems you've made the right choice for the horse's meal, having brought more than enough hay for the horse to enjoy itself.<<else>>The horse leans down to sniff at the food you've place before it, taking a moment to smell the $inventory. Reeling back, the horse whinnies as it kicks its hooves in the air, clearly displeased by your choice of food.
<i>You should probably go find something else for the horse to have.</i><</if>>
[[Back.->Farm Field]]<img src="pics/objects/cow.jpg" class="center"/>
<<if $cowFood>>The cow sniffs at the oats before taking a small bite of it testingly. After chewing for a moment, the cow quickly dives back in for more, clearly happy with your choice of meal.<<else>>The cow sniffs at the food before taking a small bite of it testingly. After chewing for a moment, the cow shakes its head annoyed as you pull back the $inventory.
<i>You should probably find something else for the cow.</i><</if>>
[[Back.->Farm Barn]]<<silently>><<set _animals to []>><<if !$pigFood>><<run _animals.push("pigs")>><</if>><<if !$cowFood>><<run _animals.push("cows")>><</if>><<if !$horseFood>><<run _animals.push("horses")>><</if>><<if !$chickenFood>><<run _animals.push("chickens")>><</if>><</silently>><<= setup.makeList(_animals)>><<silently>><<run memorize('endingEight', true)>><<set _end to "pics/ending8" + $type + ".png">><</silently>>As it turned out, you were built for the farm life. There was more to it than just moving around food, and it took you a bit to admit it to the point of needing to leave.
Unfortunately, a tornado had come through a destroyed the barn, taking your way back home with it. You weren't exactly sure how that happened, but with another thing not going your way, you decided to pack up your few belongings and head to the next town over.
Restarting your life took some effort, especially in the slightly strange world you found yourself in. Thankfully with the support of <<if !$farmerTF>>Donald<<else>>Dolly<</if>> and <<if !$mechanicTF>>Mac<<else>>May<</if>> you managed to get your feet under you with a starter job.
With a favor from a friend, you had gotten a stable job from one of the bigger diners, taking orders and handing out dishes. The outfit was a bit stereotypical, but you thought you looked cute in it.
"I'll take the fried eggs, hashbrowns, bacon and a side of grits. And maybe a sweet tea to go with it too."
Writing down the order onto your notepad, you head back to the kitchen with a smile on your face. It might not be much, but at least things were looking up in your life.
<img @src="_end" class="center"/>
<b>Ending Eight: Can I get your order?</b>
<<if !$ending>><<back "Back">><</if>><<silently>><<run memorize('endingFour', true)>><<set _end to "pics/ending4" + $type + ".png">><</silently>>Having checked the clock, you really had to rush to your job interview, which turned out to be a tremendous success! The only problem was when the crystal orb shattered underneath your car when you were messing around with it right when you got back, trapping you in your current form.
After some time adjusting to your new body, with plenty of help from your friends and family, you had decided to try and get into the dating scene, this time as a woman. Previously, you had tried dating around as a guy, but nothing seemed to really stick and your attention had been mainly on getting your new job.
The first few dates were strange, mainly coming from the other perspective that you weren't used to, but eventually you found someone. He was kind, generous, understanding, and if you had anything to say about it, incredibly hot too. The only strange thing was that he was called $maleName, which there you through a loop for a while.
The two of you dated for a bit as you slowly fell for him and apparently him for you in kind. Confessing about your past was a bit of a difficult, but he was just as understanding as always. That then lead to a proposal, wedding, and more. And more there was.
"I'm gonna head to the store, honey! I'll make sure to pick up that peanut butter cookies that you like so much. I've got to make sure that you're both fed after all~"
Even if you hadn't expected thing to turn out this way, becoming a new mother to a bundle of joy, but you were still happy with the family you had. Now all you needed to do was stop your mother from getting too excited about grandchildren.
<img @src="_end" class="center"/>
<b>Ending Four: A new family</b>
<<if !$ending>><<back "Back">><</if>><img src="pics/other/mac.png" class="centerPerson"/>
"Ah thanks $name. That should be just fine for some testing here. I've hooked up Bessie to be milked, she's been especially happy after you've fed her so I'm hoping for a good sample."
Taking the bottle, Mac hooks it into the slot in the machine, latching on the tube above it to the lip of the bottle before turning his attention to the panel to the side. Looking over a few readings, Mac presses the large red button as the milking machine hums loudly.
With a spurt, you hear a piston motion in the background, the lone cow in the barn mooing as milk flows through the tubes. Slowly and surely, the bottle fills up with a creamy milk as the machine chugs along, eventually coming to the halt as the tube pops off the bottle's top.
"And now for the test."
Grabbing the bottle with the milk sloshing inside, Mac lifts it up to his lips as he begins to drink it down. But with every gulp of milk, you watch as Mac's body slowly starts to change.
First with his skin smoothing out, any wrinkles from his older age fading with his hair regaining its lushness as it extends out down his shoulders. His height seems to shrink a bit, a little bit with every sip.
But what stands out the most was the budding lumps of flesh that were building on his chest, expanding more and more until the top of his shirt snaps off, revealing a healthy about of feminine cleavage.
And drinking down to the last drop, Mac lets out a relieved gasp as he empties the bottle, his voice higher than before as his clothes shift slightly, better fitting his new form. Whatever facial hair he had zips away, his chin thinning and his eyes growing bigger leaving him with quite the attractive and yet feminine face.
[[Continue.->Mac TF][$mechanicTF to true]]<img src="pics/objects/bottle.jpg" class="centerPerson"/>
An empty milk bottle. Some nice warm milk would be nice before taking a nap.
<<if $inventory == "bottle">>[[Drop.->previous()][$inventory to "null"]]<<else>>[[Pick up.->previous()][$inventory to "bottle"]]<</if>>
<<back "Back.">><img src="pics/other/may.png" class="centerPerson"/>
"Ah, that hit the spot."
The now female Mac licks his luscious lips as a milk mustache is left behind. Turning back to your with a grin, you see that Mac's overalls had stretched dramatically with his heaving bust pushing it to its limits.
You can't help but drink him in, seeing her flowing hair and silky smooth skin constrasting against the grease and oil that had remained through the transformation. Blinking, Mac notices your stare before looking down at his new form.
"Well, I have to say that I didn't design the machine to cause that to happen."
Reaching down, Mac puts one arm underneath his bust, shifting it slightly as the creamy flesh jiggles with the movements. With a flick of his long hair, he wiggles his hips as he gets a feel of his transformed body.
"Hmm, I suppose you should call me May for now. Looks like I've got some more research to do."
[[Give her some space.->Farm Barn]]<img src="pics/other/may.png" class="centerPerson"/>
"Hey there $name, still wandering around the farm? I'm sorry to say that I'm still stumped by what happened. Even if this is taking some adjustment."
You watch as May grabs the front of her overalls, pulling them up slightly to try and give herself some more modesty. Unfortunately, it only causes her bust to jiggle appetizingly as her overalls fall right back to where they were.
"But unless you've got some knowledge or expertise on magical mechanics, then I'm sorry to say that I don't got much work for you."
[[Back.->Farm Barn]]<<silently>><<run memorize('endingTwelve', true)>><<set _end to "pics/ending12" + $type + ".png">><</silently>>After spending some time at the farm, you had gotten used to the routine that <<if !$farmerTF>>Donald<<else>>Dolly<</if>> and <<if !$mechanicTF>>Mac<<else>>May<</if>> had put you into. It was hard work, but it wasn't really what you wanted from life.
But with your meager funds, you had begun to head out to the local bar to unwind and relax, getting to know some of the other people of the town. It was fine, but you were starting to think that you needed something more in your life.
And much to your surprise, that opportunity fell in your lap when an tourist came to town, who turned out to be an up-and-coming director for those newfangled movies. And with your looks, he gave you the chance that you had been looking for, right in front of the lights and camera. And then blam!
<i>Fame! Fortune! Attention!</i>
It was all that a new movie star could wish for. Well, maybe not the attention all of the time, but you were definitely a popular person, with the ability to do pretty much anything you wanted to.
Starring in the biggest movies of the time was certainly an experience, but having seen so many different movies growing up definitely gave you the edge over your competition. It seems that you were finally the star you were always destined to be.
<img @src="_end" class="center"/>
<b>Ending Twelve: I'm just drawn that way</b>
<<if !$ending>><<back "Back">><</if>><<silently>><<run memorize('endingEleven', true)>><<set _end to "pics/ending11" + $type + ".png">><</silently>>After spending some time at sea, you had begun to get used to what had become of your pirate life. Hoisting the sails, cleaning the deck, dealing with scurvy and more.
The map from the witch had still been a mystery, as Captain <<if !$markTF>>Mark<<else>>Megan<</if>> spent days trying to figure out what it meant. Which meant that more and more time was spent sailing across the waves and daring the high seas.
But suddenly one day, a deadly tempest struck your ship with the whole crew trying their best to keep everything down and safe. A stray lightning bolt struck the ship, sending you flying off board from the blast. And as you sunk under the waves, the last thing you remembered was a stange woman holding a hand out to you.
Eventually waking up, you realize that you were under water, breathing through new gills as you had become a mermaid, with several other mermaids swimming around you as well<<if $seamenTF>>, with Shelly even giving you a wave<</if>>. Even if you had no way back home, at least you had a new adventure waiting for you under the seas.
<img @src="_end" class="center"/>
<b>Ending Eleven: Lost at sea</b>
<<if !$ending>><<back "Back">><</if>><img src="pics/other/donald.png" class="centerPerson"/>
"Is that so? Well I guess I should go deal with them then. They've always been a more roudy one than I've been used to."
Donald stands up, stretching slowly as he cracks his back, letting out a deep sigh before slowly heading towards the door.
"You don't have to worry about them though. This should only take a moment, so feel free to take a break."
[[Watch him as he leaves.->Farm House][$farmerTF to true]]<img src="pics/other/dolly.png" class="centerPerson"/>
"That's a good horse, who's a good horsie?"
Dolly says with a voice as she brushes the horse's mane, the horse whinnying with excitement as her words as it lets out a laugh, causing Dolly to giggle with it. But hearing your footsteps, Dolly turns in your direction with a smile on her face, still pampering the pleased horse.
"Oh, howdy $name! I don't got much for you to do, maybe <<if !$mechanicTF>>Mac<<else>>May<</if>> has something for you? Otherwise feel free to take the rest of the day off."
<i>It could be nice to stick around for a while...</i>
<<include [[Farm Endings]]>>
[[Back.->Farm Field]]<img src="pics/other/dolly.png" class="centerPerson"/>
"Shh shh, it's all going to be alright."
The strange woman notice you approaching, clicking her tongue as the horse take a step back to allow you some space. Confused you give her a look over, seeing an attractive cowgirl with flowing blond hair, a few buttons from her green flannel undone to show off some cleavage.
"Howdy $name! Looks like I've got a new look going on, just call me Dolly from now on. I don't think Donald really fits anymore."
Patting the horse on the nose gently, she gives you a grin as she cocks a hip out to the side, resting a hand on her wide hips.
"Well it turns out that this horse here had gotten a bit harrassed by the other horses for getting some more food. I manage to distribute some more hay out, but got kicked in the face in the process. Although, I haven't felt more spry!"
[[Back.->Farm Field][$seenDolly to true]]<img src="pics/other/grunt.png" class="centerPerson"/>
"Nnnhhh!"
<<if $answer % 2 == 0>>[[Hhhnnn.->Grunt TF 2][$answer to $answer + 10]]<<else>>[[I'm always happy to hear that.->Grunt TF 2]]<</if>>
[[The muffin man?->Grunt TF 2]]
[[I'll be damned...->Grunt TF 2]]
[[Nnnhhh!->Grunt TF 2][$answer to $answer + 20]]<img src="pics/other/grunt.png" class="centerPerson"/>
"Mmmmmm!"
[[Mmmmm!->Grunt TF 3][$answer to $answer + 200]]
<<if $answer % 2 == 0>>[[Chhhhh.->Grunt TF 3][$answer to $answer + 100]]<<else>>[[The muffin man!->Grunt TF 3]]<</if>>
<<if $answer - 10 > 0>>[[Grgrgrg.->Grunt TF 3]]<<else>>[[Well I hope you have a nice day as well!->Grunt TF 3][$answer to $answer + 100]]<</if>>
[[I'm still shocked in all honesty.->Grunt TF 3]]<img src="pics/other/grunt.png" class="centerPerson"/>
"Nmnmrgh!"
<<if $answer % 2 == 0>>[[Mnrppph!->Grunt TF]]<<else>>[[Yes. I know the muffin man.->Grunt TF]]<</if>>
<<if $answer - 105 > 0>>[[Grrgrr!->Grunt TF]]<<else>>[[I guess that could happen...->Grunt TF]]<</if>>
<<if $answer - 10 > 0>>[[Rrggrghph!->Grunt TF]]<<else>>[[That was nice of you!->Grunt TF]]<</if>>
[[Nmnmrgh!->Grunt TF][$answer to $answer + 1000]]<<if $answer == 1222>>A blinding light covers your vision as soon as the final grunt leaves your lips, forcing you to hold you arm up to your eyes to defend yourself. But just as soon as it appeared, the light disappated, giving you time to blink it away as you look back to the pirate you had been talking to.
But instead of the hunched over pirate you had gotten used to, instead was a similarly small pirate but this time looking dramatically different. She was just as stout and gave you the same expression as the pirate, but now had a short set of shaggy brown hair and a pair of budding breasts.
[[Approach her carefully.->Female Grunt][$gruntTF to true]]<<else>><img src="pics/other/grunt.png" class="centerPerson"/>
The pirate give you a shrug before heading back to his work. It seems that he didn't like your answers too much.
<i>Perhaps it would be better to try and talk in his terms again.</i>
[[Head back to the deck.->Pirate Deck]]<</if>><img src="pics/other/gruntfemale.png" class="centerPerson"/>
The short and stout pirate continues on with her work, mopping away at the same area of the deck that you had seen her working on for as long as you could remember. Hearing your footsteps, she looks up to you before giving you a toothy grin, with a few of said teeth missing.
"Hhhn!"
The pirate gives you a happy grunt before heading back to her work, satisfied with your earlier conversation.<<if $seenMark && !$seenGrunt>>
<<linkreplace "Hhrnn?">>"<i>Hhrnn?</i>"
"Hhrnn!"
The pirate before you grunts happily again as she does a little twirl, playing around with her mop to help her dance. She does seem to be pretty happy with how she is.<<silently>><<set $seenGrunt to true>><</silently>><</linkreplace>><</if>>
[[Back.->Pirate Deck]]<img src="pics/other/mark.png" class="centerPerson"/>
"What is it? Has something occured while I've been busy?"
Trying to figure out the way to explain it, you bluntly describe how each and every other of the crew members had turned into a woman. And while it was something you were familiar with yourself, you thought that you should probably alert him to the growing changes.
"I see... I'll have to check for myself then. I shall only be a moment."
You watch as Mark quickly heads out of the room, leaving you behind as you're left with his parrot. It stares at you expectantly...
<<timed 10s>><i>Squawk!</i><</timed>>
<<timed 11s>>But just as you're about to run away from the parrot who was now intimidatingly flapping it's wings, the door to the quarters slams open as Mark stomps back in, clearly confused.
"Hmm, it seems that your observations were correct. While this isn't normally a problem, after what happened with the map, I wish to ensure that my crew stays happy. Would you mind asked them how they feel in their new forms then?"
[[Check in on the crew.->Pirate Captain's Quarters][$seenMark to true]]<</timed>>
<img src="pics/other/isaac.png" class="centerPerson"/>
"Very well, if that's what you wish."
Turning his attention to you, he taps his finger to his chin as he thinks for a moment before asking his first riddle.
"At the sound of me, men may dream, or stamp their feet.
At the sound of me, women may laugh, or sometimes weep.
What am I?"
<<if $isaacCounter > 0>>
<i>A little tune usually makes people laugh, cry, or dance.</i>
<</if>>
[[Death.->Isaac TF 2]]
[[Music.->Isaac TF 2][$answer to $answer + 1]]
[[Money.->Isaac TF 2]]
[[Back.->Pirate Mast]]<img src="pics/other/isla.png" class="centerPerson"/>
"I've been making progress on my last work. I hope that it can properly convery the emotions I wish to tell."
Isla then plays a few cords on her lute, the winds carrying her music far and wide as you listen along to her song. After a few moments of notes and lyrics, you give Isla a set of applause for her impressive work, earning a small smile from the redhead.<<if $seenMark && !$seenIsla>>
<<linkreplace "Actually, I have something to ask you...">>"<i>Actually, I have something to ask you...</i>"
"Hmm? Well I have to say that I am quite at ease with how I am. It certainly has given me plenty of inspiration."
And with her answer, Isla heads back to playing her soft tune with a gentle smile on her face as she's lost in her own music. From what you can tell, she's pretty happy with her form.<<silently>><<set $seenIsla to true>><</silently>><</linkreplace>><</if>>
[[Back.->Pirate Mast]]<img src="pics/other/isaac.png" class="centerPerson"/>
"The letters of the alphabet but only just a few.
It's hard to say if I was invented or just discovered by you.
What am I?"
<<if $isaacCounter > 1>>
<i>How many scales are there on a piano?</i>
<</if>>
[[Secret Code.->Isaac TF 3]]
[[Language.->Isaac TF 3]]
[[Music.->Isaac TF 3][$answer to $answer + 10]]<img src="pics/other/isaac.png" class="centerPerson"/>
"You can hear me and feel me but you can't see me or smell me.
Yet everyone has a taste in me. I can be created-
But after that only remembered.
What am I?"
<<if $isaacCounter > 2>>
<i>I was always more of a fan of rock.</i>
<</if>>
[[Music.->Isaac TF Answer][$answer to $answer + 100]]
[[Memories.->Isaac TF Answer]]
[[Love.->Isaac TF Answer]]<img src="pics/other/isaac.png" class="centerPerson"/>
<<if $answer == 111>>"It appears that you have outsmarted me once again. You are quite the admirable foe. It seems that I have much to learn from you. Yes, perhaps..."
As Isaac starts to mutter to himself quietly, a faint glow builds up around him before it gets to the point of a blinding brightness, forcing you to shield your eyes for a moment. And with the height you were at, you weren't play any game as you held on tightly to the railing, waiting until the brightness dissapates.
[[Open your eyes.->Isaac TF][$isaacTF to true]]<<else>>"It seems that your wits aren't quite up to match as they had been before. You may ask me for another challenge when you feel the time is right."
Isaac returns back to his spyglass, leaving you to sigh in disappointment as you're left stumped. Despite your best efforts, it seems you had been stumped, the task yet too difficult.<<silently>><<set $isaacCounter to $isaacCounter + 1>><</silently>>
[[Give him some space.->Pirate Mast]]<</if>><img src="pics/other/isla.png" class="centerPerson"/>
Blinking at the new form before you, you see that Isaac has been replaced by a more petite woman, with a new head of red hair and a more fitting set of clothes. Glancing down at his body, Isaac pulls on his new shirt testingly as he feels the fabric inbetween his fingers.
"This is certainly something new. But I suppose I should go by Isla now if I wanted to be fitting, however the real question is why has this happened?"
The newly named Isla taps her finger to her chin, her other hand playing with a new strand of ginger hair as she hums deep in thought. You weren't sure what to say, if not maybe some words of comfort, but Isla begins before you have the chance.
"Hmm, it appears that my intentions have changed in this world. If I can't win using puzzles, then perhaps I shall spread my knowledge through song. Yes, that seems nice."
With her mind set, Isla then starts to play with a lute that she pulls out of nowhere, left into her own world as she completely ignores you.
[[Give her some space.->Pirate Mast]]<img src="pics/other/fiona.png" class="centerPerson"/>
"It's going to take some time to finish cleaning you up, my beauty. But your display was quite impressive~"
Fiona says with a sultry smile as she slowly works to clean off the cannon, making for quite the erotic display with her breasts pressing against the cannon's barrel. Glancing over to you, you're made quite jealous yet again by her gorgeousness.
"I hope everything's been going well with you, but I am still quite busy before I can take another shot. Perhaps another time~"<<if $seenMark && !$seenFiona>>
<<linkreplace "Actually, I have something to ask you...">>"<i>Actually, I have something to ask you...</i>"
"Why, so long as I can attend to my beauty, then I'm quite happy with how I am. Especially now that we're even closer to each other than ever before~"
With a shudder, you let Fiona head back to attending to her cannon. Despite how she acts, she does seem genuinely happy with her new form.<<silently>><<set $seenFiona to true>><</silently>><</linkreplace>><</if>>
[[Back.->Pirate Bow]]<img src="pics/other/frank.png" class="centerPerson"/>
"Of course, feel free to ask me anything. I don't wish to have any confusion between us."
Frank nods as he pats the cannon next to him, leaning up against it as he accidently flexes his muscles, making you slightly jealous. Quickly pushing down your feelings, you explain to him about how you want to see the cannon go off.
"Hmm, that is an interesting request. That's something that requires a lot of trust from a crewmate, which I why I have to ask some questions about the rest of our crew. Simply to test your loyalty, who was it that gave us the map in the first place?"<<if $frankCounter > 0>>
<i>Well, the map is pretty magical.</i><</if>>
[[From a witch a port.->Frank TF 2][$answer to $answer + 1]]
[[From a buried chest.->Frank TF 2]]
[[The captain always had it.->Frank TF 2]]<img src="pics/other/frank.png" class="centerPerson"/>
"Quite the interesting answer... then who attacked the ship before your arrival?"<<if $frankCounter > 1>>
<i>There was a mermaid down in the brig at the lower deck...</i><</if>>
[[A group of feral sirens.->Frank TF 3][$answer to $answer + 10]]
[[Another pirate crew.->Frank TF 3]]
[[Davey Jones himself.->Frank TF 3]]<img src="pics/other/frank.png" class="centerPerson"/>
"Hmmm... hmmm... okay then. What do I call the cannon beside me?"<<if $frankCounter > 2>>
<i>It's just a beautiful as he is!</i><</if>>
[[Your beauty.->Frank TF Answer][$answer to $answer + 100]]
[[Your cannon.->Frank TF Answer]]
[[Your precious.->Frank TF Answer]]<img src="pics/other/frank.png" class="centerPerson"/>
<<if $answer == 111>>"Aha! Well you are quite the trustworthy crewmate then! I suppose letting my beauty out on a test run couldn't hurt."
Watching Frank go to work, you're stunned by his efficiency at getting everything together: stuffing gunpowder into the cannon, setting the fuse, heaving a cannon ball into the opening like it weighed nothing.
"Now cover your ears! I imagine you aren't as prepared as I am for such majesty!"
Listening to his recommendation, you put your hands up to your ears as the fuse is lit, dramatically inching its way down as Frank looks on with extreme pride. And then...
<b><i>Boom!</i></b>
[[Wait for the smoke to clear.->Frank TF][$frankTF to true]]<<else>>"Hmm, well a crew's trust is important in the battlefield, and I'm not quite sure you have earned mine."
Frank looks you over for a moment before returning his attention back to the cannon.
"Feel free to come back again if you would like attempt to earn my trust once more."
[[Leave him alone with his cannon.->Pirate Bow][$frankCounter to $frankCounter + 1]]<</if>><img src="pics/other/fiona.png" class="centerPerson"/>
Coughing as you swipe your hand in front of you, trying to clear away the black ash that sat in the air before you. But just as you manage to do that, a mature, lusty voice speaks up.
"Ah, what perfection. She is quite the beauty, ain't she?"
An absolutely stunning woman stood before you, with flowing golden blonde hair and a rack that would make almost any woman jealous<<if $fem > 3>>, except perhaps yourself<</if>>. Her white shirt was still open, providing a great view to her assets as she finally takes a look at her new form.
"Hmm? Well it seems that she wanted me to be as beautiful as she was. I shall go by Fiona in her honor."
The newly named Fiona quickly goes back to attenting to her cannon, going to work at cleaning it up after its recent shot with plenty more to do.
[[Leave her to her cannon.->Pirate Bow]]<img src="pics/other/mark.png" class="centerPerson"/>
"So they're all happen then? That's good to hear. I had been worried with their attitude after the siren attack, but it appears that spirits are good. But now is the time to focus on our next treasure, to finally reward our crew."
But just as the Captain goes to note taking over the stitched map, a glow starts to emit from him, growing stronger and stronger until you're forced to cover your eyes. It takes a moment until it stops, reducing to the point where you think you could see without hurting yourself.
[[Open your eyes.->Mark TF][$markTF to true]]<img src="pics/other/megan.png" class="centerPerson"/>
"It seems that I've been making progress on this map. It should only be a few more days until we set sail if the weather permits."
Captain Megan looks up at you with a grin, pointing to the stitched together map where a trail had been slowly marked down. The parrot on her shoulder squawks with a flap of its wings,
"So what do you say? Shall we find this treasure then?"
<<include [[Pirate Endings]]>>
[[Back.->Pirate Captain's Quarters]]<img src="pics/other/megan.png" class="centerPerson"/>
You open your eyes, blinking as you see the changed Captain before you.
"Hmm, I suppose I should've expected something like this to happen. But perhaps it would be best to adjust with the rest of my crew as well."
Looking back up at you, the younger looking Captain stares back wtih long black hair framing her face, her pirate's coat having been adjusted to her new form with room for her chest to breath. The parrot that had been on his shoulder squawks in shock as the Captains looks himself over.
"Unfortunately, I'm going to need some space to figure out exactly what's going on so I'll have to ask you provide me with some space. And please, call me Megan now. I suppose that'll have to do for now."
[[Leave her be.->Pirate Captain's Quarters]]<<if $fem != -1>><<silently>><<set _obj to "pics/objects/orb" + $fem + ".png">><</silently>><img @src=_obj class="centerPerson"/>
The strange magic orb that you found in your wardrobe. It is <<switch $fem>><<case 0>>completely clear with no magical presence<<case 1>>filled with a small wisp of pink energy<<case 2>>beginning to be filled up once more with the pink power<<case 3>>nearly filled up with the same amount of energy you had seen at the start<<case 4>>just the same way as you had originally seen it<<case 5>>overflowing with magic<<default>>slightly fucked up<</switch>>.<<if $fem == 4>>
[[Turn back into a man.->Transformation][$fem to -1]]<</if>><<else>><img src="pics/objects/orb0.png" class="centerPerson"/>
The strange magic orb that you had found in your wardrobe. It is empty, having reabsorbed all of your feminine energy and remains inert.<</if>>
<<back "Back.">><<if $world == "earth" && $seenOpening>>[[Orb]]<<elseif $world == "pirate" && $seenPirate>><<- $mapPiece>>/4 Map Pieces<<elseif $world == "farm" && $seenFarm>><<switch $inventory>><<case "oats">>[[Oats]]<<case "corn">>[[Corn]]<<case "feed">>[[Feed]]<<case "hay">>[[Hay]]<<case "bottle">>[[Bottle]]<<default>><i>Nothing</i><</switch>><<elseif $world == "ancient" && $seenDrusilla>>[[Potion]]<<elseif $world == "medieval" && $seenWitch && $jewelLevel < 6>><<- $jewelLevel>>/5 Jewel Charges<<else>><i>Nothing</i><</if>>The low murmuring of a busy city could be heard in the distance as your vision returns back to you. Gorgeous architecture surrounds you, marble pillars and grand structures standing tall all you. Something that looks like a colosseum sat in the background, where lush forests stretched farther behind.
It looked like something out of a history documentary, but instead it was right in front of you. From what you can see, a few people wandered the cobble streets in the distance, wearing classical togas which throws you through a loop. Were you in the past?
Glancing behind you, you spot a massive palace that you had apparently appeared before. Statues of gods and goddess, murals of ancient battles and myths decorated its side with gold plating as far as you could see.
Looking down, you spot <<include [[Player Description]]>> And with nowhere else to go, you decide to head towards the large palace before you.
[[Head inside.->Ancient Palace Opening]]Walking inside, you spot a few guards patrolling the halls, which at first frightened you since their swords and armor were quite intimidating. But when they helped guide you to the throne room, you weren't sure what to expect, especially with their silence that only furthered your worries. Although, you do hear a single whisper of a name.
<i>Emporer Claudius</i>
Inside the large room, with a small gallery for those to sit in that faced towards a large set of stairs leading up to a massive throne, you spot a older man sitting on the seat, purple robes draped of him as he sits relaxed.
<img src="pics/other/claudius.png" class="centerPerson"/>
"So, you must be $name. Drusilla told me that she had requested some help from the valley. She had been taking her time in making the potion I had requested."
Taking in who you expect to be Emporer Claudius, you try to act professional as you nod along. The still present guards still make you worried, but you manage to ask for clarification from him.
"The potion? One to increase my power as my role of Emporer of these lands requires. Our enemies grow stronger and we must be ready. Now go! I shall expect results in due time, and provide whatever it is that you need."
<<link [[Leave him be.->Ancient Palace]]>>
<<set $potion to 0>>
<<set $seenDrusilla to false>>
<<set $seenAncient to true>>
<<set $seenTatis to false>>
<<set $seenLucius to false>>
<<set $seenPompeius to false>>
<<set $emporerTF to false>>
<<set $drusillaTF to "base">>
<<set $merchantTF to false>>
<<set $bathTF to false>>
<<set $hunterTF to false>>
<<set $haveMagic to false>>
<<set $haveShrink to false>>
<<set $haveGrow to false>>
<<set $emporerMoney to false>>
<<set $merchantArrow to false>>
<<set $talkClaudius to false>>
<<set $talkLucius to false>>
<<set $talkTatis to false>>
<<set $talkPompeius to false>>
<<set $activePotion to false>>
<<set $haveTransformed to false>>
<</link>><img src="pics/bg/ancientpalace.jpg " class="center"/>
You're in the grand palace.
It was an extremely fancy place, fancier than anything that you had seen in your life with marble and gold as far as the eye could see. An uncountable number of rooms and amenities furnished its interior, made from an unknowable amount of wealth. Lush beds called to you and tested your will, but you stayed strong.
<<if !$emporerTF>>[[Emporer Claudius]] sat on his<<else>>[[Empress Cleo]] sat on her<</if>> throne speaking to a few advisors as you stay near the back. A few guards stood in wait, ready to escort you back out with their swords in hand.<<if $finishedAncient>> Not that they needed them because of the power that <<if $emporerTF>>s<</if>>he emitted, striking fear into anyone that saw h<<if $emporerTF>>er<<else>>im<</if>>.<</if>>
[[Approach the pink orb in the air.->Travel Back]]
<u>Navigation</u>
[[Temple->Ancient Temple]]
[[Market->Ancient Market]]
[[Baths->Ancient Baths]]
[[Forest->Ancient Forest]]<img src="pics/bg/ancienttemple.jpg " class="center"/>
You're in the mystical temple.
After the long climb up the stairs to reach the top of the hill, you're welcomed by the wide pavillion where massive pillars stood tall. They lined the edge of the platform you stood on, leading all the way to a massive brazier and a incredible statue dedicated to the gods.
Off to the side tending to the fire, you spot <<if !$seenDrusilla>>[[an elderly lady->Drusilla Meet]] wearing a delicate set of robes, being the only other person up here at the time<<else>>[[Drusilla->Physician Drusilla]] tending to the hearth, as she <<switch $drusillaTF>><<case "base">>poke it with a cane slowly<<case "myth">>read through some scrolls, her hooves sat down politely like a horse<<case "short">>stood on a stool in order to be able to even reach the fire, her bust pressing against the side of the hearth<<case "tall">>reached down from her height to prod the coals<<case "grow">>checked her reflection, admiring her volupuous youth<<case "muscle">>lifted a crate of supplies towards the back, her muscles rippling as she does so<<case "young">>sat on the edge of some stairs, kicking her legs playfully<<case "hyper">>tried her best to navigate around the temple, her massive bust accidentally crashing into some supplies<</switch>><</if>>. A few strange baubles and tools sat on a bench behind her, with the physician's focus on her task.
<u>Navigation</u>
[[Palace->Ancient Palace]]
[[Market->Ancient Market]]
[[Baths->Ancient Baths]]
[[Forest->Ancient Forest]]<img src="pics/bg/ancientmarket.jpg " class="center"/>
You're in the busy marketplace.
The bustle of the crowd was certainly something, with many different vendors trying their best to advertise whatever it was that they were selling. Fresh produce, jewels, fabrics, and really anything else you could name could most likely be found here.<<if $seenDrusilla>>
At one of the stalls, you managed to find a stall with the right type of wares, where <<if !$merchantTF>><<if !$seenPompeius>>[[a bald merchant->Merchant Pompeius]]<<else>>[[Pompeius->Merchant Pompeius]]<</if>> was trying his best to sell the various herbs and spices that he had acquired. It didn't seem like he was having much success<<else>>[[Priscilla->Merchant Priscilla]] was excitedly showing of her wares, needing to jump to reach people's eye lines, causing her bust to jiggle with the movement. But it seemed to be working, with her stall being very busy as a small crowd formed around her goods<</if>>.<</if>>
<u>Navigation</u>
[[Palace->Ancient Palace]]
[[Temple->Ancient Temple]]
[[Baths->Ancient Baths]]
[[Forest->Ancient Forest]]<img src="pics/bg/ancientbaths.jpg " class="center"/>
You're in the public baths.
It was larger than any swimming pool that you had ever seen, with fresh water being brought in through aqueducts connected to some far off land. A low chatter remained as small clusters of people talked as they bathed, while most remained on their own and relaxed in the waters. Some of them were even warm, much to your surprise.
And there weren't even changing rooms! At least you could wander about it without much suspiscion.<<if $seenDrusilla>>
Scanning the large room, you manage to spot <<if !$seenTatis>>the person Drusilla had described to you. With a clean shaven face and striking blond hair, you knew you had found [[the senator Tatis->Bather Tatis]], especially with how sleepy he looked. Something you understood deeply<<elseif !$bathTF>>[[the senator Tatis->Bather Tatis]] still sitting in the warm bath, eyes closed as he steeped in the water. It looked extremely relaxing, something that made you quite jealous<<else>>[[the senator Titiana->Bather Titiana]] sitting in the same spot in the bath that you had seen every other time. Her massive bust floated in the water, acting almost like flesh-like floaties with her nipples barely covered by the water<</if>>.<</if>>
<u>Navigation</u>
[[Palace->Ancient Palace]]
[[Temple->Ancient Temple]]
[[Market->Ancient Market]]
[[Forest->Ancient Forest]]<img src="pics/bg/ancientforest.jpg " class="center"/>
You're at the edge of the forest.
It was lush, spanning as far as the eye could see and you knew that you could easily get lost in there. With birds chirping and the lone deer skipping through the brush, it was actually a decently relaxing sight.
An cabin sat just a short walk in, filled with trophies from hunts, a set of bow and arrows, and enough dried food to last a winter. You could imagine someone living in here, but you had other plans right now. Plus there wasn't even a comfy bed to sleep in there, instead just a rough sack sitting in a corner.<<if $seenDrusilla>>
Weaving your way through some of the trees, so manage to spot <<if !$hunterTF>><<if !$seenLucius>>[[the hunter->Hunter Lucius]] Drusilla had told you about<<else>>[[Lucius->Hunter Lucius]] crouched over some dirt<</if>>, where he was inspecting some tracks intently. Hearing your approach, he glances over in your direction, brushing off his cloak to greet you.<<else>>[[Lucillia->Nymph Lucillia]] walking through the forest, taking in nature as the leaves seemed to curl around her as she walked. Noticing your presence, she gives you a small wave before continuing her walk through the forest.<</if>><</if>>
<u>Navigation</u>
[[Palace->Ancient Palace]]
[[Temple->Ancient Temple]]
[[Market->Ancient Market]]
[[Baths->Ancient Baths]]<<silently>><<set _dru to "pics/other/drusilla" + $drusillaTF + ".png">><</silently>><img @src=_dru class="centerPerson"/>
"Hello $name. Are you ready to get to work?<<if !$haveMagic>> I believe that a hunter in the forest should be able to get the Magnusba.<</if>><<if !$haveShrink>> Last I checked, you should be able to get Parvio in the marketplace.<</if>><<if !$haveGrow>> Senator Tatis should be the person to know where to get Ampculo, and he's usually in the baths to relax.<</if>>"
<<switch $drusillaTF>><<case "base">>You see Drusilla in her old age hobble of to you, giving you a kind smile that reminded you of your grandmother.<<case "myth">>You hear the clop of Drusilla's hooves against the stone floor as she steps up to you, being careful with her lower half to make sure that the horse parts don't knock anything over.<<case "short">>You have to crane your head down to see the smaller woman, her curves standing in constrast to her height. But it didn't seem to harm her dedication to work either way.<<case "grow">>You watch as the attractive woman steps over to you with a small sway of her hips. <<if $fem < 3>>You were slightly jealous of her curves, but she seemed happy to be younger<<else>>You smiles as she greets you, having similar sizes to your own<</if>>.<<case "tall">>You have to crane your head up to see the tall woman as she towered over you, knowing that she had to be glad that the roof here was extremely high.<<case "muscle">>You gulp as you watch the amazonian woman head over to you, her rippling abs and muscles unknowingly flexing from her exposed skin. You had the subconscious thought of having your head between her swole thighs.<<case "young">>You hear the pitter-patter of footsteps as the child-like Drusilla walks over to you, having been reverted all the way back to the age of a child. At least she seemed happy to not be an old woman anymore.<<case "hyper">>You gulp as watch the extremely curvy woman head over to you, her expansive bust bumping into tables in the way. <<if $fem == 5>>You smiled sympathetically, your own curves, while not as extreme, were still quite a lot to deal with<<else>>You were still amazed by the fact that she could walk around<</if>>.<</switch>><<if $finishedAncient>>
"We've also received a shipment of Mutacludo as reward. This should act as a stablizer for the potions to make them fit for human consumption. You just need to be sure that someone isn't under the effect of another potion before use."<</if>>
[[Brew potion.->Potion Brewing]]
[[Back.->Ancient Temple]]<<silently>><<set _pot to "pics/objects/potion" + $potion + ".png">><</silently>><img @src=_pot class="centerPerson"/>
The potion that Drusilla gave you. It is filled with <<switch $potion>><<case 0>>nothing but air, waiting to receive its next brew<<case 1>>a thin blue liquid with a strange scent to it<<case 20>>a thin red liquid<<case 21>>a thin, sweet-smelling, purple liquid<<case 300>>a thin green liquid<<case 301>>a thin, sweet-smelling, yellow liquid<<case 320>>a thick orange liquid<<case 321>>a strange, rainbow colored liquid<<case 4000>>a thick, milky liquid<<case 4001>>a smoking, sparkling blue liquid<<case 4020>>a smoking, sparkling red liquid<<case 4021>>a smoking, sparkling purple liquid<<case 4300>>a smoking, bubbling green liquid<<case 4301>>a smoking, bubbling yellow liquid<<case 4320>>a smoking, sparkling orange liquid<<case 4321>>a smoking, sparkling rainbow liquid that seem to be bursting with magic<</switch>>.<<if $potion != 0 && !$activePotion>>
<<link [[Empty the potion.->Potion]]>><<set $potion to 0>><</link>><</if>>
<<return "Back.">><<silently>><<run memorize('endingFive', true)>><<set _end to "pics/ending5" + $type + ".png">><</silently>>Just barely, you managed to make it to your job interview on time. They were taken aback by who showed up, but a quick security question quickly removed any confusion to allowed you to continue. It went well, earning you the spot you had always been aiming for.
Unfortunately, in your rush to make it to your appointment on time, the nearly filled magical orb had shattered as you tripped to get in your suit on time, gone forever. You knew that you were one step away from returning back to who you had been, but that was now gone forever. With your thoughts spiralling, you went into a bit of a depression, just going in the cycle of your life and barely adjusting to your new life.
Eventually, your friends managed to coax you out to the beach, saying that they wanted to spend a fun day together just like how they used to. Managing to build up the courage, you even bought a bikini to wear while you were there.
Heading over, you had first arrived with a towel wrapped around your body, still unsure about what you knew you were going to do. But with enough encouragement from your friends, you dropped the towel as you laid down to sunbathe.
All eyes were on you, your beautiful body attracting people's attention everywhere. Some of it felt nice, others not so much, but it was helping to build your confidence in your new body.
And well, it seemed that it was your time to be the sexy woman on the beach.
<img @src="_end" class="center"/>
<b>Ending Five: Fun in the sun</b>
<<if !$ending>><<back "Back">><</if>><<silently>><<run memorize('endingNine', true)>><<set _end to "pics/ending9" + $type + ".png">><</silently>>Learning what it was like to live in the ancient world was quite the unique experience. You had to quickly hide parts of the way you acted, and learned to adjust with. You had thought about heading back home, but the work you were doing with Drusilla and the potions were helping many people.
Your knowledge with modern medicine saved lives and progressed people's health to an unreal degree. That was what first got your name on the public's mind, and cemented you as part of <<if $emporerTF>>Empress Cleo<<else>>Emporer Claudius<</if>>'s court. Time passed, and your presence remained.
Your time spent with Drusilla and the efforts you had made with <<if $emporerTF>>Empress Cleo<<else>>Emporer Claudius<</if>> had given you a higher status within the society. And with the magic you performed with the potions, a reputation quickly grew.
With the time that you spent at the temple, more and more whispers and rumors talked about your connection to the gods and the miracles that they performed. One time when you talked about the occurance of fallen stars based on the season, it all but sealed your fate.
<<if $emporerTF>>Empress Cleo<<else>>Emporer Claudius<</if>> declared you as the royal priestess, which while it granted you several privilages, meant that you were now forced to stay at the temple for fear of enemies attacking you. And that meant that you were now unable to reach your way back home.
The work wasn't difficult, nor was it boring, so you quickly adjusted to your new profession. By this point, you were just rolling with whatever it was that they had propped you up to be. At least, it gave you a cushy life with plenty of chances to get high.
<img @src="_end" class="center"/>
<b>Ending Nine: Whelp, that was a myth</b>
<<if !$ending>><<back "Back">><</if>><<silently>><<run memorize('endingThirteen', true)>><<set _end to "pics/ending13" + $type + ".png">><</silently>>As you found out, making potions was a skill that you enjoyed very much. Your skills grew, your reputation along with it, and the resources at your disposal became grander and grander.
With each new ingredient, the range on what could be made grew exponentially. And that meant that you needed to test them all out, playing it safely when you could. And with each success, the drive to make more and more build higher and higher.
And in your experiments with Drusilla, the shelf of various potions you had created grew taller and taller, making sure to store what you could for later use. It was an impressive collection, but one that the pair of you started to worry about.
As if it was an omen from the gods, a heavy storm came in, forcing the two of you inside in the space that you could fit in. But in a stroke of bad luck, a bolt of lightning struck the shelves of potions, send all of the magical fluids onto you as you shoved Drusilla out of the way. Drenched and in extreme pain, you passed out as something strange passed over your body.
...
Eventually you awoke, stumbling to your feet as you tried to figure out what had happened. But as soon as you failed to get up, with a brand new sensation in your lower body, you quickly saw that your lower half had turned into that of a horse. Now as a centaur, there was no way that you would fit into the city you found yourself in, or anywhere back home.
With help of Drusilla<<if $drusillaTF == "myth">>, given her own familiarity with your form,<</if>> and <<if $hunterTF>>Lucillia<<else>>Lucius<</if>>, you eventually found some suited clothes and a way out into the vast wilderness that magical being apparently inhabited. <<if $hunterTF>>Lucillia's own connection helped a lot, introducing you to a few other wildfolk that you would've never believed seeing in your old life<<else>>Lucius's sparing experiences with other magical folk came in hand, giving you a few pointers to find your way into the more mystical parts of the forest<</if>>.
Managing your new body was certainly something new, but the folk of the forest quickly accepted you and helped you adjust to your new life. It definitely wasn't how you expected your life to go, but being a centaur would be the life you lived. Among the wild, you found a life of peace.
<img @src="_end" class="center"/>
<b>Ending Thirteen: Horsing around</b>
<<if !$ending>><<back "Back">><</if>><<silently>><<run memorize('endingFifteen', true)>><<set _end to "pics/ending15" + $type + ".png">><</silently>>Well, the map that Captain <<if $markTF>>Megan<<else>>Mark<</if>> had found turned out to be a wild goose chase and meant nothing in the end. All of the promise of treasure and wealth beyond your wildest dreams meant nothing.
Unfortunately, a pirate attack had forced the crew to try to depart, making you the only one to make it out of there on the sole remaining row boat. It took a lot of effort, but you had found a merchant's ship heading to the nearest city, a relatively safe place among the harsh seas.
Left in the city with no way home, you had to find some way to work and make a living. Even with your looks, you sought higher aspirations, the dream of wealth now imbedded in your mind after the hunt for hidden treasure. And so, to academia you went.
Despite what you had thought, all of the preparation that you had done for your job interview was surprisingly relevant in the city that you had ended up in. Able to use your modern brain on their old technology, you could develop things that were normal in your world, but astonishing in their own.
Your inventions made you ridiculously wealthy, able to live a life of luxury out in the tropical islands. It even led you to be named a duchess with newfound property that spanned larger than you could've ever imagined.
It seems that you were set for life, now comfortable with the new world you found yourself in.
<img @src="_end" class="center"/>
<b>Ending Fifteen: Ahead of her time</b>
<<if !$ending>><<back "Back">><</if>><<silently>><<run memorize('endingSixteen', true)>><<set _end to "pics/ending16" + $type + ".png">><</silently>>Time passed on the farm, with the cycle of work slowly leading to new thoughts and dreams. You had already missed your job appointment by this point, so you kept your job on the farm for now. And with your time here, you realized that animals weren't necessarily your thing and that it was maybe time to move on or back.
What settled your decision was the day that your way back home had disappeard, trapping you here with no way back. You didn't know how, but you swore you saw a cow eat the magic orb and left nothing behind.
Understanding with your decision, <<if $farmerTF>>Dolly<<else>>Donald<</if>> and <<if $mechanicTF>>May<<else>>Mac<</if>> gave you your severence package, some recommendations, and help you on your way across the country. Luckily for you, the government had some land to sell to aspiring farmers, and some lush forests seemed like a nice place.
Settling in, you spot a few fruits growing, tasty as you bit into them, and had your mind set on founding an orchard in your name. Getting some seeds and saplings, you used the experience you had gotten on the farm to develop your land, watchin as the new trees grew amongst the others.
And it seemed that was the right choice, with your new property was surprisingly fertile, meaning that your trees produced some of the best fruit that the world had ever seen. You could even hire a few people to help tend to your orchard,
But ever now and then, you prefered to be in the fields, collecting the apples, peaches, and whatever else you could find, all with a smile on your face.
<img @src="_end" class="center"/>
<b>Ending Sixteen: An apple a day</b>
<<if !$ending>><<back "Back">><</if>><<silently>><<run memorize('endingSeventeen', true)>><<set _end to "pics/ending17" + $type + ".png">><</silently>>Your work continued with Drusilla, making potions and learning about the way that magic worked with these strange herbs. Progress was slow, but steady even as <<if $emporerTF>>Empress Cleo<<else>>Emporer Claudius<</if>> was increasingly urgent with h<<if $emporerTF>>er<<else>>is<</if>> requests.
But that was when you saw the fires and heard the screams. Invaders had arrived and you were next. <<if $drusillaTF == "muscle">>Drusilla did her best to protect you at the top of the temple, giving you an idea of what you needed to do<<else>>Drusilla was not in the state to fight back, which meant you need to act<</if>>.
And with your hands tied, you grabbed one of the newer potions that you and Drusilla had been working on for <<if $emporerTF>>Empress Cleo<<else>>Emporer Claudius<</if>>. Chugging it down, you felt your body grow and swell with power, muscle rippling as you grabbed the nearest weapon and went to war.
Singlehandedly, you fought off the invaders, your amazonian form destroying anyone in your path and awakening a passion you didn't know you had. Defending the empire with magically granted powers and skill gave you a reputation amongst the people and struck fear in your enemies.
You became one for the myths, and the start of the new branch of warriors that would become a force to be reckoned with. Your knowledge of history and modern military practices sent your armies to greater heights and gave you advantages over any opponent you faced.
The empire grew and so did your ambitions, leaving the bureaucratic and diplomatic matters to <<if $emporerTF>>Empress Cleo<<else>>Emporer Claudius<</if>>. Becoming the next most powerful person in the kingdom, you fought as you were designed to do, with the next battle the only thing on your mind.
<img @src="_end" class="center"/>
<b>Ending Seventeen: War... War never changes</b>
<<if !$ending>><<back "Back">><</if>><img src="pics/other/claudius.png" class="centerPerson"/>
Emporer Claudius glances over towards you as you approach his throne. A few of his advisors whisper something to him before leaving him be, his gaze settling on you as he awaits your words.<<if $finishedAncient>><<silently>><<set $talkClaudius to true>><</silently>>
A newfound power seemed to emenate from him, a presence that enforced his position of ruler of these lands. You could imagine why someone like him would want that, even if the risks were high, but at least it worked in the end.
"Your efforts are not in vain. You're free to remain as a citizen of this realm if you please as reward for your work. However, another request for a potion to give me enternal youth would be your next task."<</if>><<if $potion == 301 && !$finishedAncient>>
<<linkreplace "I've got the potion you've requested...">><<silently>><<set $activePotion to true>><</silently>><i>I've got the potion you've requested...</i>
"That's good to hear. The sooner I can protect my empire, the better."
Handing over the potion, you watch as Emporer Claudius chugs it down, wiping the remaining fluid from his beard as the effects of the potion start to take effect. Much to your surprise, he seems to almost get fuller in size, his hair healthier and his skin shining as you could feel his presense on you.
"Ah, I can feel the power flowing through my veins. You did good work, so you shall be rewarded. A jewel from Venus herself has fallen into my hands, something that shall fit you well."
Snapping his fingers, a guard walks over to you with a pink shard sitting on a purple pillow. Its magical energy feels familiar, just like the orb back in home as it calls out to you.
<<link [[Take the shard.->Transformation]]>><<set $finishedAncient to true>><<set $activePotion to false>><<set $potion to 0>><</link>><</linkreplace>><</if>><<if $potion == 4320>>
<<linkreplace "I've got the potion you've requested...">><<silently>><<set $activePotion to true>><</silently>><i>I've got the potion you've requested...</i>
"Impressive work. And now with my power and immortality, the empire shall reign forever!"
As he drinks the potion, it takes a moment for it to start taking effect. A bright glow begins to shine from his body, getting more and more intense until it gets to the point that you need to cover your eyes.
It takes a moment for it to die down, slowly and surely until you feel like you're able to take a look. And now just hoping that you didn't accidentally kill the Emporer.
<<link [[Open your eyes.->Emporer TF]]>><<set $emporerTF to true>><<set $activePotion to false>><<set $potion to 0>><</link>><</linkreplace>><</if>><<if $finishedAncient && ($potion != 4320 || !$talkClaudius)>>
<<include [[Ancient Endings]]>><</if>><<if $seenPompeius && !$emporerMoney>>
<<linkreplace "I need some gold for ingredients...">><<silently>><<set $emporerMoney to true>><</silently>><i>I need some gold for ingredients...</i>
"I see, that would be a worthy endeavor..."
Snapping his fingers, a guard walks over to you with a small brown pouch in hand. Dropping it onto your palm, you hear the clink of metal, and peeking inside you can see that there was in fact, enough gold to pay for whatever it was that you needed. If only you could take this gold home with you and you wouldn't even need the job in the first place.
"Now go, I have business to deal with."<</linkreplace>><</if>><<if !($potion == 301 && !$finishedAncient) && !($potion == 4320 && $talkClaudius)>>
[[Back.->Ancient Palace]]<</if>><img src="pics/other/pompeius.png" class="centerPerson"/>
<<if !$finishedAncient && !$haveShrink>><<if !$seenPompeius>><<silently>><<set $seenPompeius to true>><</silently>>"Hey! Can I get you some spices? Gingers? Herbs to ease your aches or to grant immortality? The names Pompeius and I can get you what you need!"
Before you was a tall, bald man with admittedly great facial hair and hairy forearms showing off underneath his robes. His size was a little off-putting, but you still work your way over to him through the busy street.
Building up the courage, you manage to speak up above the noise of the market and explain your situation. Humming in understanding, he nods his head with a smile growing on his face.
"I've just got fresh stock of the Parvio you need. But being a merchant, I do need some gold in return. If you can find the funds, then I should be able to get it for you!"
<i>The Emporer probably has the money you need.</i><<else>>"Hey there! Have you managed to get the gold to pay? I've made sure to keep aside some stock for you."<<if $emporerMoney>>
<<linkreplace "I've got just what you need...">><<silently>><<set $haveShrink to true>><</silently>><i>I've got just what you need...</i>
"Great! Let me package that up for you real quick."
Taking the gold you had gotten from the Emporer, you watch as Pompeius goes to work with a canvas sack and grabs the strange red-ish herb and putting a healthy amount into it. Tying it up and handing it over to you, he gives you a kind wave and a happy smile.
"I hope that's all you need! Make sure to check in for further stock later!"<</linkreplace>><<else>>
<i>The Emporer probably has the money you need.</i><</if>><</if>><<elseif !$finishedAncient>>"Hey there $name! I hope you've got enough stock! It was a pretty fresh batch."
Giving him a nod to let him know that you had more than enough, he lets ou ta bellowing laugh before returning to trying to grab some potential customer's attention.<<else>><<silently>><<set $talkPompeius to true>><</silently>>"Hey there $name! Glad to see you around, but I'm sorry to say that we don't have any more components that you might be able to use."
Shaking his head sadly, he seems to stop for a moment before looking back up at you, tapping his finger to his chin.
"Actually, with that fancy stuff you're doing with that magic, I was wondering if you had anything that could help with standing out from the crowd? I'm starting to think that being as big as I am might be turning off some customers..."<<if $potion == 4020>>
<<linkreplace "I think I have something you might want...">><<silently>><<set $activePotion to true>><</silently>><i>I think I have something you might want...</i>
"That's great to hear! I'm interested to see what you've got in mind, but you seem like a smart gal to I'll trust you."
Taking the potion that you were offering him, he sniffs it for a moment before drinking it down, finishing it with a satisfied gasp before handing you the bottle back.
But before he gets the chance to say anything, bright glow begins to shine from his body, getting more and more intense until it gets to the point that you need to cover your eyes.
It takes a moment for it to die down, slowly and surely until you feel like you're able to take a look.
<<link [[Open your eyes.->Pompeius TF]]>><<set $activePotion to false>><<set $potion to 0>><<set $merchantTF to true>><</link>><</linkreplace>><</if>><</if>><<if $seenLucius && !$merchantArrow>>
<<linkreplace "I'm here to pick up a package...">><<silently>><<set $merchantArrow to true>><</silently>><i>I'm here to pick up a package...</i>
"Ah, Lucius needs his arrows? I can get that ready for you no problem."
Shuffling back in his booth, you watch as he tries to find something, his larger size a bit crammed in the back of the stall. But after a moment, he heads back out with a quiver filled with more arrows than you could count.
"That should be his order. Tell him good luck for me!"<</linkreplace>><</if>><<if $potion != 4020 || !$talkPompeius>>
[[Back.->Ancient Market]]<</if>><img src="pics/other/tatis.png" class="centerPerson"/>
<<if !$finishedAncient && !$haveGrow>><<if !$seenTatis>><<silently>><<set $seenTatis to true>><</silently>>"Hmmm? Drusilla has sent me and you need my help?"
Quickly explaining your situation, he hums for a moment before leaning back in the bath. You weren't sure how long you wanted to stick in the baths, so you wanted to hurry. Despite how nice it looked to sleep in the warm waters.
"I can get you what you need, but I would like to request something to help calm me down. I haven't been able to get good sleep and was hoping that the baths would help, but I'll take what I can by this point."<<else>>"Hmmm? Hello $name. Have you managed to find something to help me relax? I know Drusilla makes medicines that I could use."<</if>><<if $potion == 21>>
<<linkreplace "I've got what you need...">><<silently>><<set $haveGrow to true>><<set $potion to 0>><</silently>><i>I've got what you need...</i>
"That's good to hear. Is it by consumption or by application?"
Quickly explaining that he needed to drink it, he nods his head slowly before taking the bottle, consuming it at a decent pace before letting out a sigh of relief. Handing back the bottle, you watch as he relaxed into the water.
"Ahh that feels nice, perhaps this will give me the relief I seek... But I suppose I can get you what you need. Here is the Ampculo and be on your way."
Suddenly, you see him holding a dark-green-ish herb in his hand, contained within a leather pouch. I worried you about where it could possibly be, but it wasn't the place for you to ask, taking the ingredient from him and leaving him to his bath.<</linkreplace>><<else>>
<i>You should see if there's a potion you can make with Drusilla that he could use...</i><</if>><<elseif !$finishedAncient>>"Hmmm? It seems like your potion might be working. I feel relaxed, but that's all for now. But the warmth of the bath is helping quite a bit."
You watch as he sinks into the bath, a few bubble rising in the water as he breaths out through his nose. He looks relaxed in a way that you couldn't believe. It almost made it seem like being in the bath would be better than a bed.<<else>><<silently>><<set $talkTatis to true>><</silently>>Seeing you approach him, Tatis glances back towards you, with larger bags under his eyes but still apparently awake. A grim look was on his face, something that made you slightly worried.
"Well it's nice to see that you're back, but I have to say that I don't think your solution worked. I've been more tired than ever, and sleep still fails me. Perhaps if there was something that could pick up my energy could work instead?"<<if $potion == 4321>>
<<linkreplace "I think I've got something that you could use...">><<silently>><<set $activePotion to true>><</silently>><i>I think I've got something that you could use...</i>
"Well, hopefully this will work. Perhaps enough energy will do instead of trying to get sleep."
Taking the potion from you, you watch as he drinks the rainbow liquid down before he hands the bottle back to you. You weren't sure how it was going to affect him but you could only hope.
But before you get the chance to ask him how he felt, bright glow begins to shine from his body, getting more and more intense until it gets to the point that you need to cover your eyes.
It takes a moment for it to die down, slowly and surely until you feel like you're able to take a look.
<<link [[Open your eyes.->Tatis TF]]>><<set $potion to 0>><<set $bathTF to true>><<set $activePotion to false>><</link>><</linkreplace>><</if>><</if>><<if $potion != 4321 || !$talkTatis>>
[[Back.->Ancient Baths]]<</if>><img src="pics/other/lucius.png" class="centerPerson"/>
<<if !$finishedAncient && !$haveMagic>><<if !$seenLucius>><<silently>><<set $seenLucius to true>><</silently>>"Hmm, you must be someone new. The name's Lucius and I'm one of the hunters of these forests. But it seems that you have some business here."
Explaining your situation, he nods understandingly. Shuffling in his pack, he seems to think for a moment before turning back to you.
"I know what it is that you are seeking, but I need to ask something for you in return. I have an order in the market for a new set of arrows for my hunts. If you can bring that to me, then I can get you the Magusba that you need."<<else>>"Greetings $name. Have you managed to get the arrows for me? They should be in the market"<</if>><<if $merchantArrow>>
<<linkreplace "I've got them for you here...">><<silently>><<set $haveMagic to true>><</silently>><i>I've got them here for you...</i>
"Ah, that's just what I needed. A deal's a deal so here you go."
Handing over the arrows, you watch as he pulls his bag off his back with a huff. Grabbing handful of arrows at a time, he refills his quiver until it looks like he would be able to take down a bear.
Then rummaging through his pack, he eventually pulls out a pouch with a blue-ish herb sticking out of the top as it's filled to the brim. With a respectful nod, he returns back to studying the tracks, now with a filled quiver on his back.<</linkreplace>><<else>><<if $seenPompeius>>
<i>You should check in with Pompeius in the market.</i><</if>><</if>><<elseif !$finishedAncient>>"Have you made use of the Magusba? It's not the easiest to come by, but it should have been plenty for your uses."
With a nod to confirm his question, he gives you a small smile before returning to studying the tracks on the ground. It makes you think what it possible could be that required him to study it so intently.<<else>><<silently>><<set $talkLucius to true>><</silently>>"Welcome back, I've heard good news from your efforts. Although it does make me wonder if you could do something to me."
Gesturing to the footprints on the ground, you look it over and see the strange form of it, almost like it was some combination between a bear, horse, and wolf.
"As you might've noticed, I've been stumped by the origins of this creature, one I believe to be mystical in nature. So I request if you can find something that would help me in my quest to find this beast, something that could make me more in tune with nature."<<if $potion == 4001>>
<<linkreplace "I think I have what you need...">><<silently>><<set $activePotion to true>><</silently>><i>I think I have what you need..</i>
"That's good to hear. I trust your judgement and hope that this will solve my current predicament."
Taking the potion from you with a nod of thanks, he drinks it swiftly before handing back the bottle. You weren't sure exactly what was going to happen, but perhaps this would be the solution he was looking for.
But before he gets the chance to say anything, bright glow begins to shine from his body, getting more and more intense until it gets to the point that you need to cover your eyes.
It takes a moment for it to die down, slowly and surely until you feel like you're able to take a look.
<<link [[Open your eyes.->Lucius TF]]>><<set $potion to 0>><<set $hunterTF to true>><<set $activePotion to false>><</link>><</linkreplace>><</if>><</if>><<if $potion != 4001 || !$talkLucius>>
[[Back.->Ancient Forest]]<</if>><<silently>><<set _dru to "pics/other/drusilla" + $drusillaTF + ".png">><<set $seenDrusilla to true>><</silently>><img @src=_dru class="centerPerson"/>
Seeing you approach her, the older woman pulls her attention was from the large brazier, brushing off her robes as you walk up to her.
"Hello there $name, I hope your journey was pleasant. But for now, I believe that introductions are needed. I go by Drusilla, the physician to the Emporer and current tender to the temple. A lot of our practices are as one, but my old age is finally getting to me."
Guiding you over towards the bench in the back, you see that there is a lot more there than what meets the eye, with an entrance to a room in the back and several tools used in apothecary work.
"So the Emporer wants something to make him more powerful? It's going to be tricky, since we're lacking the ingredients to make it safe for human consumption. If that's the case then we'll need some more components to work with."
Rummaging through some supplies, you watch at Drusilla pulls out a rack of small glass bottles, handing you one of them as you study it carefully.
"Right now, I've managed to gather enough to make normal remedies, but something more powerful will be needed. A few ingredients come to mind for what we need. Parvio should be able to be found in the marketplace and one of the hunters should be able to get you some Magusba."
Drusilla continues to gather the various tools that you'd need for your work, her old age apparent as she struggles to move around.
"And Ampculo should be able to be retrieved from a Senator named Tatis, who is usually found in the baths. You should be able to spot him by his blonde hair, <<if $type == "blond">>something the two of you have in common<<else>>which stands out quite a bit<</if>>. I shall remain here for now, there's far too many stairs for me to do it on my own."
[[Head out to your task.->Ancient Temple]]<<silently>><<set _dru to "pics/objects/potion" + $potion + ".png">><<set _magic to false>><<set _shrink to false>><<set _grow to false>><<set _tf to false>><</silently>><img @src=_dru class="centerPerson"/>
Your potion is filled with <<switch $potion>><<case 0>>nothing but air, waiting to receive its next brew<<case 1>>a thin blue liquid with a strange scent to it<<case 20>>a thin red liquid<<case 21>>a thin, sweet-smelling, purple liquid<<case 300>>a thin green liquid<<case 301>>a thin, sweet-smelling, yellow liquid<<case 320>>a thick orange liquid<<case 321>>a strange, rainbow colored liquid<<case 4000>>a thick, milky liquid<<case 4001>>a smoking, sparkling blue liquid<<case 4020>>a smoking, sparkling red liquid<<case 4021>>a smoking, sparkling purple liquid<<case 4300>>a smoking, bubbling green liquid<<case 4301>>a smoking, bubbling yellow liquid<<case 4320>> a smoking, sparkling orange liquid<<case 4321>>a smoking, sparkling rainbow liquid that seem to be bursting with magic<</switch>>.
<<if $potion != 0>>[[Pour out your potion.->Potion Brewing][$potion to 0]]
<<if $potion < 4000>>[[Test your potion.->Potion Test]]<<else>>[[Test your potion.->Drusilla Test]]<</if>><<elseif $haveMagic || $haveShrink>>Taking in the tools before you and the ingredients prepped by Drusilla, you prepare what you want to brew.
<<if $haveMagic>>Add Magusba: <<checkbox "_magic" false true>>
<</if>><<if $haveShrink>>Add Parvio: <<checkbox "_shrink" false true>>
<</if>><<if $haveGrow>>Add Ampculo: <<checkbox "_grow" false true>>
<</if>><<if $finishedAncient>>Add Mutacludo: <<checkbox "_tf" false true>>
<</if>>
<<link [[Brew potion.->Potion Brewing]]>><<if _magic>><<set $potion to $potion + 1>><</if>><<if _shrink>><<set $potion to $potion + 20>><</if>><<if _grow>><<set $potion to $potion + 300>><</if>><<if _tf>><<set $potion to $potion + 4000>><</if>><</link>><</if>><<if $drusillaTF != "base" && $haveTransformed>>
[[Quick transform Drusilla back.->Potion Brewing][$drusillaTF to "base"]]<</if>>
[[Back.->Physician Drusilla]]<<silently>><<set _plant to "pics/objects/plant" + $potion + ".png">><<set $activePotion to true>><</silently>><img src="pics/objects/plant0.png" class="centerPerson"/>
"Ah, let's use a plant to test the outcome of the potion. It's better to be safe than sorry."
You watch as Drusilla slowly heads into a room in the back, coming back out with a small green plant set in a ceramic pot. Setting it down and gesturing for you to go ahead, you tip the potion over the top, watching as its contents soak into the soil.
<<type 1000ms>>...<</type>><<timed 3s>>
<img @src=_plant class="centerPerson"/>
You watch as the plant <<switch $potion>><<case 1>>begins to grow slightly, until small blue buds begin to emerge from the leaves. Sprouting into a strange, sweet-smelling flower<<case 20>>slowly begins to shrink in on itself, stopping when it barely reaches above the edge of the pot. Poking the leaves<<case 21>>begins to grow slightly, until sprouting a set of nice white flowers, their scent calming as its leaves droop slightly. Taking a sniff of the buds<<case 300>>starts to grow upwards, filling out in height as more and more leaves grow out from the thick stem. Taking a step back<<case 301>>quickly fills out in size, more and more leaves sprouting and growing to maturity, thick and powerful stems holding it in place as it starts to reach the limits of the pot. Nodding impressed<<case 320>>quickly shrinks in on itself, reverting as leaves fold back into buds and then merge back into the stem, leaving behind only a young sapling. Blinking her eyes surprised<<case 321>>quickly bursts out in size, growing uncontrollably as the leaves grow into vines, climbing out of the pot and to the surrounding tables and walls, clinging onto the marble pillars. Cautiously touching one of the vines<</switch>>, Drusilla hums as she studies it interested.
"Well, I guess that's what that combination does. I'll be sure to clean this up then."<<if $potion == 21 && $seenTatis && !$haveGrow>>
<i>I bet this could be what Tatis wants...</i><<elseif $potion == 301 && !$finishedAncient>>
<i>I bet this could be what the Emporer wants...</i><</if>>
<<link [[Back.->Physician Drusilla]]>><<set $activePotion to false>><<set $potion to 0>><</link>><</timed>><<if ($drusillaTF == "base" && $potion != 4000) || ($drusillaTF != "base" && $potion == 4000)>><<silently>><<set _old to $drusillaTF>>
<<switch $potion>>
<<case 4000>><<set $drusillaTF to "base">>
<<case 4001>><<set $drusillaTF to "myth">>
<<case 4020>><<set $drusillaTF to "short">>
<<case 4021>><<set $drusillaTF to "grow">>
<<case 4300>><<set $drusillaTF to "tall">>
<<case 4301>><<set $drusillaTF to "muscle">>
<<case 4320>><<set $drusillaTF to "young">>
<<case 4321>><<set $drusillaTF to "hyper">>
<</switch>><<set _dru to "pics/other/drusilla" + $drusillaTF + ".png">><<set _oldDru to "pics/other/drusilla" + _old + ".png">><<set $activePotion to true>><</silently>><img @src=_oldDru class="centerPerson"/>"Using the Mutacludo from the <<if !$emporerTF>>Emporer<<else>>Empress<</if>>, the potion should be made for consumption by humans. It may be a bit risky, but I would like to give it a try."
Nodding as you hand over the potion, you watch as Drusilla quickly downs the liquid in the potion bottle, handing it back to you as she takes a step back to let it go to work.
A blinding light quickly emits from her body, forcing you to cover your eyes as the potion takes effect. And after a moment, you slowly lower you hands as you're finally able to see.
<<type 1000ms>>...<</type>><<timed 3s>>
<img @src=_dru class="centerPerson"/>
<<switch $drusillaTF>><<case "base">>You see Drusilla back in the form you had first met her in. Her wrinkles returned and a small hunch in her back as she reached to stablize herself.<<case "myth">>You hear the clop of hooves as Drusilla's hooves step against the floor as she stabalizes herself. With her lower half now a horse, Drusilla had been turned into a centaur, back as an adult with a lush white coat.<<case "short">>You first don't see anything, before glancing down to see Drusilla being much <i>much</i> shorter, somewhere between three and four feet tall if you had to guess. But her mass still had to go somewhere with Drusilla now having impressive curves for someone of her stature.<<case "grow">>You see Drusilla in a younger body, but one with very attractive curves. Wide hips, a delicious bush and smooth skin, it was a body that any woman would be jealous of.<<case "tall">>You have to glance up to meet her eyes, Drusilla having been aged down but having her height shot up dramatically, to a height that you had never seen in person. She had some nice curves too, with her long legs being clearly her most attractive part.<<case "muscle">>You're immediately caught off-guard by her rippling muscles, ripping off some of the robes that had come tight along her built form. In her prime, she was the definition of an amazonian woman, with rock-hard abs and strong arms.<<case "young">>Not seeing her at first, you glance down to see a young girl in the bigger robes that Drusilla had worn. But seeing her white hair and gray eyes, you piece together that she had been aged back down to a child, as she checks herself over.<<case "hyper">>Your eyes almost bulge out of your head as you see her expansive bust, stretching her robes to their limits with her torso almost being completely covered. You could manage to spot her child-birthing hips and her ankle-length hair behind her back as Drusilla tried to get a hold over her new size.<</switch>>
"<<switch $potion>><<case 4000>>Ah, it's to be back in my old body. Though the creak of my joints isn't as appreciated<<case 4021>>Hmm, I have to say I wasn't expecting that to happen. But this is still pretty nice<<case 4321>>This is quite the large form, but at least I've got plenty of energy to get me moving then. I haven't felt this good in a while..<<default>>Well, I suppose I'll have to get used to this. If you don't mind, I'll need to take a moment to myself<</switch>>."<<if $potion == 4320 && !$emporerTF && $talkClaudius>>
<i>I bet that the Emporer could use this...</i><<elseif $potion == 4001 && !$hunterTF && $talkLucius>>
<i>I bet that this is what Lucius could use...</i><<elseif $potion == 4020 && !$merchantTF && $talkPompeius>>
<i>I bet that this is something that Pompeius could use...</i><<elseif $potion == 4321 && !$bathTF && $talkTatis>>
<i>I bet that this is something that Tatis could use...</i><</if>>
<<link [[Back.->Physician Drusilla]]>><<if $potion == 4000>><<set $haveTransformed to true>><</if>><<set $activePotion to false>><<set $potion to 0>><</link>><</timed>><<elseif $drusillaTF == "base" && $potion == 4000>><<silently>><<set _dru to "pics/other/drusilla" + $drusillaTF + ".png">><</silently>><img @src=_dru class="centerPerson"/>"Hmm, I'm not sure how this potion would change anything if there's no additional ingredients to the transformation catalyst. I would try a potion that has more added to it."<<elseif $drusillaTF != "base" && $potion != 4000>><<silently>><<set _dru to "pics/other/drusilla" + $drusillaTF + ".png">><</silently>><img @src=_dru class="centerPerson"/>"I wouldn't risk another transformation potion while my form has already been changed. If you're wanting to try something again, I would first create the base Mutacludo potion for safety."
<<link [[Try again.->Potion Brewing]]>><<set $activePotion to false>><</link>><</if>><img src="pics/other/priscilla.png" class="centerPerson"/>
"Oh hey $name! Thanks again! I've been getting so many customers so let me know if you ever need anything! But I gotta go, the people need me!"
Jumping away, you watch as Priscilla goes to try and catch more people's attention, showing off the various goods she had. The crowd that was building around her seemed to show the fruits of her labor though, happy to see her get the success she wanted.
[[Back.->Ancient Market]]<img src="pics/other/titiana.png" class="centerPerson"/>
"<i>Zzzzz.... Zzzzzz..... Zzzzzz.....</i>"
Titiana was fast asleep, her head slowly tilting forward until it collides with her own expansive bust, snapping her back up only to repeat all over again. Each time, ripples cross her breasts as they slowly rose and fell with each breath, leaving small waves in the water.
At least it seems she got the sleep she had been wanting for a while now.
[[Let her to rest.->Ancient Baths]]<img src="pics/other/lucillia.png" class="centerPerson"/>
The nymph before you gracefully walks over to you, her bare feet gliding across the earth below her as flowers sprout as she walks. A new green, loose robe decorated her body, a woven belt with a golden buckle holding it in place.
"Greetings $name, I suppose that fate's brought us together once more. Hunting is no longer my purpose, and serve Mother Nature and her children. There's a lot more to this world than I knew, and I thank you for opening my eyes to my true reason in this world. But for now, I must continue my work protecting this land, if you may."
[[Leave her to her task.->Ancient Forest]]<img src="pics/other/cleo.png" class="centerPerson"/>
"Ah! What power! I feel as rejuvinated than ever before in my life!"
Emporer Claudius boasted as you took him in. His skin had turned a creamy chocolate color, with large hefty breasts held back by a golden robe and wide hips that pressed out to the edge of his throne. Apparently, his clothes turned from the potion, with a golden headress and plenty of jewelry to decorate his gorgeous body.
"What youth, what beauty this body has. I thank you for this gift. I shall go by Empress Cleo from now on, to reflect my new form. And this shall now mark the start of my grand empire!"
Cleo continues to admire her body, still having the glow of power from the first potion, but now combined with the effects of the second one to give what could quite possibly be the most powerful person on the planet.
You just hope that she will be distracted by herself enough to not take over the world. But given how her attention was completely on herself, it was probably be best if you let her be for now.
[[Head back while you can.->Ancient Palace]]<img src="pics/other/cleo.png" class="centerPerson"/>
"Ah $name. Is there something I can do for you? The efforts that you have gone through for me have not been forgotten. You're more than welcome to stay her in my empire and help to form a new golden age."
Empress Cleo leans against her throne, her silky black hair flowing behind her as she gave a confident smirk to you. Her arm was pressed up against her breast, forming a very healthy amount of cleavage for your eyes to enjoy.
<<include [[Ancient Endings]]>>
[[Back.->Ancient Palace]]<img src="pics/other/priscilla.png" class="centerPerson"/>
"Hmm, well I guess this works too... but it's quite the difference I have to say. I think Priscilla might be a better way to call myself now, hmm?"
Glancing over now that the light was gone, you see that the man who had been a decently intimidating had been transformed into a short, yet very stacked, woman, barely reaching up to your own chest. Her clothes had altered slightly, revealing a very nice amount of bust for the world to see and the juicy ass she now had. She looked herself over, slightly surprised but slowly building with energy,
"I feel pretty bouncy though, and I'll be for sure to get people's attention! If they can see me that is!"
Quickly diverting her newfound energy, Priscilla goes to work trying to catch people's attention, if the bright light didn't do that already. All of the jiggling of her flesh definitely worked to get a few people, that is.
[[Let her go to work.->Ancient Market]]<img src="pics/other/lucillia.png" class="centerPerson"/>
Before you, Lucius's body had transformed dramatically, his light skin now a deep, dirt brown, his hair now a light, grass green with a scent of an early morning now around him. He seemed to try to take in his situation, newly green eyes scanning himself and his environment as he took a deep breath to recenter himself.
"This... this is new. I hadn't expected this to be the solution I needed. And these, feel wrong..."
Dropping his pack to the ground, you can see his hands shaking slightly, clearly going through some kind of relevation. The wooden horns on his head, the leafy clothes crawling across his body, and the pointed ears definitely left you with what had happened.
"Lucius doesn't suit me anymore, perhaps Lucillia would be better. But I feel... nature calling me, and I must go. If you need me, then fate shall reunite us."
[[Watch as she leaves.->Ancient Forest]]<img src="pics/other/titiana.png" class="centerPerson"/>
Your eyes go wide as you see the new form of Tatis before you, his objectively handsome body now replaced by an extremely womanly form, volupuous beyond belief with long flowing blonde hair tracking behind him as breasts bigger that some people's entire bodies floating in the water. You couldn't even imagine how curvy he was underneath the water.
"Hmm? Well this wasn't really what I was expecting..."
The water of the bath seem to ripple at his movements, the unimaginable amount of breast flesh before you slowly rising and falling as he tried to lift his own bust. You had to imagine that he was glad that he was still in the water, not knowing how heavy they could possibly be.<<if $fem == 5>> But you could imagine that they were probably just a bit heavier than your own.<</if>>
"Perhaps Tatis isn't the best way to call myself, Titiana is a better fit for my new status. I can only hope now that this form can help me to get the rest I desire."
[[Leave her to rest.->Ancient Baths]]<<silently>><<run memorize('endingOne', true)>><<set _end to "pics/ending1" + $type + ".png">><</silently>>Even with all of the magical nonsense you had just gone through, you still had your job interview to attend. Quickly dressing into your suit, you tossed the orb to the side and clambered into your car as you sped off to the interview.
The experiences that you had gone through by visiting each of those worlds, not even mentioning the strangeness of the transformations you had gone through, was something you still needed to process. But glancing at your watch, you knew you had to put that off as there was only a few more minutes until you would be late!
Scrambling through the front doors of the office building, you managed to get checked in, ignoring the strange look from the receptionist. Checking your suit over one last time, you knocked on the door to the conference room you had been sent to, walking in with a practiced confidence.
The questions were intense, the interview being one that tested all of the experience that you had put in over the past who know how long. The boss of the company had even spoken up a few times, providing some input and asking a question of their own.
And after a time of delibaration, with your heart beating out of your chest, the boss of the company you had applied for so long ago reached out their hand with a proud grin on their face.
"Well $maleName, we think you're a great fit for this company. Welcome aboard!"
Shaking their hand with a bright smile on your face, you knew that all of your effort had finally paid off. Even if there was a bit of a huccup along the way.
<img @src="_end" class="center"/>
<b>Ending One: Mom, I got the job!</b>
<<if !$ending>><<back "Back">><</if>><<silently>><<run memorize('endingSix', true)>><<set _end to "pics/ending6" + $type + ".png">><</silently>>After all of the hard work that you had put in traveling across the worlds, you felt like you needed to take a nap to regain your energy before your job interview. Unfortunately, you slept in <i>way</i> too long and missed it. And with a quick phone call, you learned that they were too busy and had to reschedule your appointment... to the next year.
You became bitter, angry at how you had lost your chance that you had worked so hard for, all because of some strange magic that you had no control over. Lashing out, you decided to head out to a bar to try and drink away your sorrows.
Thankfully, your clothes had transformed with the rest of your body so it meant that you were at least socially acceptable to go out. Your voluptuous form drew many eyes, something that your mind blocked out as you ordered beer after beer. Time passed by and you seeped in your sorrow, chatting to whoever would listen about your complaints.
The next day, you awoke with a terrible headache and back in your own bed. A note at your nightstand showed you that your mother had to pick you up from the bar, but not before you had rambled about some new job you had gotten.
As it turned out from a new contract that you found on your kitchen table, a famous fashion designer had been at that bar when you went, and saw you as their next great inspiration. As such, you had drunkenly signed to meet up with them to model their latest clothes.
You weren't sure how legal it all was, but you didn't have much of a reason not to go, packing into your car and meeting with this fashion designer. As it turned out, the whole thing was the real deal and fitted you for their next show and taught you the basics of what you needed to do.
Whatever the magic had done for you made you a natural out in front of the cameras, quickly becoming the poster woman for all of the latest high fashion for the world to see. It was a strange job, one that you hadn't expected, but you certainly weren't complaining about how beautiful you looked.
<img @src="_end" class="center"/>
<b>Ending Six: All eyes on me</b>
<<if !$ending>><<back "Back">><</if>><<silently>><<run memorize('endingTen', true)>><<set _end to "pics/ending10" + $type + ".png">><</silently>>Taking the letter turned out to be something that you should've done much sooner. The content were quick, concise, and desparate, looking for help out near the western boarder with raiders with newfound and extreme technologies that your <<if $kingTF>>mo<<else>>fa<</if>>ther's armies just couldn't handle.
As the daughter of royalty, your <<if $kingTF>>mo<<else>>fa<</if>>ther decided to train you, getting help from Nat<<if $knightTF>>ali<</if>>e to prepare yourself for your upcoming journey. And with blood, sweat, and tears, you managed to get strong enough to fend for yourself out in the country, needing to stay with a low presence as to not attract the raider's attention.
And so, with a letter of recommendation from the <<if $kingTF>>Queen<<else>>King<</if>> h<<if $kingTF>>er<<else>>im<</if>>self, you set off to the next town over, ready to start your journey as an adventurer and kick off a tale about how you saved the world...
<img @src="_end" class="center"/>
<b>Ending Ten: I'm going on an adventure!</b>
<<if !$ending>><<back "Back">><</if>><<silently>><<run memorize('endingFourteen', true)>><<set _end to "pics/ending14" + $type + ".png">><</silently>>It was a decent surprise when the letter addressed to your name was from a person in this very castle, if not someone you had just talked to!
As it turned out, Nat<<if $knightTF>>ali<</if>>e has request from you and your <<if $kingTF>>mo<<else>>fa<</if>>ther that you begin your training as a squire and ascend through the ranks in order to gain the trust of your future armies. It would be tough, brutal, but in the end you would come out as an even stronger person.
You first started as a lowly squire, having your identity disguised in order to prevent any favoritism from the instructors and to truly understand what it was like. Gruling day after day of training pushed you to your very limits, but not with nothing for show. You quickly rose through the ranks, first helping out the knights at the castle, then out in the world, then guarding the castle, then to small adventurers until becoming knighted by your <<if $kingTF>>mo<<else>>fa<</if>>ther in a reveal of your true identity.
Now known at the warrior Princess, you knew that you would bring a new, prosperous lineage to the throne when the time came. But for now, you would be content with your position as protector of the throne, your new title secured.
Although, it would be really funny to show up to that job interview now in a full suit of trained medieval armor. That is, if it was even still available.
<img @src="_end" class="center"/>
<b>Ending Fourteen: You have my sword</b>
<<if !$ending>><<back "Back">><</if>><<silently>><<run memorize('endingEighteen', true)>><<set _end to "pics/ending18" + $type + ".png">><</silently>><<if !$seenWitch>>Opening the letter, you were initially confused by the blank sheet of paper, your <<if $kingTF>>mo<<else>>fa<</if>>ther being similarly confused by the empty letter. But you recognized what was happening, smelling the slight scent of lemon on the parchment. Whisking it away to a candle, you see that the message was written in invisible ink, your eyes going wide as you slowly read the message.
It was from a witch! One that lived within the castle grounds, hidden through a portal in the gardens. She had detected the magic you held, probably from your transformation itself, and had wanted to train you to be able to control that very same magic. And thus began your apprenticeship under Opal, the witch of the castle.
<</if>>Your time working with Opal opened the gates for you to step into the world of magics. To your earthly mind, having such a fantastical element right at your fingertips was an opportunity too ripe not to take. As such, you pushed Opal at every turn to tell you about how magic worked, how you could use it, everything and anything that you could take.
Tinkering with the magic as you studied, it came to a point that the magic that had first transformed you became locked, unable to now turn back into the form you first held: your manhood forever outside of your reach. But your expertise in transfiguration magic that came with your initial transfusion definitely helped boost the start of your witchy career.
But when training with your magics on your own, hoping to learn more and more despite Opal's warnings, an accident occured with wild energies thrashing all through the unknowing kingdom. You managed to control the damages, but not without any consequences as the portal that you had kept just in case to head back home was destroyed, leaving you in this world for good.
Working with Opal, you cleaned up your mess before retreating back into the witch's domain, continuing your training in order to prevent something like that from happening again. But at least you still found the magic to be pretty cool.
<img @src="_end" class="center"/>
<b>Ending Eighteen: You're a witch, $name!</b>
<<if !$ending>><<back "Back">><</if>><<silently>><<run memorize('endingNineteen', true)>><<set _end to "pics/ending19" + $type + ".png">><</silently>>As it turned out, the map lead to the great treasure of Captain Seaburg, making you and the rest of the crew wealthier than you could've ever imagined. Crowns of solid gold, jeweled sabers, and crystal skulls littered the hoard more than you could've ever believed.
However, on the way back your crew was attacked on all sides by your rivals, seeking the treasure you had rightfully earned. They had followed you without your captain's knowledge and shot cannonfire on first sight. Everyone fought hard, with Captain <<if !$markTF>>Mark<<else>>Megan<</if>> giving h<<if !$markTF>>is<<else>>er<</if>> life to save the rest of your crew.
Quickly taking the reigns, you manage to fight off the pirates and earn the respect of the rest of the crew, being quickly named captain to lead the ship in honor. With your knowledge and a quickly growing confidence, you start to make a name for yourself amonst the isles, sailing, looting, and brawling wherever you go.
"Captain! We've got company on portside!" <<if !$frankTF>>Frank<<else>>Fiona<</if>> called out, swivling the cannon around.
With a grin on your face, you prepare to defend your ship and your crew, your vast power at your disposal as one of the most feared pirates in all the high seas.
<img @src="_end" class="center"/>
<b>Ending Nineteen: Yar Har you're a pirate!</b>
<<if !$ending>><<back "Back">><</if>><<silently>><<run memorize('endingTwenty', true)>><<set _end to "pics/ending20" + $type + ".png">><</silently>>It wasn't long before you got the hang of it all: tending to the different cattle, controling the tractors and crop cycles, and even maintenance of the various equipment across the property. <<if !$farmerTF>>Donald<<else>>Dolly<</if>> had decided as well to take you under h<<if !$farmerTF>>is<<else>>er<</if>> wing, teaching you all there was to running a large farmland.
Any concerns about heading back home left your mind as you got lost into your new passion. Days turned to weeks turned to months, and before you knew it, it had been a year since you first arrived, having grown into your role as a farmer.
But you had gotten a bit stuck, feeling as if there was more that you could do. And with the encouragement of <<if !$farmerTF>>Donald<<else>>Dolly<</if>> and <<if !$mechanicTF>>Mac<<else>>May<</if>>, you receive a nice package and a recommendation of where to buy some land to begin your own settlement.
And as it turned out, your own property turned out to be a gold mine! Almost literally too with all of the rich natural resources at your disposal. With fertile soil, perfect terrain for irrigation, and wide swaths of the healthiest fields, you quickly build up your crops and cattle, selling your products for high mark-ups with just how high quality they were.
And just after a few years, you've managed to become one of the most well-known farmers in your region, ammassing a wealth and overseeing nearly quadruple the amount of land you used to. You gaze out towards the sunrise with the crows of roosters alerting the rest of your workers to begin yet another productive day, having figure out a successful life of your own.
<img @src="_end" class="center"/>
<b>Ending Twenty: Manifest Destiny</b>
<<if !$ending>><<back "Back">><</if>><<silently>><<run memorize('endingTwentyone', true)>><<set _end to "pics/ending21" + $type + ".png">><</silently>>It didn't take long for the rumors about your abilities to spread through the kingdom far and wide. Your modern medical knowledge, mixed with the actual magical abilities of the herbs you were able to procure, lead to your skills being on a completely different level compared to any physician in the world.
So much so that royalty, religious figures, generals and admirals, and the wealthiest of merchants would travel the lands to simply meet and find you, asking you for your skills to help solve whatever problem they had. And you weren't necessarily too selfless with what you could do either, transforming yourself into such a powerful and attractive being that the common person started to whisper about how you were a demigod.
Eventually, with the treatments you had given to the ruler a neighboring empire, it unfortunately wasn't enough to save them, with their last words granting you as their successor, hoping to use your knowledge to rise their kingdom to new heights. Taking it with stride, you quickly learn how to manage all the different aspects of the empire: economy, agriculture, military, diplomacy, and of course, academia. It all lead to their vision to be true, leading your new empire to a golden age.
"Send an envoy out to Emp<<if !$emporerTF>>orer Claudius's<<else>>ress Cleo's<</if>> newly found colony. I'm sure that they could use the support," you command, waving a hand as a courtier gives a nod before whisking away.
There was much power that you enjoyed with your position, much more to worry about but that came with a lot of comfort. And with the potions and magic that flowed through your veins, you knew that there wasn't much else that could stop your never-ending reign.
<img @src="_end" class="center"/>
<b>Ending Twenty One: Et tu?</b>
<<if !$ending>><<back "Back">><</if>><<silently>><<run memorize('endingTwentytwo', true)>><<set _end to "pics/ending22" + $type + ".png">><</silently>>The years went by as you learned the talents required to be the Princess to a kingdom. It was rather relaxing at first, having so many servants tend to your every needs. Never needing to truly worry about food, work, and practically anything else in your daily life, living in complete luxury.
But eventually, you did need to get onto your feet and get to work. You had lazed around enough that you had most definitely missed your job appointment, so you decided that the deal you had here was much more profitable. So, you began to learn under your <<if $kingTF>>mo<<else>>fa<</if>>ther, gaining the knowledge necessary to be a ruler of an entire kingdom.
Luckily, many of the aspects that came with running a kingdom came naturally for yourself, having your advanced education that came from being born relatively 700 years in the future. So you exceled, quickly becoming a popular figure in the castle, to the surrounding lands, and beyond to the rest of the kingdom.
And it turned out that yoru preparations were useful, after the <<if $kingTF>>Queen<<else>>King<</if>> was struck ill, requiring you to take up h<<if $kingTF>>er<<else>>is<</if>> position while they recovered. As such, you ascended to the throne, earning the crown and beginning to sail the ship that was your medieval kingdom.
Your advanced knowledge was quickly and strategically shared, bringing the quality of life of the kingdom to new highs, dragging an already successful state into a new golden age with your leadership. Every day people came to you with their problems and worries, and you would do your best to solve them, sitting high on your throne. It sure did feel good to be Queen.
<img @src="_end" class="center"/>
<b>Ending Twenty Two: Introducing your Highness</b>
<<if !$ending>><<back "Back">><</if>><<silently>><<switch $fem>>
<<case 1>><<set _ending to "Ending 7">>
<<case 2>><<set _ending to "Ending 11">>
<<case 3>><<set _ending to "Ending 15">>
<<case 4>><<set _ending to "Ending 19">>
<</switch>><</silently>>[[It's time to be a pirate!->_ending][$ending to true]]<<silently>><<switch $fem>>
<<case 1>><<set _ending to "Ending 8">>
<<case 2>><<set _ending to "Ending 12">>
<<case 3>><<set _ending to "Ending 16">>
<<case 4>><<set _ending to "Ending 20">>
<</switch>><</silently>>[[Stay here on the farm.->_ending][$ending to true]]<<silently>><<switch $fem>>
<<case 1>><<set _ending to "Ending 9">>
<<case 2>><<set _ending to "Ending 13">>
<<case 3>><<set _ending to "Ending 17">>
<<case 4>><<set _ending to "Ending 21">>
<</switch>><</silently>>[[Stay to work at the temple.->_ending][$ending to true]]Birds chirp and the bright sunlight shines through the colored stained glass windows, decorating the vast stone walls and floors of the area around you. Iron braziers hold various torches illuminating the dark corners of the halls, light smoke trailing higher and higher as you realize just how tall the ceiling was here, needing to crane your head upwards to even see the wooden beams and chandeliers above.
You can see an opening out at the end, giving you a grand view of beautiful countryside and farmland, where a few small people go about their days. On the other side, a large set of deep red doors block your path forward, with luxurious golden knockers hanging around eye level with intricate .
Turning your head, you hear shoes clack against the floor as you watch what looks like a traditional servant walk past you, giving you a bow before continuing on your way, leaving you completely confused.
Looking down to see why they gave you such respect, you see <<include [[Player Description]]>> Starting to put the pieces together, you decide to take a step towards the impressive doors before you.
[[Open the doors.->Medieval Throne Opening]]<img src="pics/bg/medievalthroneroom.jpg " class="center"/>
You're in the throne room of the castle.
Standing before the throne room, fancy carpets lead out from the wide entrance doors with detailed marble pillars holding up the rest of the court room. Knights equiped and ready to fight stand in wait, but you're unable to tell through their heavy helmets hiding their faces.
At the top of the stairs, sitting on the golden throne, <<if !$kingTF>>[[King Roy]]<<else>>[[Queen Rae]]<</if>> whispers something to an advisor before they scurry off, leaving you alone with your <<if !$kingTF>>fa<<else>>mo<</if>>ther in this world. <<if !$kingTF>>H<<else>>Sh<</if>>e gives you a kind smile as <<if $kingTF>>s<</if>>he relaxes into seat of the castle.<<if $servantPosition == 5>>
To your surprise, you watch as [[the head servant Henry->Servant Henry]] then goes up to the King, showing him something from the parchments before heading back down from the high stairs of the throne, giving a nod to each of the waiting knight as he passes them.<</if>>
[[Approach the pink orb in the air.->Travel Back]]
<u>Navigation</u>
[[Balcony->Medieval Balcony]]
[[Kitchens->Medieval Kitchens]]
[[The Halls->Medieval Halls]]
[[Gardens->Medieval Gardens]]
[[Chapel->Medieval Chapel]]<<silently>><<set _path = "pics/other/king" + $type + ".png">><</silently>>Pushing open the wide doors, you have to hold up a hand before your face as bright sunlight shines right onto your eyes. Blinking away as your eyes refocus, you see a extravagant court before you, wide marble pillars carved with floral patterns holding up the ceiling with a beautiful carpet leading towards the other end of the room.
Slowly walking along the path, you spot a few knights standing in wait, decked in full steel armor and holding either long swords or pikes in hand. But down at the end of the carpet, you can see that it leads up to a set of stairs, to a wide platform that overlooked the entire room. And in the center, you spot a man who seem familiar in some reason, decked in a royal grab as he sat up a little more straight at your appearance.
<img @src=_path class="centerPerson"/>
"Hello $name! How is my beautiful princess doing on this wonderful day thanks to our Lord?" the man, who you assume now to be your father in this world, greeted you with a wide smile. "Are you prepared for the ball tonight?"
Looking up at him confused, you shake your head as he lets out a chuckle.
"It will not be too scary, it's just the same as every other one that you have attended. But can you ask around for what order the rest shall need to arrive in? I do not have the time to do so and I think it would be a good exercise for you," the King explained.
Nodding your head in understanding, you start to make our way about out into the main hall of which you appeared in, only stopping when you hear your supposed father call out to you once more.
"No need to worry about everyone! I believe just the knight captain Nate, the head servant Henry, the groundskeeper Terry, and the head cook Gordon need to be informed. Oh and of course Father John. You can tell them that Roy asked for them if they question your status," the King smiled before settling back into his throne, leaving you to your devices.
<<link [[Take a look around.->Medieval Throne Room]]>>
<<set $seenMedieval to true>>
<<set $kingTF to false>>
<<set $servantTF to false>>
<<set $cookTF to false>>
<<set $gardenerTF to false>>
<<set $knightTF to false>>
<<set $priestTF to false>>
<<set $witchKiss to false>>
<<set $seenCook to false>>
<<set $seenKnight to false>>
<<set $seenGardener to false>>
<<set $seenPriest to false>>
<<set $seenServant to false>>
<<set $talkedKing to false>>
<<set $seenWitch to false>>
<<set $servantPosition to 0>>
<<set $foundOrder to false>>
<<set $jewelLevel to 0>>
<<set _randoms to []>>
<<for _i to 1; _i <= 100; _i++>><<set _randoms[_i] to _i>><</for>>
<<set $brooch to _randoms.pluck()>>
<<set $pixie to _randoms.pluck()>>
<<set $statue to _randoms.pluck()>>
<<set $mouse to _randoms.pluck()>>
<<set $seenPlot to []>>
<<for _i to 1; _i <= 100; _i++>><<set $seenPlot[_i] to false>><</for>>
<<set $confession to "">>
<</link>><<silently>><<switch $fem>>
<<case 1>><<set _ending to "Ending 10">>
<<case 2>><<set _ending to "Ending 14">>
<<case 3>><<set _ending to "Ending 18">>
<<case 4>><<set _ending to "Ending 22">>
<</switch>><</silently>>[[Take the letter.->_ending][$ending to true]]<img src="pics/bg/medievalbalcony.jpg " class="center"/>
You're standing out on one of the castle's balconies.
You can see out to a large part of the kingdom before you: vast fields worked by farmers and serfs, a smattering of villages, and even a large lake in the distance. It's a beautiful sight, something out of a painting as you can hear the servants and workers of the castle going about beneath you.
Overseeing a group of squires and young knights training in one of the many grounds below, you see <<if !$seenKnight>>[[a well-dressed knight->Knight Nate]]<<else>><<if !$knightTF>>[[Knight Captain Nate->Knight Nate]]<<else>>[[Knight Captain Natalie->Knight Natalie]]<</if>><</if>> standing near one of the balcony's bannisters, deep in thought.<<if $servantPosition == 2>>
Standing opposite to Nat<<if $knightTF>>ali<</if>>e, you spot [[the head servant Henry->Servant Henry]] taking a moment to breath in the fresh air, keeping a tight grip on the parchments in his hand as a low breeze passes by.<</if>>
<u>Navigation</u>
[[Throne Room->Medieval Throne Room]]
[[Kitchens->Medieval Kitchens]]
[[The Halls->Medieval Halls]]
[[Gardens->Medieval Gardens]]
[[Chapel->Medieval Chapel]]<img src="pics/bg/medievalkitchen.jpg " class="center"/>
You're in the main kitchen of the castle.
The smell of baked goods were what brought you here, a part of the castle that didn't seem to see as much time as others. Not much natural light was present, lit by the ovens currently cooking whatever it was that the castle needed and a few candles spread about different wooden countertops.
Glancing about the room, you spot the only other person present, <<if !$cookTF>><<if !$seenCook>>[[a portly man dressed in a powdered apron->Cook Gordon]]<<else>>[[Cook Gordon]]<</if>>, humming to himself as he stirred a mixing bowl filled with something that smelled delicious<<else>>[[Cook Gloria]], humming to herself as she cut up some vegetables with a large knife, being careful to avoid her expansive bust<</if>>.<<if $servantPosition == 1>>
Off to the side, you spot [[the head servant Henry->Servant Henry]] muttering to himself with a parchment in hand, looking over the shelves of dry spices and flour, seemingly lost in his own world.<</if>>
<u>Navigation</u>
[[Balcony->Medieval Balcony]]
[[Throne Room->Medieval Throne Room]]
[[The Halls->Medieval Halls]]
[[Gardens->Medieval Gardens]]
[[Chapel->Medieval Chapel]]<img src="pics/bg/medievalhalls.jpg " class="center"/>
You're in the main hall of the castle.
At one end of the hall, you can see the large doors that welcome out towards the throne room, with a few knights now posted outside waiting to welcome the <<if !$kingTF>>king<<else>>queen<</if>>'s guests. Many different paths led out from the main hall, with a grand staircase found just off to the side.
<<if $servantPosition == 0 or $servantPosition == 6>>Standing near a small table side with a few parchments on top stood <<if !$seenServant>>[[a finely dressed servant->Servant Henry]] with a small crest on his lapel<<else>><<if !$servantTF>>[[the head servant Henry->Servant Henry]]<<else>>[[the head maid Hilda->Maid Hilda]]<</if>><</if>>, flipping through the documents, glancing over at your momentarily with a small nod before returning their attention to the papers<<else>>A maid you don't recognize passes by you with a small curtsy before continuing off down another hallway, clearly in a bit of a rush. But beyond the clack of her heels and the faraway call of a morning bird, you find yourself all alone within the large hall<</if>>.
<u>Navigation</u>
[[Balcony->Medieval Balcony]]
[[Throne Room->Medieval Throne Room]]
[[Kitchens->Medieval Kitchens]]
[[Gardens->Medieval Gardens]]
[[Chapel->Medieval Chapel]]<img src="pics/bg/medievalgardens.jpg " class="center"/>
You're in the boundless gardens within the castle walls.
Walking through one of the many paths of the gardens, you look at the various faunas and flowers that had been collected in such a small area. An exquisite pond borders the edge of the castle, with colorful koi fish swimming inside and <<if !$seenWitch>><<if !$finishedMedieval>>a plump frog sitting on a rock, basking in the sun<<else>>[[a plump frog->Frog Kiss]] sitting on a rock, staring up at you with its beady eyes, filling you with anticipation for some reason<</if>><<else>>a [[strange pink tear in space->Witch Opal]] similar to what brought you here, floating near the water and home to the castle's witch<</if>>.
Nearer to the back, you approach the private <<if !$gardenerTF>>vegetable garden for the royalty, where you see <<if !$seenGardener>>[[an elderly man->Groundskeeper Terry]]<<else>>[[the groundskeeper Terry->Groundskeeper Terry]]<</if>> carefully tending to the crops. He seems to recognize your arrival, giving a small bow in greeting from his hunched over state before returning to his work<<else>>stables for the royalty, where you find the [[head gardener Terra->Gardener Terra]] walking out with a sloshing bucket in her arms. She gives you a kind smile as she continues her work, her bust pressing up with her movements<</if>>.<<if $servantPosition == 3>>
Standing over on the pathway leading from the castle, you spot [[the head servant Henry->Servant Henry]] wandering through the gardens, glancing around as he nods to himself satisfied.<</if>>
<u>Navigation</u>
[[Balcony->Medieval Balcony]]
[[Throne Room->Medieval Throne Room]]
[[Kitchens->Medieval Kitchens]]
[[The Halls->Medieval Halls]]
[[Chapel->Medieval Chapel]]<img src="pics/bg/medievalchapel.jpg " class="center"/>
You're standing in the main chapel of the castle.
Around you, a few servants, workers, and even members of the court sit along the pews, facing towards the large cross at the end of the room. The sun shines through grand stained-glass panels depicting a story across every pane as they circle around the room, bathing the chapel in a kaleidoscope of colors.
Standing near the altar at the front of the room, you spot <<if !$seenPriest>>one of [[the clergymen->Priest John]], dressed in a nice set of black robes talking to an elderly man with a kind smile. After saying a prayer and bidding the man farewell, he glances over at you and gives a small bow of his head, waiting at the front for the next person to approach him<<elseif !$priestTF>>[[Father John->Priest John]] talking to an elderly man with a kind smile on his face, handing over a bread roll. After bidding the man farewell, he turns to you with a small bow, waiting for the next person to approach him<<else>>[[Sister Judy->Sister Judy]] talking to an elderly woman, resting a dainty hand on her shoulder as she says a small prayer. After bidding the woman farewell, she turns to you with a small bow, her hands clasped together as she waits for the next person to approach her<</if>>.<<if $servantPosition == 4>>
Through the low murmuring of the churchgoers, you spot [[the head servant Henry->Servant Henry]] walking silently around, glancing down at his parchments before keeping his attention forward, trying to keep out of the way of <<if $priestTF>>Sister Judy<<else>>Father John<</if>>'s practice.<</if>>
<u>Navigation</u>
[[Balcony->Medieval Balcony]]
[[Throne Room->Medieval Throne Room]]
[[Kitchens->Medieval Kitchens]]
[[The Halls->Medieval Halls]]
[[Gardens->Medieval Gardens]]<<silently>><<set _path = "pics/other/king" + $type + ".png">><</silently>><img @src=_path class="centerPerson"/>
<<if !$finishedMedieval>>"Ah perfect timing, daughter of mine! One of the advisors has told me about a wonderful opportunity to go to the southern border to verify how the trade has been. Perhaps a good vacation and test for yourself, don't you think?"
King Roy splays his hands out wide in a show of the excitement he has for you, leaning back comfortably in his large golden throne.
<<linkreplace "Actually I have something to ask you...">>"<i>Actually I have something to ask you...</i>"
"When should <i>I</i> enter? I can't believe I neglected to tell you when your own father should enter!" Roy dramatically sighs, slumping in his throne.
Earning a chuckle from your lips, he sits back up with a satisfied grin.
"I do think that it would be improper for your father to enter before your beautiful self. So <b>I will wait until you've enter to enter myself</b>."<<if !$talkedKing>>
[[Back.->Medieval Throne Room][$talkedKing to true]]<</if>><</linkreplace>><<if $talkedKing>>
[[Attempt to give the entrance order.->Ball Order]]<</if>><<else>>"Ah hello daughter! Thank you once again for your help with the ball tonight. I'll be sure to have your favorite treat available throughout the night, if that pleases you," the King smiles at you, resting his arm on the side of his throne. "Now is there something else I could do for you? I shouldn't have another meeting for a few minutes. Oh, and I happen to have a message for yourself as well, if you'd like to take a look."<<if $jewelLevel == 5>>
[[Actually, I have something for you...->Roy TF]]<</if>>
<<include [[Medieval Endings]]>><</if>><<if $talkedKing>>
[[Back.->Medieval Throne Room]]<</if>><img src="pics/other/nate.png" class="centerPerson"/>
<<if !$seenKnight>>Hearing the clack of your heels against the stone, the knight turns at your arrive, his eyes widening with recognition as he moves to face you completely.
"Greetings Princess, it is an honor to finally make your aquaintance," the knight says as he bows, lowering his head, "My name is Nate, the captain of the knights for the keep and the surrounding lands."
Deciding that it would be best to return his courtesy, you give him a slight curtsy as you give him your name, asking him to raise his head.
"Well it is a pleasure to meet you then $name. Is there something that you need from me?" Nate asks, resting a hand on the pommel of his sword.
<<linkreplace "Actually I have something to ask you...">>"<i>Actually I have something to ask you...</i>"
"Ah, you're wondering for when I shall need to enter for the ball tonight? Well <b>I will need to be there first</b>! After all, I will need to ensure that security is top of the line before anyone else can seek to interfere," Nate explains with a sparkling smile.
[[Back.->Medieval Balcony][$seenKnight to true]]<</linkreplace>><<elseif !$finishedMedieval>>"Ah hello Princess $name! I hope preparations for the ball are going well!" Nate smiles as he turns his attention away from the knights and squires training below.
You give him a gentle smile in return, trying to maintain the image of the princess that you have to uphold despite not even being from here.
"Is there something you need any help with?"
<<linkreplace "I just need a quick reminder...">>"<i>I just need a quick reminder...</i>"
"When should I enter for the ball? Why, <b>first</b>!" Nate answers proudly, tapping his hand against the sword at his waist. "It is the duty of the captain of the knights to check the security for the ball so no ne'er-do-wells interfere!"<</linkreplace>><<elseif !$seenWitch>>"Greetings $name! I heard preparations for the ball are going well! The kingdom is lucky to have the chance to meet someone such as yourself tonight," Nate compliments with a sparkling smile.<<else>>"Hello Princess $name! I hope you're having a wonderful day today! There's no need to worry, the new trainees are progressing quite well!" Nate says proudly.
Looking down at the training field, you can see that they do seem to have good discipline as they spare, carefully striking at each other with wooden swords. Each movement is fluid and with purpose, seeing the clear effort that they've put in so far.
"Now, is there something that you need from me?"
<<linkreplace "Well, I was hoping to do something for you...">>"<i>Well, I was hoping to do something for you...</i>"
"Something for me, huh?" Nate surmises, tapping a metal-covered finger to his chin, "Would you mind listening to one of my old tales? It's been a while since I've been able to recount them to someone else."
[[I'd love to hear it.->Nate TF]]<</linkreplace>><</if>>
<<if $seenKnight>>[[Back.->Medieval Balcony]]<</if>><img src="pics/other/gordon.png" class="centerPerson"/>
<<if !$seenCook>>The sounds of your heels against the cobble stone floor echoes through the enclosed kitchen space, easily heard over the crackle of the large fireplace that laid flush against one of the wider walls. And with the sudden noise, the portly man before you turns to face you, still stirring whatever it was in the wooden bowl in his arms.
"Princess! Why it's a pleasure to see you down here! I should have a piece for you to taste test for me if you'd please, just like old times?" the Cook gives a hearty laugh at his joke, his plump belly jiggling as a result.
Even if you don't quite remember what he seems to be mentioning, you can't help but giggle along with him from his happy chuckle, before he manages to calm himself down while still working on his latest meal.
"Anyhow, you've got cook Gordon at your service, ma'am. Is there anything I can do for you?"
<<linkreplace "Actually I have something to ask you...">>"<i>Actually I have something to ask you...</i>"
"When should I enter for the ball tonight? Now that <i>is</i> a good question..." Gordon looks deep in thought as he finally stops working, cradling his chin in his palm, "Well I'll need to have the <b>food ready for the head servant or maid to organize to take out</b>, so any time before they get out there would be fine I'd have to think."
[[Back.->Medieval Kitchens][$seenCook to true]]<</linkreplace>><<elseif !$finishedMedieval>>"Princess! Are you here for some food or to see little ol' me? Ahahaha! I'll have something for you if you wait just a moment!"
Gordon gives you a jolly smile as he continues to flatten out some more dough, using a surprising large rolling pin to do so with a level of ease that only an experienced chef could.
<<linkreplace "I just need a quick reminder...">>"<i>I just need a quick reminder...</i>"
"Of when I should enter for the ball? I just need to <b>have the food prepared before the head servant or maid to set up</b> for when they arrive."<</linkreplace>><<elseif !$seenWitch>>"Princess! I heard that you were helping with organizing for the ball tonight! You should have told me, as I would have provided with you with something for the road if I had known!"
Gordon grins as he gestures to the platter of baked goods, curated meats, and fresh cheeses that he had made so far. You had to wonder if he was all alone in the kitchens doing all of this since you hadn't seen another soul down here working the fires or baking as well. But you suppose you could manage a cupcake every now and then if he's going to be so polite...<<else>>"Princess! All the food should be ready for the ball tonight, especially with how many guests your father invited," Gordon explains, showing off the stacks of baked goods that now are stacked up on wooden platters around the kitchen.
Impressed by the sheer amount of work that it must've taken to make all of this, you give your thanks to the chef, causing Gordon to blush slightly.
"There's nothing to it Princess, just another day of work that's all," Gordon says, scratching a rosy, plump cheek, "But is there anything I could do for you while you're down here?"
<<linkreplace "Well, I was hoping to do something for you...">>"<i>Well, I was hoping to do something for you...</i>"
"Something for me? Well if I think about it for a moment, I could imagine that our guests would be mighty pleased to know that the Princess herself helped to make some of the treats during the ball. I'm about to start with the event cake if you'd like to give a hand, your highness?"
[[Sounds fun!->Gordon Cooking]]<</linkreplace>><</if>><<if $seenCook>>
[[Back.->Medieval Kitchens]]<</if>><<silently>><<set _path = "pics/other/queen" + $type + ".png">><</silently>><<if $kingTF>><img @src=_path class="centerPerson"/>
<</if>><<if !$kingTF>><<silently>><<set $jewelLevel to $jewelLevel + 1>><</silently>>Blinking away the spots in your eyes from the blinding light, you eventually see that the king is probably not best described in that way anymore. The fancy attire that Roy had been wearing had been replaced from its more militaristic view to one more appropriate for someone with his new body.
The new crown was sat on long flowing hair, with all the facial hair he once had now gone. A pair of large breasts were presented to the world through a window of cleavage thanks to the new dress, with what you could tell to be a wide, motherly set of hips nearly crammed into the throne.
"Phew, this crown is definitely not as heavy as the last one, a lot more comfortable! I have to say thank you for this daughter!" Roy says before noticing something jiggle on their body before looking down to see what it was.
<img @src=_path class="centerPerson"/>
Prodding his chest with a finger, sending a small ripple through the exposed cleavage from the gap in the newly formed dress.
"Huh, that was a bit unexpected. I suppose I will have to talk to our physician about this soon. I'll have to tell the court to refer to me as Queen Rae for now, I wouldn't want to cause any confusion between the two of us."
It seems that this attempt wasn't exactly what you wanted, but at least it seems that the new queen seems happy with her new crown and form though.<<else>>"Ah hello daugher of mine! I hope you're ready for your appearance at the ball tonight; I know that I'll definitely make an impression," Rae grins as she motions down to the healthy amount of cleavage her dress was showing.<<if $fem > 2>>"It's good to see that we are matching however in that regard."<</if>>
"Now is there anything I can do for you? There's a meeting in a few minutes but I assume that they can spare some time for my daughter. And if you'd like, I still have that letter addressed to yourself."
<<include [[Medieval Endings]]>><</if>>
[[Back.->Medieval Throne Room][$kingTF to true]]<<if $knightTF>><img src="pics/other/natalie.png" class="centerPerson"/>
<</if>><<if !$knightTF>><<silently>><<set $jewelLevel to $jewelLevel + 1>><</silently>>Blinking as you clear your eyes as the light dies down, you see a new woman before you, standing just as tall as Nate once had been, but now with beautiful, perfect golden hair cascading down the back of her armor to the point of draping off the bannister edge. Her armor seemed to have morphed as well, creating enough space for the generous bust she now had. It was a plenty big target, that was if anyone could be focused enough to actually attack her in combat.
<img src="pics/other/natalie.png" class="centerPerson"/>
"Well, now those were the days," the female knight smiles, resting her hand to her side, only to look confused as she feels the new expanse of her hips, "That's something new. I guess the dragon's curse finally came to fruition, but it is not as bad as I thought it would be. If this was the result of the witch's protection, then I suppose that Natalie would probably suit me better."
You nod your head in anticipation, watching as the newly name Natalie feels her body through the reformed armor, humming to herself curiously as she then lifts her sword into the air, swishing it with grace and power before slotting it back to her side.
"Despite these new adjustments, I'm sure that the trainees could use some better practice now. They do need to be prepared for everything after all," Natalie grins before giving you a bow before jumping off the balcony much to your, and the squires', surprise.<<else>>"Everything is going just as well, Princess $name!" Natalie smiles back, her flowing golden blonde hair waving through the breeze. "The trainees are going above and beyond now! They seem to be quite motivated for some reason, especially after I promised a trip to a mountain spa! But what good fortunes for us all!"<</if>>
[[Back.->Medieval Balcony][$knightTF to true]]<<if $cookTF>><img src="pics/other/gloria.png" class="centerPerson"/>
<</if>><<if !$cookTF>><<silently>><<set $jewelLevel to $jewelLevel + 1>><</silently>>Blinking away the blinding light, you eventually manage to clear the spots from your eyes to see the sight before you. You knew that Gordon was a heavier man, and that still seemed to be the case but with a slightly different distribution.
His apron had grown in size, needing the space for his newly enlarged chest to breath, his white undershirt now cut out to provide a very generous amount of cleavage for your eyes to enjoy. His brown hair had grown out down his back, probably needing something to keep it in place to make sure none of its luxorious locks got into the food while cooking. And from what you can tell, his hips and ass had definitely widened through the process, making for an extremely healthy amount of fat across his body.
<img src="pics/other/gloria.png" class="centerPerson"/>
"Wow, that is some good batter! You really are something special, aren't you Princess?" Gordon grins as he pops his finger out of his lush lips, "But I really need to watch my weight now, don't I?"
Gordon laughs as he tries to slap his belly, only to now slap his expansive bust instead. Your eyes are unable to look away as you watch it jiggle uncontrollably as Gordon looks down at himself surprised at the new feeling.
"Huh, well I didn't expect your cooking to be <i>that</i> amazing. Though at least it seems that my belly's gone away a bit! Just call me Gloria from now on, since that's probably a bit clearer now, don't you think?"<<else>>"Princess! Thanks again for your help with the cake! It should be ready just in time for the ball, so I'm sure that your guests will be pleasantly surpised with just how good it is!"
Gloria gives you a jolly grin, turning to face you with her elbow resting against the edge of the long table, her head nearly pressed into her immense bust resting on the table itself. You just barely notice how some of the vegetables were almost flattened on the cutting board, your eyes gravitating to the two large twins that were the likely culprit.<</if>>
[[Back.->Medieval Kitchens][$cookTF to true]]<img src="pics/other/henry.png" class="centerPerson"/>
<<if !$seenServant>>"Greetings Princess. Have any of the other maids been bothering you? I hope my orders have not been too intrusive for your sake," the servant asks, giving you a concerned look.
Shaking your head, the servant rests a hand against his vest, letting out a sigh of relief before standing back upright, straightening his finely-tuned outfit.
"That is good to hear, dear Princess. I was hoping my new command wasn't for naught. Henry, the new head servant at your service. But then is there something that I could do for you?"
<<linkreplace "Actually I have something to ask you...">>"<i>Actually I have something to ask you...</i>"
"Ah, when should I enter in for the ball tonight? Now that is a good question dear Princess," Henry surmises as he looks through some of the papers before him, "I believe it would be best if I were to enter <b>sometime before yourself Princess</b> as it is my duty to introduce you during the ball at your entrance."
[[Back.->Medieval Halls][$seenServant to true]]<</linkreplace>><<elseif !$finishedMedieval>>"Greeting Princess. Preparations are going smoothly as have been request by the King. Is there anything that I can do for you?"
<<linkreplace "I just need a quick reminder...">>"<i>I just need a quick reminder...</i>"
"Ah, when should I enter in for the ball tonight?" Henry asked, tapping his finger to his chin, "I will just need to be there in time to <b>open the door for your introduction</b>, dear Princess."<</linkreplace>><<elseif !$seenWitch>>"Ah greetings Princess. I have heard that you have completed your task for the King. It's good to hear that your work is as productive as always," Henry says with a small smile, "But if you will excuse me, I do still have to coordinate a good deal of the remaining maids to ensure that the ball goes as smoothly as possible."
With a small bow of his head, he turns his attention back to the papers before him, muttering to himself quietly as he flips through the parchments.<<else>><<switch $servantPosition>><<case 0>>Seeing you approach, Henry quickly folds the parchments together, slipping them back into his pocket before tidying himself up as he turns to face you, hand held up near his breast pocket.
"Ah, greetings dear Princess. Is there anything that I can help you with? I would be more than happy to assist you with anything that you need."
<<linkreplace "Well, I was hoping to do something for you...">><<set $servantPosition to 1>>"<i>Well, I was hoping to do something for you...</i>"
"For me...? Well now that is quite the question," Henry hums to himself before he pulls out the parchments once more, flipping through them, "Would you mind accompanying me to my final checks? I will be ending off here but to start I'll be where hunger goes to die."
Henry folds the parchments back into his pocket before giving you a small bow, "I shall see you there!"
You watch as he disappears down one of the halls, leaving you to wonder where he could have gone.<</linkreplace>><<case 1>>"Ah greetings dear Princess. I see that you found me within the kitchens. A good servant knows where all of the supplies are and are needed, even if they do not work directly with them. I was checking with G<<if !$cookTF>>ordon<<else>>loria<</if>> if they needed any more for the dinner tonight."
Glancing over, you see G<<if !$cookTF>>ordon<<else>>loria<</if>> kneading on some more dough, giving you a hearty grin and wave before returning to the food before them.
"Well then, everything seems good on this end then. Up next is a place with some of the best sights in all the castle. I shall see you there, dear Princess."<<case 2>>"Ah greetings dear Princess. I suppose you then found me up here on the balcony. A good servant knows when to keep busy and knows when to find time to take a break. Someone cannot work all the time or else they will be out of energy to do anything. I decided to check in with Nat<<if $knightTF>>ali<</if>>e to see how the new recruits were doing."
Nat<<if $knightTF>>ali<</if>>e glances over at their name being mentioned, giving a small nod before returning their attention back to the training grounds below.
"But everything seems good on this end then. Up next is where the green grows, the water flows, and yet few know. I shall see you there, dear Princess."<<case 3>>"Ah greetings dear Princess, I wonder if you like a good walk through the gardens every now and then. A good servant knows the lay of the land, no matter where they are working. The gardens are a secret of the castle that few know about, but it is the duty of the head servant to know all there is to know about the castle. I had checked in with Terr<<if !$gardenerTF>>y<<else>>a<</if>> to see how they were holding up."
Glancing over, you see Terr<<if !$gardenerTF>>y hard at work within one of the plots of carrots, tearing them out of a ground without a care in the world<<else>>a hard at work carrying a bucket full of milk towards one of the sheds, completely unaware of your presence<</if>>.
"However everything seems good on this end then. Up next is the place where evil dares not dwell, and is yet a place where is goes anyway. I shall see you there, dear Princess."<<case 4>>"Greetings dear Princess. I was hoping you would be able to find me before the next service began. A good servant knows all walks of life and how to relate to those who need it. The chapel is a sacred place in this castle, so as the head servant, I must show the respect that it deserves. <<if !$priestTF>>Father John<<else>>Sister Judy<</if>> has always been a good friend to the maids, so that is something I must also show in kind."
<<if !$priestTF>>Father John<<else>>Sister Judy<</if>> glances over at the two of you, picking your voices out over the quiet prayers. Giving the two of you a smile, <<if $priestTF>>s<</if>>he returns h<<if !$priestTF>>is<<else>>er<</if>> attention back to the eldery before them.
"Well then, everything seems good on this end then. Up next is the center of it all, where the almighty rise, live and fall. I shall see you there, dear Princess."<<case 5>>"Greetings Princess, you can walk out with me now that you have caught me at the right time after talking with your father. While he is a busy man, a good servant knows when to respect the authority above them, but not to fear them. The head servant works closely with the king or queen, depending on who is in charge. I had been passing some updates on the preparations for the ball tonight to him, as everything is going smoothly."
Glancing back, you see that the King is talking quietly to yet another advisor, still hard a work as he matches your eyes, giving a small, friendly wave before continuing his conversation.
"It seems that everything is in running order around the castle. Finally is the place where it all started, where many walk but never stop. I shall see you there, dear Princess."<<case 6>>"Ah good, you seem to have made it back here dear Princess. Although, one of the maids passed me something on the way over," Henry mentions as he leans over to see a maid headdress in hand, "I bet that it is a joke or something that they have decided to play on me due to my recent promotion."
Henry lets out a chuckle as he places the white headdress on his head, fitting it nicely as he looks over to you for approval. With a nod of your head, his slight smile grows everso much more.
"You know, I was the only man to make it through the servants course. There actually is no difference in title between maid and servant, purely one based on gender. I bet I stuck out like a sore thumb then," Henry explains as you see a bright light being to emit from the headdress, crawling down the rest of his form as it grows brighter and brighter.<</switch>><</if>><<if $seenServant>>
<<switch $servantPosition>><<case 0>>[[Back.->Medieval Halls]]<<case 1>>[[Back.->Medieval Kitchens][$servantPosition to 2]]<<case 2>>[[Back.->Medieval Balcony][$servantPosition to 3]]<<case 3>>[[Back.->Medieval Gardens][$servantPosition to 4]]<<case 4>>[[Back.->Medieval Chapel][$servantPosition to 5]]<<case 5>>[[Back.->Medieval Throne Room][$servantPosition to 6]]<<case 6>>[[Cover your eyes.->Maid Hilda]]<</switch>><</if>><<if $servantTF>><img src="pics/other/hilda.png" class="centerPerson"/>
<</if>><<if !$servantTF>><<silently>><<set $servantTF to true>><<set $servantPosition to 0>><<set $jewelLevel to $jewelLevel + 1>><</silently>>Blinking open your eyes, you spot that the maid headdress seems to have influenced the rest of Henry's outfit, now more fitting of the other maids you had spotted around the castle. Revealing a bit of cleavage, with plenty of frills and a nice apron to keep everything tidy, you see that Henry's expression hadn't changed too much from when you had last seen him.
<img src="pics/other/hilda.png" class="centerPerson"/>
"Hmm, I do believe now that they may have pranked me. At least this shouldn't get in the way of my work. I'll have to have my change of title to head maid Hilda then to update things properly," the newly named Hilda announces as she pats herself down, keeping the same form of professionalism you had seen from her prior.
"Now then, I think there are a few other maids I shall talk to first. In the least, doing the laundry will not be as complicated as it had been before at the maids' dorm. I will see you around, dear Princess," Hilda gives a small curtsy before disappearing down the hall.<<else>>Hilda quickly tidies up the parchments she had before her, folding them up before stuffing them into a pocket along her apron.
"Greetings dear Princess, the rest of the maids are preparing for the ball tonight. Is there anything I can do for you while you are here?"<</if>>
[[Back.->Medieval Halls][$servantTF to true]]<img src="pics/other/terry.png" class="centerPerson"/>
<<if !$seenGardener>>Being careful to avoid stepping in the mud that had built up around the gardens themselves, you try to find your way towards the groundskeeper whose attention was still on their work. But despite your best efforts, a sharp snap catches his attention, looking down to see that you stepped on a random twig on the ground.
"Oh, Princess. I wasn't expecting you to come all the way out here," the groundskeeper says, his old dreary eyes glancing up at you as he slowly gets up from the ground, his hands shaking from age, "I do hope that the gardens are up to your standards. They've been my only goal for the past few decades now, and hopefully for a little longer."
You see as his eyes seem to go far away for a moment before he blinks it away, glancing back over at you as he dusts his hands off.
"I know we haven't talked too much, but the name's Terry. What can I do for you, Princess?"
<<linkreplace "Actually I have something to ask you...">>"<i>Actually I have something to ask you...</i>"
"Oh, you're asking when I should come on in for the ball tonight? Well, personally I know that I'll need to be there <b>before the cook</b> since he always forgets to get the fresh produce."
[[Back.->Medieval Gardens][$seenGardener to true]]<</linkreplace>><<elseif !$finishedMedieval>>Seeing you approach him, Terry takes a moment to get himself off the ground, his shaky hands dusting off his mud-stained trousers.
"It's a pleasant surprise to see you out here, Princess. Is there something I could do for you while you are down here?"
<<linkreplace "I just need a quick reminder...">>"<i>I just need a quick reminder...</i>"
"When I should come in for the ball? With how overzealous Gordon can get, I'll need to be there <b>before him</b> to ensure that all the food is, in fact, there for people to eat," Terry sighs, gesturing to the rows of crops behind him in the castle gardens, "He's a good cook, but can be forgetful unfortunately."<</linkreplace>><<elseif !$seenWitch>>"Hello Princess. Were you able to figure out whatever it was that you needed from me?"
You nod your head as you explain how the order for the ball will work for tonight.
"I see, well good work then Princess. I'll be sure to be ready for whatever it is that you need tonight. But for now, it's time to get back into the dirt once more," Terry gives a small bow, before hesitating for a moment, "I would recommend exploring the gardens if you like. They're particularly wonderful at this time of day."<<else>>"Princess, it's a pleasure to see you as always," Terry greets you as he manages to get himself off on the ground, leaving a trowel in the dirt where several holes laid. "Is there anything I can do for you while you are down here in the gardens? I hope that you've been able to enjoy the gardens as much as I enjoy working on them."
<<linkreplace "Well, I was hoping to do something for you...">>"<i>Well, I was hoping to do something for you...</i>"
"Something for me? Why I wouldn't want to ask the Princess for anything..." Terry tries to say before he glances down at the tool on the ground. "But if you would like to help this old man, I couldn't be one to say no."
[[Sure thing.->Terry Digging]]<</linkreplace>><</if>>
<<if $seenGardener>>[[Back.->Medieval Gardens]]<</if>><<if $gardenerTF>><img src="pics/other/terra.png" class="centerPerson"/>
<</if>><<if !$gardenerTF>><<silently>><<set $jewelLevel to $jewelLevel + 1>><</silently>>Blinking your eyes to clear the spots from the bright light, you eventually are able to see once again as you take in the person before you.
Instead of the shaky, elderly man that you had met working in the gardens, wearing simple clothes covered in dirt, there is a rather young woman, with flowing red hair with a small bonnet, a white milkmaid outfit helping to enhance the amount of cleavage on display.
<img src="pics/other/terra.png" class="centerPerson"/>
"Well, this is certainly unexpected," Terry hums to himself, taking in his new only with his dainty fingers gingerly dragging across her arm, "My skin is so smooth, I can stand up straight without worry, and my hands aren't shaking any more... It seems that Terry has been left in the past, as I believe Terra has the energy of my years long gone by."
You watch as the newly named Terra does a few stretches, plenty of joints popping from each new one as she lets out a sigh of relief. Bouncing on her feet with an energy she clearly hadn't had for a long time, you have to try your best to avoid staring at her bust falling up and down, barely contained in her milkmaid outfit.
"I haven't felt this spry in years! Hopefully my back will be a lot better now, especially given, you know-" Terra gestures to her polite amount of bust, "But there's plenty more work to do. Have a nice day Princess."<<else>>Walking over to Terra, you see her trying her best to keep the bucket full of milk upright, the white fluid sloshing inside with a few flecks landing on her exposed cleavage.
"It's nice to see you again Princess, but I'm a little tied up right now. The cows have been especially productive since I had got back the brooch, so there will be plenty of milk for pastries and drinking after it has been pasteurized," Terra explains, pressing the bucket even closer to her chest, pushing up the youthful flesh up even farther, "I'll see you back at the ball then, but please enjoy the gardens while you are here."
[[I'd like to continue digging.->Garden Dig]]<</if>>
[[Back.->Medieval Gardens][$gardenerTF to true]]<img src="pics/objects/frog.jpg" class="centerPerson"/><<silently>><<set _turns to 0>><</silently>>
<div id="dialog">Before you sits a frog on a rock. It looks up at you with an intensity that surprises you, almost seeming as though there are thoughts running through its meager mind.</div>
<div id="action"><<link "Kiss it.">><<set _turns to _turns + 1>><<switch _turns>>
<<case 1>><<replace "#action a">>I want to kiss it.<</replace>><<replace "#dialog">>Woah, woah, are you sure? I know there are fairytales, but that's a frog! And actual frog!<</replace>>
<<case 2>><<replace "#action a">>I'm sure.<</replace>><<replace "#dialog">>Like, I'm not kidding with that being a frog. It's not a person! Who knows what diseases it has. Are you really sure you want to do this?<</replace>>
<<case 3>><<replace "#action a">>Absolutely.<</replace>><<replace "#dialog">>Sure, sure? As in, you know what you are wanting to do and are definitely wanting to do it? No coersion? No manipulation?<</replace>>
<<case 4>><<replace "#action a">>You know you can't stop me.<</replace>><<replace "#dialog">>Well now, I think it's probably not the best idea. After all, a first kiss is very important, and a princess like you needs to be careful.<</replace>>
<<case 5>><<replace "#action a">>Kiss it.<</replace>><<replace "#dialog">>I know that, I'm just trying to be careful. Plus I am just a voice in your head after all. Or am I...?<</replace>>
<<case 6>><<replace "#action a">>Kiss the damn frog.<</replace>><<replace "#dialog">>Just one more try otherwise?<</replace>>
<<case 7>><<goto [[Witch Opal]]>>
<</switch>><</link>></div>
[[Back.->Medieval Gardens]]<<if $seenWitch>><img src="pics/other/opal.png" class="centerPerson"/>
<<switch $jewelLevel>><<case 0>>"Need some help with what to do? You need to find a way to empart some of the magics that you have in excess onto others in hope that it will weaken your bindings enough for the magic to flow away entirely."
Opal continues on her explanation, diving deep into the intricacies of the nature of magic itself. It's all quite interesting, but not the most relevant when it comes to this story.
"Now then, any long and I would be inducting you into becoming a witch yourself. Which while granting your immense power, would lock you to the magic as your source. So probably best to stop now. Good luck figuring out how to empart magic then."<<case 1>>"You've transformed one? And it was just from helping them? Hmm... curious..."
You watch as Opal murmurs to herself, pacing around the bubbling cauldron before she snaps her fingers, turning towards you suddenly.
"From my understanding, your desire to remove your magic aligns with their desire to get something done, creating a connection for your excess magic to flow. Just keep up the work, it seems that you've found the way forward."<<case 2>>"Another one? Then I suppose your process works. It would be best to continue; from what I can tell, you need about three more people until we can attempt to break the bindings."
You nods your head before getting deep in thought for a second. If needing to be subtle about transfering magic is a problem, then why couldn't you just transfer it to the witch?
"Because I don't want your magic - and no, I cannot read your thoughts. You just spoke outloud. Now continue! Your task awaits!"<<case 3>>"One more? Well it seems that you're almost half way done then."
You nods your head before looking around the witch's room. You hadn't really taken the time to take in the place beyond your initial encounter. You had to imagine that Opal was quite powerful based on all of the eccentricity. Surely, there was something else she could do.
"Nope, this all has to be on you. You've got your affinity for transfiguration magic with all of the excess you have, while I have mine for alchemy. One cannot have multiple affinities, so it is impossible for me to directly manipulate your magics. Now enough blabber, get going!"<<case 4>>"And another? That's good; you're almost there now."
You nod your head, feeling a little energetic now that you've almost got your chance to break whatever magic has taken ahold of yourself and turned you into this woman! Not that there weren't any benefits to it though. Glancing down at the amulet that Opal gave you, you can't quite help but compare its similarities to the orb back home that had transformed you in the first place.
"The catalyst for your transfiguration was a similar object? Rather curious, as it takes quite a powerful entity to craft such a thing, especially one with the potential that you currently possess. But enough blabber, get going! You've almost completed your task!"<<case 5>>"It's fully charged? Then what are you waiting for! The King will be a good target to see if he can siphon off the residue energy to be able to free your form. Given your connection to him, it shouldn't be a problem to get him to wear the jewel."
You watch as the pink magic swirls around Opal as she mutters something under her breath as you feel the amulet in your hands beginning to heat up. You watch as it slowly morphs into a new form: a small tiara not to dissimilar to the one you were wearing.
"I've transfigured the amulet to a new crown, which I imagine will be easier to get him to take. Good luck and report back with the results."<<case 6>>You spot Opal working over her cauldron, cautiously adding ingredients while stirring the pot methodically. Coughing, you pull her attention and explain the situation.
"It didn't work? Drat, I had been expecting it to do so. Whatever magic was cast on the object that cursed you must be quite powerful. I apologize that I wasn't of much help and hope that you are able to figure things out sooner rather than later."<</switch>>
[[Back.->Medieval Gardens]]<<else>>As soon as you reach down for the frog, it leaps into your hands. Building up the courage that you had, you lean down with your lips peckered, pressing a kiss against the frog's forehead in the hope of... something.
But once your lips press against the frog's slimy skin, a pink flash engulfs your vision as you quickly move to cover your eyes. Blinking away the spots from your eyes, you quickly regain your bearings, noticing that the frog has disappeared and where the frog had once been sitting, was now a floating pink rift, similar to the one back in the Throne Room to take you home. What was different though was its roughness, more like a tear in space than a floating ball of energy.
But seeing the familiar magic in this strange place, you decide to take a step forward and into it. You quickly pass through space, also guided rather than being dragged like how you had been taken here, your vision coverd in pink before setting yourself back down, now in a strange wooden house.
It was dark and damp inside, with a fireplace against a wall with a giant cauldron sitting above with some kind of stew or brew bubbling inside. All across the walls, hanging from the ceiling, and laid out across the floor were the strangest objects you had seen, with all kinds of herbs, minerals, and odd metals lying about.
A relieved sigh though pulls your attention, spinning around to see a woman right behind you, pulling some kind of disgusting sludge off of her body. She was a tanned woman, with beautiful silver-white hair and striking purple eyes, giving quite the distinctive appearance.
"Phew, good thing I got lucky with you reverting the spell. That polymorph potion did not have the desired reversal effects that I wanted. So I have to thank you for freeing me from my, <i>ahem</i>, unassuming form."
You gulp as you try to think of something to see, still drinking in her form, especially the rather skimpy purple witch's outfit with an obviously matching witch's hat. But she notices you eyeing her, shaking off the last piece of slime off of her before turning towards you.
<img src="pics/other/opal.png" class="centerPerson"/>
"Who am I? I am Opal, the Witch of the Castle, at your service Princess," the newly named Opal gives a small bow, before looking up with a smirk, "Or should I say Prince?"
Your eyes go wide with surprise. Everyone else had always treated you as a woman in this world, so what was going on?
"Yes yes, I can see the magic that currently binds your body. This isn't your usual form and something is affecting the memories of everyone around. Luckily, there is something that I can do, but I'll need your help for it."
You nod your head determined. Perhaps this would be a way to speed up your current situation. After all, you still had a job appointment to attend!
"Good. Take this amulet. The jewel inside should be able to absorb the excess transformation magics emitting from your body. To do so, unfortunately you'll need to figure out a way to cause more transformations to pull magics from your own. I'd recommend talking to others around the castle. Perhaps you'll be lucky with them."
[[Let's get started.->Medieval Gardens][$seenWitch to true]]<</if>>"Long ago, I was an adventurer that traveled the lands, wanting to search for myself and test myself against the best of the best of the best. I had grown up training myself with the sword, wanting to prove myself to my family, my village, and to the crown. I learned from heroic knights, brave barbarians, the most cunning of rogues and the wises of wizards, all to help me become the best person that I could become. But after a time, I needed to go prove myself to my peers and to myself, and show that I had finally become worthy of the title of knight that I had searched for."
"Naturally, I had done what any other adventurer did when they wanted to prove themselves: I went to the local guild and asked for a quest. Simple enough were what I was assigned, easy enough for me to deal with and it was in no way satisfying nor what I was needed to progress. But eventually, one of my quests brought me to a soothsayer, who had a vision upon my arrival about my grand quest, one to defeat the dragon that had terrorized the northern lands, along with the glory it would bring me and the wrath it would draw upon me as well."
"But now with my quest settled, I was no fool and knew that there would be no path for me to defeat the formitable dragon on my own. Other knights had tried and had fallen upon its mighty breath, or at least that's what the tales had told. A few persons had answered my call, in search for the fame that would come with defeating the dragon, but with a test of my steel I knew that they were not ready. But eventually, the correct folk came into the fold: a newly christened priestess, a crazed tinkerer looking to test his latest creation, a drunken monk in search for self-meaning, and a witch knowledgeable about the weave of magic itself. And with my party in mind, we set out on our mighty quest to defeat the dragon of the north."
<<linkreplace "Where did you go from there?">>"<i>Where did you go from there?</i>"
"We first needed to stop within the capital, just a short ride from here actually, in order to gather our supplies for the journey ahead of us. Many people were generous to our causes, beyond the funds that we were able to procure from our own assets. But with a horse for the each of us, and enough food and ale to survive the winter held in wait through the witch's magic, we finally set course to face the mighty dragon. The forest and fields were a pleasant start for our adventure, helping out at a few villages along the way. There was even an encounter with the fairies of the night! It was a good omen for what was to come, even the priestess was optimistics with her own seances."
"Once we crossed the border to the north and entered the wind-swept basins, the journey was not as enjoyable as it started. Attacks from bandits littered our path, feral dire wolves hungry to make their latest meal out of ourselves, and the spirits that roamed the unforgiving lands stalked us through the night. But we held strong, eventually making it into the mountains themselves, through twisting paths, a deep layer of snow which nearly claimed our drunken monk, and illusions brought on by the dead. But with our will unwavering and our goal nearly in reach, we finally made it to the dragon's lair, deep within the mountain and hidden within the stone itself."
"The gnarled rock walls of the cave were dark with soot, almost impossible to see our way forward but a clear sign that we were in the right place. An illusionary wall blocked our path but our priestess was able to dismiss the spell and allow our entrence into the dragon's lair. It was a monstrous thing, scales green and sickly, jagged teeth that were eaten away from rot, horns that curled back and dripping an inky black. Terror struck us from the very sight, but I managed to rally my will, and those of my party, to stand before the beast. But as we approached it with caution, it somehow spoke in a low, hissing breath: '<i>Some fools dare to challenge me? Worry not for your lives will not last a night longer! And now, you shall perish!</i>'"
<<linkreplace "Oh my God!">>"<i>Oh my God!</i>"
"That's right, it was terrifying to see and hear in person. We were woefully unprepared for just how dangerous this dragon was, with its acidic breath almost catching us all off guard. My enchanted shield protected nearly the whole party, with only the monk being the dragon's first casualty. We fought hard against the beast: me with my sword, the tinkerer with their weapons, the witch and her incantations, and the priestess doing her best to protect us all. But with yet another strike, the dragon tore through the side of the tinkerer, with blood spilling from their mortal wound. And with his dying breath, the tinkerer dove into the belly of the beast itself, swallowed by the dragon's fearsome maw with their crazy device primed and activated. It was only a moment later that a deafening crash knocked the dragon to the ground, ready for my sword to strike."
"I saw it in its slitted eyes that day, the poison and wrath that they held. The dragon knew its fate by my sword, to finally free the lands of its tyranny and torment. But it struck me with some unexpected magic, expecting to take me down if not for the last second protection from a witch's spell. It spoke to me with its final breath as I stabbed my sword right between its horns and through its skull: '<i>You may have felled me Knight, but this shall not be my end! For this I curse you, as one day you shall see who you truly are, unfamiliar with what you always are! And with that, you shall never forget me! Hahahahaha!</i>'"
"My remaining companions apparently did not hear the dragon speak, but acted in time to its magic to stall it until I could achieve the kill. The rest of the night I spent consoling our priestess as she grieved the lives lost in our party, while the witch got to work desecrating the foul dragon and ensuring that it would never return. We retrieved what we could from the monk and the tinkerer and buried them with full rites outside of the dragon's den, a warning for the danger that once lived there. We traveled home as heroes of the realm, glorious conquerers over the mighty dragon with glory, fame, and wealth showered upon ourselves. But to this day, I still see the dragon's eye peering into my soul in my dreams, waiting for the day for its curse to finally take me."
And just as Nate finished telling the final line of his story, the necklace the witch gave you begins to heat up around you neck as the knight before you starts to glow unnaturally. It gets brighter and brighter, overpowering the shining sun and forcing you to look away to keep your vision.
[[Cover your eyes.->Knight Natalie]]<</linkreplace>><</linkreplace>><img src="pics/other/john.png" class="centerPerson"/>
<<if !$seenPriest>>Your heels echo throughout the stone walls of the chapel, the low volume from the other churchgoers fading into the background as you approach who you assume to be the leader of the chapel. Seeing your arrival, he closes the holy book before him, setting aside before standing before you politely.
"It's a pleasure to see you here with us, Princess. The Lord is glad to know that you have our intentions in your heart and I look forward to seeing what you do next. Father John, at your service," Father John introduces himself with a slight bow, his hands put together and hidden by his loose robes. "Is there something I can do for her Highness?"
<<linkreplace "Actually I have something to ask you...">>"<i>Actually I have something to ask you...</i>"
"When do I wish to enter in for the ball tonight?" Father John takes a deep breath as he thinks to himself, "Well it is important that the clergy are represented there, but I will need to <b>talk with the head knight in private</b> about what is necessary for tonight."
[[Back.->Medieval Chapel][$seenPriest to true]]<</linkreplace>><<elseif !$finishedMedieval>>"A pleasure as always Princess," Father John says with a bow, a few eyes glancing at your arrival, "Is there something that I may humbly serve you for, your Highness?"
<<linkreplace "I just need a quick reminder...">>"<i>I just need a quick reminder...</i>"
"For when I shall need to enter in for the ball tonight? I'm sure that I will need to <b>talk in private with the head knight</b> about the preparations for the ball tonight, if you wouldn't mind."<</linkreplace>><<elseif !$seenWitch>>"A pleasure to see you here, Princess. I heard about your efforts to prepare for the ball tonight. It is good to hear that we have such promising royalty for our kingdom with your efforts."
Father John gives you a kind smile as he holds a closed holy book in one of his arms, nearly hidden away by the folds of his robes. You give a nod in return, with a small curtsy of your dress in a show of respect, before watching as he goes to talk with another churchgoer.<<else>>"Princess, it's a pleasure to see you here with us in this fine day. Is there something that I could do for you while you are here? I'm sure it wouldn't be a bother."
Father John turns to face you with a gentle smile, having been quietly tending to the state of the chapel, showing his dedication to his faith. The chapel was decently empty now, only a few people remaining and lost in their own thoughts and prayers, leaving you in near privacy with the priest.
<<linkreplace "Well, I was hoping to do something for you...">>"<i>Well, I was hoping to do something for you...</i>"
"For me? Oh you're too kind Princess. It's our job to help you, not the other way around," Father John lets out a small chuckle as he takes a step towards one of the sides of the chapel, "Come. If you would like to help me, then I would like to help you. Perhaps there's something you would like to get off your chest and ease your mind."
[[Follow him into the confessional.->Priest Confessional]]<</linkreplace>><</if>><<if $seenPriest>>
[[Back.->Medieval Chapel]]<</if>><<if $priestTF>><img src="pics/other/judy.png" class="centerPerson"/>
<</if>><<if !$priestTF>><<silently>><<set $jewelLevel to $jewelLevel + 1>><</silently>>Stepping out of the confessional, thankful that your eyes weren't hurt from the bright light that seemed to be shining from Father John's side, you hear some shuffling from the other booth before an unfamiliar person steps out.
Flowing black hair sits in stark contrast to his pale skin, a large difference from the bald head he once had. His robes having transformed into a tight fitting holy habit, revealing the pair of healthy breasts that now sit under them.
<img src="pics/other/judy.png" class="centerPerson"/>
"Much to my surprise, it seems that I have been blessed by the Lord for my faith. Father John is no more, and has been reborn as Sister Judy, all as He intended... However, perhaps He could've been more <i>subtle</i> with things."
You watch as she tries to keep herself modest, to little effect with just how form fitting her new outfit is and the pure voluptuousness of her new flesh. At least it seems that she's quickly adjusting... hopefully...<<else>>"A pleasure to see you here, Princess. Things have been going smoothly since your last visit, and I've been adjusting as well. I hope your mind has been at ease since our last talk as well."
Sister Judy gives you a slight bow, trying to put her hands together without givign too much attention to her bust. A small blush appears on her cheeks from her lack of success in doing so, much to the enjoyment of a few people still in the chapel.
[[Go to the confessional again.->Priest Confessional]]<</if>>
[[Back.->Medieval Chapel][$priestTF to true]]<<silently>><<set _path = "pics/other/king" + $type + ".png">><</silently>><img @src=_path class="centerPerson"/>
"Oh? What is it?"
Roy leans forward in interest of whatever it is that you have for him. Remembering what the Witch had told you, you had already fit the fully charged gem into the new crown that had been made per your quest. The golden, thin tiara now had the pink glowing jewel at its center, now hoping that what the witch promised would come true.
Offering it to him, his eyes go wide with surprise, gingerly reaching out for your gift. You have to try your hardest to hide your intrigue and suspense has he inspects it.
"So this is what you have been working on? I have to say, it is a much nicer crown than what I had last commissioned. Plus having it made by my daughter just adds to the treat," Roy says with a wink.
You watch as he takes off his previous, plain-looking crown and slowly places down the new one. As soon as it makes contact with his head, a blinding white light emits from the crown, quickly overtaking your vision.
[[Cover your eyes.->Queen Rae]]<<done>><<script>>
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<u>Clues:</u><<if $talkedKing>>
The King will only enter after his daughter has.<</if>><<if $seenKnight>>
The Knight would like to go in first to check the security.<</if>><<if $seenCook>>
The Cook needs to have the food ready before the head Servant.<</if>><<if $seenServant>>
The Servant needs to be at the ball before the Princess to let her in.<</if>><<if $seenGardener>>
The Groundskeeper needs to be there before the Cook to check all the food.<</if>><<if $seenPriest>>
The Priest needs to talk to the Knight in private before the ball.<</if>>
[[Submit Order.->Ball Submit][$foundOrder to checkOrder()]]
[[Back.->Medieval Throne Room]]<<silently>><<set _turns to 1>><</silently>>
<div id="cook">"Now I'll get the ingredients together, you just need to follow my instructions. For now, I've got this bowl here filled with the dry mixture for a nice dough to help make the cake tonight. For now, you just need to mix it up until you can't tell what's what!"</div>
<div id="action"><<link "Mix">><<set _turns to _turns+1>><<switch _turns>>
<<case 2>><<replace "#cook">>"That's it, keep on going!"<</replace>>
<<case 14>><<replace "#cook">>"Looking real good!"<</replace>>
<<case 26>><<replace "#action a">>"Stir"<</replace>><<replace "#cook">>"Alright, next up with to add in the wet stuff. I'll pour it in while you stir it in all good, okay?"<</replace>>
<<case 34>><<replace "#cook">>"Good job!"<</replace>>
<<case 46>><<replace "#cook">>"You're doing great!"<</replace>>
<<case 60>><<replace "#cook">>"Almost there!"<</replace>>
<<case 72>><<replace "#action a">>"Knead"<</replace>><<replace "#cook">>"Now all that's left is to knead the mixture together. I've put it on the top with some flour, so you've just got to knead it until it's just right!"<</replace>>
<<case 90>><<replace "#cook">>You groan from the effort of folding the dough over and over again.<</replace>>
<<case 110>><<replace "#cook">>It's at times like these that the <i>knead</i> to help rises.<</replace>>
<<case 130>><<replace "#cook">>It's giving you a <i>kneading</i> all day long.<</replace>>
<<case 150>><<replace "#cook">>Or at least in your hour of <i>knead</i>.<</replace>>
<<case 170>><<replace "#cook">>It's almost like you <i>knead</i> to do this.<</replace>>
<<case 190>><<replace "#cook">>"It's looking almost right! You're almost there Princess!"<</replace>>
<<case 201>><<goto "Gordon TF">><</switch>><</link>></div>
[[Back.->Medieval Kitchens]]"Phew! You did some hard work there Princess! Now let's prepare a small piece for a taster to make sure that it's good enough to send out there."
Gordon goes ahead and swiftly cuts off a small slice of the dough. You watch in awe as he works on the small piece, grabbing ingredients fluidly from across the kitchens while still coaxing the fire to get ready to bake.
<img src="pics/objects/cupcake.png" class="center"/>
"Now that's one good looking treat! Now it's time for the fun part!"
You watch as Gordon quickly snatches up the cupcake from the countertop, admiring it for a second before he takes a bite out of half of it. As he starts to chew, letting out a hum of enjoyment, a bright light starts to emit from his body. With each and every bite, the light gets stronger and stronger, much to Gordon's obliviousness. And sticking in the last piece into his mouth, leaving his finger in to savor the taste, the light finally becomes too bright, engulfling your vision.
[[Cover your eyes.->Cook Gloria]]"Well, I do appreciate the help then. The crops are in good shape for an upcoming harvest but I happen to have lost something while preparing the next plot for the seeds. My memory isn't as good as it used to be, and my back has seen better days so I'm not quite sure where it went."
You take a step closer, slightly confused at what Terry was talking about. You ask him what exactly it is that he lost, since that would probably help you find it in the first place.
"It's an old brooch given to me by an old apostle I met growing up. It supposedly was to help with ones virility and bounty. I had kept it as a good luck charm ever since, but when I was digging I seem to have lost it. I can only think that it had fallen into the ground and I accidentally buried it."
Terry takes a few steps over to show you the patch that he was talking about. Rows upon rows of precisely dug dirt troughs. You can see the evenly spaced spots where he had dug as well, looking back to see him holding out his trowel to you.
"I do hope that you don't mind looking for it for me? I'm sure that I can find something for you to wear to protect your wonderful dress from the mud and soil."
[[Let's start digging!->Garden Dig]]<div class="garden"><div class="plot" id="plot1"></div><div class="plot" id="plot2"></div><div class="plot" id="plot3"></div><div class="plot" id="plot4"></div><div class="plot" id="plot5"></div><div class="plot" id="plot6"></div><div class="plot" id="plot7"></div><div class="plot" id="plot8"></div><div class="plot" id="plot9"></div><div class="plot" id="plot10"></div><div class="plot" id="plot11"></div><div class="plot" id="plot12"></div><div class="plot" id="plot13"></div><div class="plot" id="plot14"></div><div class="plot" id="plot15"></div><div class="plot" id="plot16"></div><div class="plot" id="plot17"></div><div class="plot" id="plot18"></div><div class="plot" id="plot19"></div><div class="plot" id="plot20"></div><div class="plot" id="plot21"></div><div class="plot" id="plot22"></div><div class="plot" id="plot23"></div><div class="plot" id="plot24"></div><div class="plot" id="plot25"></div><div class="plot" id="plot26"></div><div class="plot" id="plot27"></div><div class="plot" id="plot28"></div><div class="plot" id="plot29"></div><div class="plot" id="plot30"></div><div class="plot" id="plot31"></div><div class="plot" id="plot32"></div><div class="plot" id="plot33"></div><div class="plot" id="plot34"></div><div class="plot" id="plot35"></div><div class="plot" id="plot36"></div><div class="plot" id="plot37"></div><div class="plot" id="plot38"></div><div class="plot" id="plot39"></div><div class="plot" id="plot40"></div><div class="plot" id="plot41"></div><div class="plot" id="plot42"></div><div class="plot" id="plot43"></div><div class="plot" id="plot44"></div><div class="plot" id="plot45"></div><div class="plot" id="plot46"></div><div class="plot" id="plot47"></div><div class="plot" id="plot48"></div><div class="plot" id="plot49"></div><div class="plot" id="plot50"></div><div class="plot" id="plot51"></div><div class="plot" id="plot52"></div><div class="plot" id="plot53"></div><div class="plot" id="plot54"></div><div class="plot" id="plot55"></div><div class="plot" id="plot56"></div><div class="plot" id="plot57"></div><div class="plot" id="plot58"></div><div class="plot" id="plot59"></div><div class="plot" id="plot60"></div><div class="plot" id="plot61"></div><div class="plot" id="plot62"></div><div class="plot" id="plot63"></div><div class="plot" id="plot64"></div><div class="plot" id="plot65"></div><div class="plot" id="plot66"></div><div class="plot" id="plot67"></div><div class="plot" id="plot68"></div><div class="plot" id="plot69"></div><div class="plot" id="plot70"></div><div class="plot" id="plot71"></div><div class="plot" id="plot72"></div><div class="plot" id="plot73"></div><div class="plot" id="plot74"></div><div class="plot" id="plot75"></div><div class="plot" id="plot76"></div><div class="plot" id="plot77"></div><div class="plot" id="plot78"></div><div class="plot" id="plot79"></div><div class="plot" id="plot80"></div><div class="plot" id="plot81"></div><div class="plot" id="plot82"></div><div class="plot" id="plot83"></div><div class="plot" id="plot84"></div><div class="plot" id="plot85"></div><div class="plot" id="plot86"></div><div class="plot" id="plot87"></div><div class="plot" id="plot88"></div><div class="plot" id="plot89"></div><div class="plot" id="plot90"></div><div class="plot" id="plot91"></div><div class="plot" id="plot92"></div><div class="plot" id="plot93"></div><div class="plot" id="plot94"></div><div class="plot" id="plot95"></div><div class="plot" id="plot96"></div><div class="plot" id="plot97"></div><div class="plot" id="plot98"></div><div class="plot" id="plot99"></div><div class="plot" id="plot100"></div><<silently>><<script>>$(document).one(":passageend", function(event){setup.createGarden();});<</script>><</silently>>
[[Back.->Medieval Gardens]]<img src="pics/other/pixie.png" class="centerPerson"/>
"Hey watch it!"
A shrill voice calls out, shocking you with its sudden appearance to the point of dropping the trowel. Looking around for a second, you realize that you had accidentally dug out some kind of fairy from the ground. A fairy that seemed a little displeased about being disturbed by the sight of their pout.
"I am a pixie! Not a fairy! I wouldn't dare be associated with such a primitive folk! Whatever, just don't disturb me next time!"
[[Return.->Garden Dig]]<img src="pics/objects/brooch.jpg" class="centerPerson"/>
Dusting off what you believe to be what it was that Terry was talking about, you see a pink brooch in hand, a fine and dainty little thing that seems to shine softly with a familiar kind of magic. But having gotten what you had been looking for, you call over to the groundskeeper and hold up said item.
"Ah, you found it! Thank you so much for your work, I can't believe that it had fallen off out of my pocket. I never really wore it, just kept it on me as a good luck charm, but perhaps its time to finally try it on after so long."
You watch as he puts it back onto the collar of his worn shirt, seeing the satisfied smile pass onto his weary face. But as soon as it's clipped into place, a bright light begins to shine from it, getting rapidly more and more intense to the point of needing to look away.
[[Cover your eyes.->Gardener Terra]]<img src="pics/other/statue.png" class="centerPerson"/>
Your trowel makes a clunking noise as it hits something in the dirt. You get excited for a moment, thinking that you managed to find the brooch that Terry was looking for. But brushing away the rest of the dirt, you're surprised to see a bronze statuette of a woman's figure.
Picking it up, you examine its form, seeing the vast breasts, wide hips, plump lips, flowing hair. It was something of a fertility idol, only missing an immensely pregnant figure to complete its purpose. But with it in your hands, a shiver rolls down your spine, a dark veil passing over you as you can feel the magic emanating from it, feeling almost corrupted from the transformative magic you knew.
It was probably best to leave it be...
[[Return.->Garden Dig]]<img src="pics/other/mouse.png" class="centerPerson"/>
"Mmmbmbm..."
Lying in the dirt, somehow managing to have not been hit by the trowel in your hand, is a miniscule little mouse woman. With small ears, a cute little outfit, and some whiskers, she seems to be napping, or at least attempting to do so, with her closed eyes.
"Five more minutes..."
The little mouse woman rolls over before throwing some more dirt over herself again. You feel that you should probably mention something to Terry about that.
[[Return.->Garden Dig]]<<silently>><<set _ran to ["I want chicken.", "I dropped a banana peel.", "I can't stop breathing.", "I did nothing wrong!"]>><</silently>>"State what is on your mind, and I shall do my best to ease your sins. This is a safe place, and what you say stays with me. Now, what is on your mind?"
I confess that: <<textbox "$confession" _ran.pluck()>>
[[Confess.->Priest Confession]]"I see. Know deep down that you have the support from your family, from your kingdom, and even from the Lord himself. And your confession of '$confession', will be kept in secret. Eventually, all sins may be forgiven, if you search for that forgiveness yourself. Put your mind and heart to work, determine what it is that you truly seek to become a better person, and follow that path for the future. Now, let's have a moment of silence for prayer."
<<if $priestTF>><<set _sec to "15s">><<else>><<set _sec to "90s">><</if>><<timed _sec>>"And with that, you have confessed what it was that you wished to get off your chest. You are free to come back and ask me for any more time whenever you would like."<<if !$priestTF>>
And once you hear Father John stop speaking, you begin to get up and leave the small booth. But to your surprise, a bright light starts to emit from the other side of the confessional, the intensity quickly growing stronger as it leaks through the gaps between the two booths and from the bottom of the entrance itself. Luckily, you're able to look away in time, reaching forward to exit your booth.<</if>>
<<silently>><<if !$priestTF>><<set _loc to "Sister Judy">><<else>><<set $confession to setup.confess()>><<switch $confession>><<case "wrong name">><<set _loc to "Confess Name">><<case "dye hair">><<set _loc to "Confess Hair">><<case "cheat">><<set _loc to "Confess Cheat">><<case "sneak peek">><<set _loc to "Confess Peek">><<case "more goodies">><<set _loc to "Confess Extra">><<default>><<set _loc to "Medieval Chapel">><</switch>><</if>><</silently>><<link "Exit the confessional." _loc>><<set $confession to "">><</link>><</timed>>Hey, you found a secret area! Here you can change what your name is for character. Once you're happy with your names, just head on back to confirm them.
<u>What is your male name?</u>
<<textbox "$maleName" $maleName>>
<u>What is your female name?</u>
<<textbox "$name" $name>>
[[Back.->Medieval Chapel]]Hey, you've found a secret area! Here, you can change what the color of your hair is. This will reflect back onto your profile once you head back from here.
<u>What kind of hair do you want?</u>
<<cycle "$type" autoselect>>
<<option "Blond" "blond">>
<<option "Brown" "brown">>
<<option "Black" "black">>
<</cycle>>
[[Back.->Medieval Chapel][$profile to $world + $fem + $type]]Hey, you found a secret area! Here is a bit of a big change, where you can either unlock or lock all endings. You can also unlock or lock endings by transformation level or by world. Once you click on your choice, it will immediately reflect and will persist through runs.
<u>Do you want to lock or unlock?</u>
@@#mode;<<cycle "_mode" autoselect>>
<<option "Unlock" true>>
<<option "Lock" false>>
<</cycle>>@@
Then you want to <span id="locking">un</span>lock:
<<link "All Endings">><<run memorize('endingOne', _mode)>>
<<run memorize('endingTwo', _mode)>>
<<run memorize('endingThree', _mode)>>
<<run memorize('endingFour', _mode)>>
<<run memorize('endingFive', _mode)>>
<<run memorize('endingSix', _mode)>>
<<run memorize('endingSeven', _mode)>>
<<run memorize('endingEight', _mode)>>
<<run memorize('endingNine', _mode)>>
<<run memorize('endingTen', _mode)>>
<<run memorize('endingEleven', _mode)>>
<<run memorize('endingTwelve', _mode)>>
<<run memorize('endingThirteen', _mode)>>
<<run memorize('endingFourteen', _mode)>>
<<run memorize('endingFifteen', _mode)>>
<<run memorize('endingSixteen', _mode)>>
<<run memorize('endingSeventeen', _mode)>>
<<run memorize('endingEighteen', _mode)>>
<<run memorize('endingNineteen', _mode)>>
<<run memorize('endingTwenty', _mode)>>
<<run memorize('endingTwentyone', _mode)>>
<<run memorize('endingTwentytwo', _mode)>><</link>>
<u>By Transformation Level:</u>
<<link "Male Ending">><<run memorize('endingOne', _mode)>><</link>>
<<link "Level 0 Ending">><<run memorize('endingTwo', _mode)>><</link>>
<<link "Level 1 Endings">><<run memorize('endingThree', _mode)>>
<<run memorize('endingSeven', _mode)>>
<<run memorize('endingEight', _mode)>>
<<run memorize('endingNine', _mode)>>
<<run memorize('endingTen', _mode)>><</link>>
<<link "Level 2 Endings">><<run memorize('endingFour', _mode)>>
<<run memorize('endingEleven', _mode)>>
<<run memorize('endingTwelve', _mode)>>
<<run memorize('endingThirteen', _mode)>>
<<run memorize('endingFourteen', _mode)>><</link>>
<<link "Level 3 Endings">><<run memorize('endingFive', _mode)>>
<<run memorize('endingFifteen', _mode)>>
<<run memorize('endingSixteen', _mode)>>
<<run memorize('endingSeventeen', _mode)>>
<<run memorize('endingEighteen', _mode)>><</link>>
<<link "Level 4 Endings">><<run memorize('endingSix', _mode)>>
<<run memorize('endingNineteen', _mode)>>
<<run memorize('endingTwenty', _mode)>>
<<run memorize('endingTwentyone', _mode)>>
<<run memorize('endingTwentytwo', _mode)>><</link>>
<u>By World:</u>
<<link "Earth Endings">><<run memorize('endingOne', _mode)>>
<<run memorize('endingTwo', _mode)>>
<<run memorize('endingThree', _mode)>>
<<run memorize('endingFour', _mode)>>
<<run memorize('endingFive', _mode)>>
<<run memorize('endingSix', _mode)>><</link>>
<<link "Pirate Endings">><<run memorize('endingSeven', _mode)>>
<<run memorize('endingEleven', _mode)>>
<<run memorize('endingFifteen', _mode)>>
<<run memorize('endingNineteen', _mode)>><</link>>
<<link "Farm Endings">><<run memorize('endingEight', _mode)>>
<<run memorize('endingTwelve', _mode)>>
<<run memorize('endingSixteen', _mode)>>
<<run memorize('endingTwenty', _mode)>><</link>>
<<link "Ancient Endings">><<run memorize('endingNine', _mode)>>
<<run memorize('endingThirteen', _mode)>>
<<run memorize('endingSeventeen', _mode)>>
<<run memorize('endingTwentyone', _mode)>><</link>>
<<link "Medieval Endings">><<run memorize('endingTen', _mode)>>
<<run memorize('endingFourteen', _mode)>>
<<run memorize('endingEighteen', _mode)>>
<<run memorize('endingTwentytwo', _mode)>><</link>>
[[Back.->Medieval Chapel]]<<done>>
<<script>>
$("#mode").on('click', function (event) {
if(State.temporary.mode) {
$("#locking").text("un");
} else {
$("#locking").text("");
}
});
<</script>>
<</done>>Hey, you've found a secret area! Here you can get a sneak peek at some images that are going to be coming in the next update. Hopefully it will be out sooner rather than later!
<img src="pics/other/sneakpeek1.png" class="centerPerson"/>
<img src="pics/other/sneakpeek2.png" class="centerPerson"/>
<img src="pics/other/sneakpeek3.png" class="centerPerson"/>
<img src="pics/other/sneakpeek4.png" class="centerPerson"/>
<img src="pics/other/sneakpeek5.png" class="centerPerson"/>
<img src="pics/other/sneakpeek6.png" class="centerPerson"/>
[[Back.->Medieval Chapel]]Hey, you found a secret area! Here I'm showing off some of the other images that I had generated while messing around with Stable Diffusion. I'm trying out different Loras to see if there is one style in particular that I like more, so I used the same prompt but changed the style Lora. Plus it's fun to see what each artist's style looks beyond their own artwork. I do not make any claims to having made any of these works and I recommend checking out their respective works!
<img src="pics/other/bonus1.png" class="centerPerson"/>
<span class="centered"><u>Aeba Fuchi:</u> I enjoy the specific focus they have on breasts and titfucking, plus their Paizuri Slave game was really fun to play.</span>
<img src="pics/other/bonus2.png" class="centerPerson"/>
<span class="centered"><u>Kawahagitei:</u> Has some pretty extreme works but I like the shading they have.</span>
<img src="pics/other/bonus3.png" class="centerPerson"/>
<span class="centered"><u>Rebis:</u> Really thicc women from this artist and I like the shiny skin.</span>
<img src="pics/other/bonus4.png" class="centerPerson"/>
<span class="centered"><u>Rtenzo:</u> An interesting mix with more realistic proportions and <i>super</i> extreme ones. Plus they do a lot of characters.</span>
<img src="pics/other/bonus5.png" class="centerPerson"/>
<span class="centered"><u>Spindlesx:</u> Again, really thicc women. I mean <i>really</i> thicc. With three c's.</span>
<img src="pics/other/bonus6.png" class="centerPerson"/>
<span class="centered"><u>Melonart:</u> I like the way that they do their works in batches with alts. I'd like to see them branch out of furries a bit though.</span>
<img src="pics/other/bonus7.png" class="centerPerson"/>
<span class="centered"><u>Gray Impact:</u> This one works well with Stable Diffusion and they're plenty thicc. But I'm never sure how to spell their name.</span>
<img src="pics/other/bonus8.png" class="centerPerson"/>
<span class="centered"><u>Amazon:</u> Every time I check their works, their characters get thicker and thicker. Which is nice to see. Plus some A+ h games too.</span>
<img src="pics/other/bonus9.png" class="centerPerson"/>
<span class="centered"><u>Chanleefat:</u> Might be the smallest artist here but <i>damn</i> do they draw thicc. Very stylized and this doesn't do their ass work justice.</span>
<img src="pics/other/bonus10.png" class="centerPerson"/>
<span class="centered"><u>Tangobat:</u> Another one that works really well with Stable Diffusion. Good for shortstacks.</span>
<img src="pics/other/bonus11.png" class="centerPerson"/>
<span class="centered"><u>Limebreaker:</u> Very stylized and plenty of variety with the characters, plus works well in stable diffusion.</span>
<img src="pics/other/bonus12.png" class="centerPerson"/>
<span class="centered"><u>Rampage:</u> Not a fan of the NTR stuff but the figures of their characters are real good.</span>
[[Back.->Medieval Chapel]]<<silently>><<set _path = "pics/other/king" + $type + ".png">><</silently>><img @src=_path class="centerPerson"/>
<<if $foundOrder>>"Ahah! Of course! It was so obvious!" Roy slaps his head in shock, letting out a chuckle as he regards you, "See. This is why I need your help. I get these things mixed up all the time, but you do it just right! Now I think your efforts deserve a reward, hmm?"
Roy snaps his fingers, as you watch <<if !$seenServant>>an unfamiliar servant<<else>>servant Henry<</if>> walk up to you with a pillow held out in his hand. But you notice, sitting in the lush velvet pillow, is a small ring with a familiar pink crystal shard embedded at the top.
"A miner brought it in from the mountains just earlier this day and I thought it would be the perfect gift for my daughter, right in time for the ball tonight to show it off!" Roy lets out a deep laugh, clearly pleased with what he got you, "Now, go on. Don't be shy to take it, you've earned it."
[[Take the shard.->Transformation][$finishedMedieval to true]]<<else>>"Hmm, that doesn't seem too quite right to me. Perhaps you need to check in with everyone again? There's still some time so there's no need to worry yet."
[[Try again.->Ball Order]]<</if>><<silently>><<switch $fem>>
<<case -1>><<set _ending to "Ending 1">>
<<case 0>><<set _ending to "Ending 2">>
<<case 1>><<set _ending to "Ending 3">>
<<case 2>><<set _ending to "Ending 4">>
<<case 3>><<set _ending to "Ending 5">>
<<case 4>><<set _ending to "Ending 6">>
<</switch>><</silently>>[[Go to your appointment.->_ending][$ending to true]]